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fix destroying focused udon objects #80

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merged 1 commit into from
May 16, 2023

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cubedparadox
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null checks to fix clientsim exploding when you destroy gameobjects with udon

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github-actions bot commented May 2, 2023

CLA Assistant Lite bot All contributors have signed the CLA ✍️ ✅

@cubedparadox cubedparadox requested review from orels1 and Hakkniv May 2, 2023 18:21
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I have read the CLA Document and I hereby sign the CLA

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Looks good, and fixes the issue for me when calling Object.Destroy() on the selected GameObject.

@cubedparadox cubedparadox changed the base branch from releases/1.2.3 to releases/1.2.4 May 16, 2023 19:29
@cubedparadox cubedparadox merged commit 9c93785 into releases/1.2.4 May 16, 2023
@github-actions github-actions bot locked and limited conversation to collaborators May 16, 2023
@momo-the-monster momo-the-monster deleted the bugfix/59-destroying-focused-object branch January 16, 2025 20:30
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Successfully merging this pull request may close these issues.

Destroying focused object breaks Client sim (Works fine in VRChat)
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