You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The render order of world-space UI appears to be determined by the z position of the middle of each UI element (and it's children). This is the case even when child elements are partially masked, causing large masked lists to have a big impact on the render order.
The text was updated successfully, but these errors were encountered:
The render order of world-space UI appears to be determined by the z position of the middle of each UI element (and it's children). This is the case even when child elements are partially masked, causing large masked lists to have a big impact on the render order.
The text was updated successfully, but these errors were encountered: