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World-space UI render order does not clip UI #7

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Spiess opened this issue Feb 7, 2022 · 0 comments
Open

World-space UI render order does not clip UI #7

Spiess opened this issue Feb 7, 2022 · 0 comments

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@Spiess
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Spiess commented Feb 7, 2022

The render order of world-space UI appears to be determined by the z position of the middle of each UI element (and it's children). This is the case even when child elements are partially masked, causing large masked lists to have a big impact on the render order.

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