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var v1 = new Vector3(0, 1, 0); var v2 = new Vector3(1, 0, 0); var angle = v1.FindRotation(v2) * Mathf.Rad2Deg; Debug.Log(angle); // (28.65, -28.65, -14.32) var a2 = Vector3.Angle(v1, v2); Debug.Log(a2); // 90
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The text was updated successfully, but these errors were encountered:
This is a Unity side issue. Keep in mind we are 1:1 with Kalidokit so of it doesn't work there it won't work here. Please see #11 as well.
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Is this result correct ?
The text was updated successfully, but these errors were encountered: