diff --git a/code/modules/mob/living/simple_animal/abnormality/he/woodsman.dm b/code/modules/mob/living/simple_animal/abnormality/he/woodsman.dm index 0a4fa55d50a8..c12cf3095f32 100644 --- a/code/modules/mob/living/simple_animal/abnormality/he/woodsman.dm +++ b/code/modules/mob/living/simple_animal/abnormality/he/woodsman.dm @@ -112,6 +112,7 @@ if(soundloop.timerid) soundloop.stop() ramping = 0 + to_chat(src, span_notice("You feel a cold emptyness in your chest... it's still not enough.")) RampingUpdate() /mob/living/simple_animal/hostile/abnormality/woodsman/Move() @@ -165,7 +166,7 @@ if(ramping >= ramping_max) ramping = ramping_max if(!soundloop.timerid) - to_chat(src, span_warning("You feel the hearts inside you beating faster than ever before...")) + to_chat(src, span_warning("Your chest echoes loudly... is this how it feels to have a thumping heart?")) soundloop.start() return RampingUpdate() diff --git a/code/modules/mob/living/simple_animal/abnormality/waw/generalb.dm b/code/modules/mob/living/simple_animal/abnormality/waw/generalb.dm index 6c597cb65c70..50c5cf095b96 100644 --- a/code/modules/mob/living/simple_animal/abnormality/waw/generalb.dm +++ b/code/modules/mob/living/simple_animal/abnormality/waw/generalb.dm @@ -47,7 +47,6 @@ // Playables Vars var/combat_map = FALSE -// attack_action_types = list(/datum/action/innate/abnormality_attack/toggle/artillery_sight) var/datum/action/innate/toggle_artillery_sight/sight_ability /mob/living/simple_animal/hostile/abnormality/general_b/Login()