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Hey, can there be a simple option to disable layers for 3d? So it takes the navmesh as 3d and not calculate a 2d triangulation?
It also works in Godot like that. It should just consider the "height" of the mesh too. Maybe I missed something? But looking at the "Layers" Example, it uses 3 different meshes and rotates them etc... I wanna just import a gltf file, and calculate the navmesh in 3d and not try to make layers
here is what I mean:
The text was updated successfully, but these errors were encountered:
Hey, can there be a simple option to disable layers for 3d? So it takes the navmesh as 3d and not calculate a 2d triangulation?
It also works in Godot like that. It should just consider the "height" of the mesh too. Maybe I missed something? But looking at the "Layers" Example, it uses 3 different meshes and rotates them etc... I wanna just import a gltf file, and calculate the navmesh in 3d and not try to make layers
here is what I mean:
The text was updated successfully, but these errors were encountered: