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Avoid creating redundant meshes each time an entity is spawned #51

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vladbat00 opened this issue Sep 17, 2021 · 0 comments
Open

Avoid creating redundant meshes each time an entity is spawned #51

vladbat00 opened this issue Sep 17, 2021 · 0 comments
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enhancement New feature or request good first issue Good for newcomers

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@vladbat00
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All the meshes should be created during game initialization (init_muddle_assets system) and stored in MuddleAssets. Search for meshes.add occurrences to identify what needs refactoring.

@vladbat00 vladbat00 added enhancement New feature or request good first issue Good for newcomers labels Sep 17, 2021
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enhancement New feature or request good first issue Good for newcomers
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