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Currently, the font shadows are baked into the texture, but for some characters this doesn't fully work (such as y). Probably better to make the font renderer render the original, non-shadowed texture twice, once white, and once back and shifted by one scaled pixel.
The text was updated successfully, but these errors were encountered:
Currently, the font shadows are baked into the texture, but for some characters this doesn't fully work (such as
y
). Probably better to make the font renderer render the original, non-shadowed texture twice, once white, and once back and shifted by one scaled pixel.The text was updated successfully, but these errors were encountered: