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Thesis

Repo for MS Data Visualization, Parsons School of Design Thesis Project


I'm studying why buying blind boxes is a rapidly rising trend in China because I want to know what motivates young generation to buy it and collect it even they don't know what's inside in order to introduce this phenomenon to my audience.


View Project here.


Research Question:

What is blind box, and why did it go viral?

What motivates the Z generation to buy it and collect it?


Audience:

  • blind box lovers
  • gamers(blind boxes in video games)
  • collectors
  • general public
  • investors

I expect users to be able to see the trend of blind box market, the economic growth, and some basic background knowledge/history of why this market becoming popular. Also, I want to explore the reasons and psychology behind the binnd box culture that why people want to collect it and can't stop buying it once they start?


Outline draft:

Table of Contents

Abstract

Introduction

Treatment:

  • What is Blind Box?
  • The Trend
  • The leading company: Pop Mart
  • Comparison with Art Toys
  • Virtual Blind Box
  • Why buying it?
  • The psychology behind Blind Box

Conclusion

Appendix

Bibliography


Abstract:

With the increasing wealth of Generation Z and the rapid diversification of entertainment, the blind box industry has made a big splash in the financial market. A blind box is a package with mystery contents that customers purchase from a particular brand. Under the leadership of some blind box companies and social media accounts, blind boxes have achieved huge market success in China in recent years. When toys become the hobby of ‘adults’, they bring cultural and business opportunities and challenges that should not be underestimated. Blind boxes, it may be inferred, have met customers' psychology of curiosity, pursuit of beauty, nostalgic mood, and need for companionship.

What is blind box, and why did it go viral? presents the history of how the blind box market developed since it was introduced to China and explores the psychological reasons why people are so addicted to it. This data visualization project focuses on how the blind box market became popular, the huge potential behind it, and why people are so addicted to blind boxes, as well as the psychological research behind it. Viewers of this project can get to know the famous IPs, the comparison with art toys, and filter out the economic growth and potential financial market year by year with both text narration and visual presentations.


Wireframe:

I first hand drawn the wireframe on paper, and then remake it in Figma.

sketch1

To see more details, please visit here.


Prototype:

I made the prototype in figma and Illustrator.

sketch1

To see more details, please visit here.


Project Preview:

preview image: sketch1 screenshots: sketch1 sketch1 sketch1 sketch1


Bibliography:

Richard Whiddington. "With TOPTOY, MINISO Makes A Bid for the Art Toy Space." June 25,Available from https://jingculturecommerce.com/miniso-toptoy/.

Richard Whiddington. "How POP MART Dominated the Chinese Art Toy Market in 2020." April 8,Available from https://jingculturecommerce.com/pop-mart-2020-annual-report/.

Chloe Yorke. "The Unstoppable Boom of Art Toys." December 8,Available from https://jingculturecommerce.com/the-unstoppable-boom-of-art-toys/.

The Editors of Jing Travel. "How POP MART is Taking Domestic Appeal Global." September 29,Available from https://jingculturecommerce.com/how-pop-mart-is-taking-domestic-appeal-global/.

Xiaohongshu. "Https://Mp.Weixin.Qq.Com/s/8Tko3o9Va2pnleE8t0T8pQ." Nov16,Available from https://mp.weixin.qq.com/s/8Tko3o9Va2pnleE8t0T8pQ.

Chen, Xiaolin. Research on Blind Boxes Consumers---Taking Pop Mart as an Example. Atlantis Press, 2021.

https://www.chinaskinny.com/blog/china-blind-box-economy/

SHOULD YOU PULL? GACHAPON, RISK, AND REWARD IN MOBILE GAMING. http://www.firstpersonscholar.com/should-you-pull/, CHRISTINA M. SPIKER,SEPTEMBER 6, 2017

https://www.ifanr.com/1266364

http://www.woshipm.com/marketing/4077463.html

https://posts.careerengine.us/p/61192057e43288619d9d575c

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