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All the meshes should be created during game initialization (init_muddle_assets system) and stored in MuddleAssets. Search for meshes.add occurrences to identify what needs refactoring.
The text was updated successfully, but these errors were encountered:
All the meshes should be created during game initialization (
init_muddle_assets
system) and stored inMuddleAssets
. Search formeshes.add
occurrences to identify what needs refactoring.The text was updated successfully, but these errors were encountered: