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The Eigenpong interface already enact single qubit gates on the Eigenpong ball when the UI gates are active. We need 2-qubit gates as well.
I was envisioning a system where, when a player activates a 2-qubit gate on one ball, they have the option of creating a new ball that acts as target qubit for the 2-qubit gate, with control qubit being a ball bounced off the player's paddle with a 2-qubit gate active.
The text was updated successfully, but these errors were encountered:
The Eigenpong interface already enact single qubit gates on the Eigenpong ball when the UI gates are active. We need 2-qubit gates as well.
I was envisioning a system where, when a player activates a 2-qubit gate on one ball, they have the option of creating a new ball that acts as target qubit for the 2-qubit gate, with control qubit being a ball bounced off the player's paddle with a 2-qubit gate active.
The text was updated successfully, but these errors were encountered: