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That would save us 1 byte of memory per value - amounting to around 512bytes per valve, or around 4k total.
We could also use the unused bits in flags for this purpose (bits 0-4 are used, bits 5-7 are not), saving another byte per value.
The text was updated successfully, but these errors were encountered:
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That would save us 1 byte of memory per value - amounting to around 512bytes per valve, or around 4k total.
We could also use the unused bits in flags for this purpose (bits 0-4 are used, bits 5-7 are not), saving another byte per value.
The text was updated successfully, but these errors were encountered: