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3d without layers #73

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phaitonican opened this issue Dec 11, 2024 · 2 comments
Closed

3d without layers #73

phaitonican opened this issue Dec 11, 2024 · 2 comments

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@phaitonican
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phaitonican commented Dec 11, 2024

Hey, can there be a simple option to disable layers for 3d? So it takes the navmesh as 3d and not calculate a 2d triangulation?

It also works in Godot like that. It should just consider the "height" of the mesh too. Maybe I missed something? But looking at the "Layers" Example, it uses 3 different meshes and rotates them etc... I wanna just import a gltf file, and calculate the navmesh in 3d and not try to make layers

here is what I mean:
20241211_12h00m15s_grim

@phaitonican
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Okay I see you opened issue already vleue/polyanya#22

@phaitonican
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nvm i am using oxidized_navigation, still thanks

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