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main.js
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main.js
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require('../mota-js/styles.css');
require('../pixi/pixi.js');
console.log('loadSecond');
import actions from './libs/actions.js'
import control from './libs/control.js'
import _core from './libs/core.js'
import data from './libs/data.js'
import enemys from './libs/enemys.js'
import events from './libs/events.js'
import extensions from './libs/extensions.js'
import icons from './libs/icons.js'
import items from './libs/items.js'
import loader from './libs/loader.js'
import maps from './libs/maps.js'
import ui from './libs/ui.js'
import utils from './libs/utils.js'
import data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d from 'exports-loader?data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d!../editor/project/data'
function _main() {
//------------------------ 用户修改内容 ------------------------//
this.version = "2.6.6"; // 游戏版本号;如果更改了游戏内容建议修改此version以免造成缓存问题。
this.useCompress = false; // 是否使用压缩文件
// 当你即将发布你的塔时,请使用“JS代码压缩工具”将所有js代码进行压缩,然后将这里的useCompress改为true。
// 请注意,只有useCompress是false时才会读取floors目录下的文件,为true时会直接读取libs目录下的floors.min.js文件。
// 如果要进行剧本的修改请务必将其改成false。
this.bgmRemote = false; // 是否采用远程BGM
this.bgmRemoteRoot = "https://h5mota.com/music/"; // 远程BGM的根目录
this.isCompetition = false; // 是否是比赛模式
this.savePages = 1000; // 存档页数,每页可存5个;默认为1000页5000个存档
//------------------------ 用户修改内容 END ------------------------//
this.dom = {
'body': document.body,
'gameGroup': document.getElementById('gameGroup'),
'mainTips': document.getElementById('mainTips'),
'musicBtn': document.getElementById('musicBtn'),
'startPanel': document.getElementById('startPanel'),
'startTop': document.getElementById('startTop'),
'startTopProgressBar': document.getElementById('startTopProgressBar'),
'startTopProgress': document.getElementById('startTopProgress'),
'startTopLoadTips': document.getElementById('startTopLoadTips'),
'startBackground': document.getElementById('startBackground'),
'startLogo': document.getElementById('startLogo'),
'startButtonGroup': document.getElementById('startButtonGroup'),
'floorMsgGroup': document.getElementById('floorMsgGroup'),
'logoLabel': document.getElementById('logoLabel'),
'versionLabel': document.getElementById('versionLabel'),
'floorNameLabel': document.getElementById('floorNameLabel'),
'statusBar': document.getElementById('statusBar'),
'status': document.getElementsByClassName('status'),
'toolBar': document.getElementById('toolBar'),
'tools': document.getElementsByClassName('tools'),
'gameCanvas': document.getElementsByClassName('gameCanvas'),
'gif': document.getElementById('gif'),
'gif2': document.getElementById('gif2'),
'gameDraw': document.getElementById('gameDraw'),
'startButtons': document.getElementById('startButtons'),
'playGame': document.getElementById('playGame'),
'loadGame': document.getElementById('loadGame'),
'replayGame': document.getElementById('replayGame'),
'levelChooseButtons': document.getElementById('levelChooseButtons'),
'data': document.getElementById('data'),
'ui': document.getElementById('ui'),
'statusLabels': document.getElementsByClassName('statusLabel'),
'statusTexts': document.getElementsByClassName('statusText'),
// 'floorCol': document.getElementById('floorCol'),
// 'nameCol': document.getElementById('nameCol'),
// 'lvCol': document.getElementById('lvCol'),
// 'hpmaxCol': document.getElementById('hpmaxCol'),
// 'hpCol': document.getElementById('hpCol'),
// 'manaCol': document.getElementById('manaCol'),
// 'atkCol': document.getElementById('atkCol'),
// 'defCol': document.getElementById('defCol'),
// 'mdefCol': document.getElementById('mdefCol'),
// 'moneyCol': document.getElementById('moneyCol'),
// 'experienceCol': document.getElementById('experienceCol'),
// 'upCol': document.getElementById('upCol'),
// 'keyCol': document.getElementById('keyCol'),
// 'pzfCol': document.getElementById('pzfCol'),
// 'debuffCol': document.getElementById('debuffCol'),
// 'skillCol': document.getElementById('skillCol'),
// 'hard': document.getElementById('hard'),
// 'statusCanvas': document.getElementById('statusCanvas'),
// 'statusCanvasCtx': document.getElementById('statusCanvas').getContext('2d'),
'inputDiv': document.getElementById('inputDiv'),
'inputMessage': document.getElementById('inputMessage'),
'inputBox': document.getElementById('inputBox'),
'inputYes': document.getElementById('inputYes'),
'inputNo': document.getElementById('inputNo'),
'next': document.getElementById('next')
};
this.mode = 'play';
this.loadList = [
'loader', 'control', 'utils', 'items', 'icons', 'maps', 'enemys', 'events', 'actions', 'data', 'ui', 'extensions', 'core'
];
this.pureData = [
'data', 'enemys', 'icons', 'maps', 'items', 'functions', 'events', 'plugins'
];
this.materials = [
'animates', 'enemys', 'hero', 'items', 'npcs', 'terrains', 'enemy48', 'npc48'
];
this.statusBar = {
'icons': {
'floor': 0,
'name': null,
'lv': 1,
'hpmax': 2,
'hp': 3,
'atk': 4,
'def': 5,
'mdef': 6,
'money': 7,
'experience': 8,
'up': 9,
'book': 10,
'fly': 11,
'toolbox': 12,
'keyboard': 13,
'shop': 14,
'save': 15,
'load': 16,
'settings': 17,
'play': 18,
'pause': 19,
'stop': 20,
'speedDown': 21,
'speedUp': 22,
'rewind': 23,
'equipbox': 24,
'mana': 25,
'skill': 26,
'paint': 27,
'erase': 28,
'empty': 29,
'exit': 30,
'btn1': 31,
'btn2': 32,
'btn3': 33,
'btn4': 34,
'btn5': 35,
'btn6': 36,
'btn7': 37,
'btn8': 38
},
}
this.floors = {}
this.canvas = {};
this.__VERSION__ = "2.6.6";
this.__VERSION_CODE__ = 99;
}
_main.prototype.init = function (mode, callback) {
for (var i = 0; i < main.dom.gameCanvas.length; i++) {
main.canvas[main.dom.gameCanvas[i].id] = main.dom.gameCanvas[i].getContext('2d');
}
main.mode = mode;
//load project
var mainData = data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d.main;
for(var ii in mainData)main[ii]=mainData[ii];
// main.dom.startBackground.src=require("./project/images/"+main.startBackground).default;
// main.dom.startLogo.style=main.startLogoStyle;
// main.dom.startButtonGroup.style = main.startButtonsStyle;
// main.levelChoose.forEach(function(value){
// var span = document.createElement('span');
// span.setAttribute('class','startButton');
// span.innerText=value[0];
// (function(span,str_){
// span.onclick = function () {
// core.events.startGame(str_);
// }
// })(span,value[1]);
// main.dom.levelChooseButtons.appendChild(span);
// });
// main.createOnChoiceAnimation();
const core = new _core();
window.core = core;
main.core = core;
core.actions = new actions();
core.control = new control();
core.data = new data();
core.enemys = new enemys();
core.events = new events();
core.extensions = new extensions();
core.icons = new icons();
core.items = new items();
core.loader = new loader();
core.maps = new maps();
core.ui = new ui();
core.utils = new utils();
main.lzw=utils.lzw;
main.loadFile = {
sounds: require.context('../editor/project/sounds/', false, /\.(mp3|wav|wma|ogg|ape|acc)$/),
};
main.loadFloors(function() {
var coreData = {};
["dom", "statusBar", "canvas", "images", "tilesets", "materials",
"animates", "bgms", "sounds", "floorIds", "floors"].forEach(function (t) {
coreData[t] = main[t];
})
pixi.event.emit('resize');
main.core.init(coreData, callback);
main.core.resize();
});
}
////// 动态加载所有核心JS文件 //////
_main.prototype.loadJs = function (dir, loadList, callback) {
// 加载js
main.setMainTipsText('正在加载核心js文件...')
if (this.useCompress) {
main.loadMod(dir, dir, function () {
callback();
})
}
else {
var instanceNum = 0;
for (var i = 0; i < loadList.length; i++) {
main.loadMod(dir, loadList[i], function (modName) {
main.setMainTipsText(modName + '.js 加载完毕');
instanceNum++;
if (instanceNum === loadList.length) {
callback();
}
});
}
}
}
////// 加载某一个JS文件 //////
_main.prototype.loadMod = function (dir, modName, callback, onerror) {
var script = document.createElement('script');
var name = modName;
script.src = dir + '/' + modName + (this.useCompress?".min":"") + '.js?v=' + this.version;
script.onload = function () {
callback(name);
}
main.dom.body.appendChild(script);
}
////// 动态加载所有楼层(剧本) //////
_main.prototype.loadFloors = function (callback) {
// 加载js
this.setMainTipsText('正在加载楼层文件...')
if (this.useCompress) { // 读取压缩文件
var script = document.createElement('script');
script.src = 'project/floors.min.js?v=' + this.version;
main.dom.body.appendChild(script);
script.onload = function () {
main.dom.mainTips.style.display = 'none';
callback();
}
}
else {
for (var i = 0; i < main.floorIds.length; i++) {
main.loadFloor(main.floorIds[i], function (modName) {
main.setMainTipsText("楼层 " + modName + '.js 加载完毕');
if (Object.keys(main.floors).length === main.floorIds.length) {
// main.dom.mainTips.style.display = 'none';
callback();
}
});
}
}
}
////// 加载某一个楼层 //////
_main.prototype.loadFloor = function(floorId, callback) {
// var script = document.createElement('script');
// script.src = 'project/floors/' + floorId +'.js?v=' + this.version;
// main.dom.body.appendChild(script);
// script.onload = function () {
// callback(floorId);
// }
require(`../editor/project/floors/${floorId}.js`);
callback(floorId);
}
////// 加载过程提示 //////
_main.prototype.setMainTipsText = function (text) {
return;
main.dom.mainTips.innerHTML = text;
}
_main.prototype.log = function (e) {
if (e) {
if (main.core && main.core.platform && !main.core.platform.isPC) {
console.log((e.stack || e.toString()));
}
else {
console.log(e);
}
}
}
_main.prototype.createOnChoiceAnimation = function () {
var borderColor = main.dom.startButtonGroup.style.caretColor || "rgb(255, 215, 0)";
// get rgb value
var rgb = /^rgba?\(\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*\d+\s*)?\)$/.exec(borderColor);
if (rgb != null) {
var value = rgb[1] + ", " + rgb[2] + ", " + rgb[3];
var style = document.createElement("style");
style.type = 'text/css';
var keyFrames = "onChoice { " +
"0% { border-color: rgba("+value+", 0.9); } " +
"50% { border-color: rgba("+value+", 0.3); } " +
"100% { border-color: rgba("+value+", 0.9); } " +
"}";
style.innerHTML = "@-webkit-keyframes " + keyFrames + " @keyframes " + keyFrames;
document.body.appendChild(style);
}
}
////// 选项 //////
_main.prototype.selectButton = function (index) {
var select = function (children) {
index = (index + children.length) % children.length;
for (var i = 0;i < children.length; ++i) {
children[i].classList.remove("onChoiceAnimate");
}
children[index].classList.add("onChoiceAnimate");
if (main.selectedButton == index) {
children[index].click();
}
else {
main.selectedButton = index;
}
}
if (core.dom.startPanel.style.display != 'block') return;
if (main.dom.startButtons.style.display == 'block') {
select(main.dom.startButtons.children);
}
else if (main.dom.levelChooseButtons.style.display == 'block') {
select(main.dom.levelChooseButtons.children);
}
}
_main.prototype.listen = function () {
////// 窗口大小变化时 //////
window.onresize = function () {
try {
main.core.resize();
}catch (e) { main.log(e); }
}
////// 在界面上按下某按键时 //////
main.dom.body.onkeydown = function(e) {
try {
// if (main.dom.inputDiv.style.display == 'block') return;
if (main.core && (main.core.isPlaying() || main.core.status.lockControl))
main.core.onkeyDown(e);
} catch (ee) { main.log(ee); }
}
////// 在界面上放开某按键时 //////
main.dom.body.onkeyup = function(e) {
try {
if (main.dom.startPanel.style.display == 'block' &&
(main.dom.startButtons.style.display == 'block' || main.dom.levelChooseButtons.style.display == 'block')) {
if (e.keyCode == 38 || e.keyCode == 33) // up/pgup
main.selectButton((main.selectedButton||0) - 1);
else if (e.keyCode == 40 || e.keyCode == 34) // down/pgdn
main.selectButton((main.selectedButton||0) + 1);
else if (e.keyCode == 67 || e.keyCode == 13 || e.keyCode == 32) // C/Enter/Space
main.selectButton(main.selectedButton);
else if (e.keyCode == 27 && main.dom.levelChooseButtons.style.display == 'block') { // ESC
main.core.showStartAnimate(true);
}
e.stopPropagation();
return;
}
// if (main.dom.inputDiv.style.display == 'block') {
// if (e.keyCode == 13) {
// setTimeout(function () {
// main.dom.inputYes.click();
// }, 50);
// }
// else if (e.keyCode == 27) {
// setTimeout(function () {
// main.dom.inputNo.click();
// }, 50);
// }
// return;
// }
if (main.core && main.core.isPlaying && main.core.status &&
(main.core.isPlaying() || main.core.status.lockControl))
main.core.onkeyUp(e);
} catch (ee) { main.log(ee); }
};
// [main.dom.startButtons, main.dom.levelChooseButtons].forEach(function (dom) {
// dom.onmousemove = function (e) {
// for (var i = 0; i < dom.children.length; ++i) {
// if (dom.children[i] == e.target && i != (main.selectedButton || 0)) {
// main.selectButton(i);
// }
// }
// }
// });
// ////// 开始选择时 //////
// main.dom.body.onselectstart = function () {
// return false;
// }
////// 鼠标按下时 //////
main.dom.data.onmousedown = function (e) {
try {
// e.stopPropagation();
var loc = main.core.actions._getClickLoc(e.clientX, e.clientY);
if (loc == null) return;
main.core.ondown(loc);
} catch (ee) { main.log(ee); }
}
////// 鼠标移动时 //////
main.dom.data.onmousemove = function (e) {
try {
var loc = main.core.actions._getClickLoc(e.clientX, e.clientY);
if (loc == null) return;
main.core.onmove(loc);
}catch (ee) { main.log(ee); }
}
////// 鼠标放开时 //////
main.dom.data.onmouseup = function (e) {
try {
var loc = main.core.actions._getClickLoc(e.clientX, e.clientY);
if (loc == null) return;
main.core.onup(loc);
}catch (e) { main.log(e); }
}
////// 鼠标滑轮滚动时 //////
main.dom.data.onmousewheel = function(e) {
try {
if (e.wheelDelta)
main.core.onmousewheel(Math.sign(e.wheelDelta))
else if (e.detail)
main.core.onmousewheel(Math.sign(e.detail));
} catch (ee) { main.log(ee); }
}
////// 手指在触摸屏开始触摸时 //////
main.dom.data.ontouchstart = function (e) {
try {
e.preventDefault();
var loc = main.core.actions._getClickLoc(e.targetTouches[0].clientX, e.targetTouches[0].clientY);
if (loc == null) return;
main.lastTouchLoc = loc;
main.core.ondown(loc);
}catch (ee) { main.log(ee); }
}
////// 手指在触摸屏上移动时 //////
main.dom.data.ontouchmove = function (e) {
try {
e.preventDefault();
var loc = main.core.actions._getClickLoc(e.targetTouches[0].clientX, e.targetTouches[0].clientY);
if (loc == null) return;
main.lastTouchLoc = loc;
main.core.onmove(loc);
}catch (ee) { main.log(ee); }
}
////// 手指离开触摸屏时 //////
main.dom.data.ontouchend = function (e) {
try {
e.preventDefault();
if (main.lastTouchLoc == null) return;
var loc = main.lastTouchLoc;
delete main.lastTouchLoc;
main.core.onup(loc);
} catch (e) {
main.log(e);
}
}
// ////// 点击“开始游戏”时 //////
// main.dom.playGame.onclick = function () {
// main.dom.startButtons.style.display='none';
// main.core.control.checkBgm();
// if (main.core.isset(main.core.flags.startDirectly) && main.core.flags.startDirectly) {
// core.events.startGame("");
// }
// else {
// main.dom.levelChooseButtons.style.display='block';
// main.selectedButton = null;
// main.selectButton(0);
// }
// }
// ////// 点击“载入游戏”时 //////
// main.dom.loadGame.onclick = function() {
// main.core.control.checkBgm();
// main.core.load();
// }
// ////// 点击“录像回放”时 //////
// main.dom.replayGame.onclick = function () {
// main.core.control.checkBgm();
// main.core.chooseReplayFile();
// }
// main.dom.musicBtn.onclick = function () {
// try {
// if (main.core)
// main.core.triggerBgm();
// } catch (e) {main.log(e);}
// }
// window.onblur = function () {
// if (main.core && main.core.control) {
// try {
// main.core.control.checkAutosave();
// } catch (e) {}
// }
// }
// main.dom.inputYes.onclick = function () {
// main.dom.inputDiv.style.display = 'none';
// var func = core.platform.successCallback;
// core.platform.successCallback = core.platform.errorCallback = null;
// if (func) func(main.dom.inputBox.value);
// }
// main.dom.inputNo.onclick = function () {
// main.dom.inputDiv.style.display = 'none';
// var func = core.platform.errorCallback;
// core.platform.successCallback = core.platform.errorCallback = null;
// if (func) func(null);
// }
}//listen end
window.main = new _main();
window.main.init('play');
window.main.listen();