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scatter.go
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scatter.go
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package chart
import (
"math"
)
// ScatterChart represents scatter charts, line charts and function plots.
type ScatterChart struct {
XRange, YRange Range // X and Y axis
Title string // Title of the chart
Key Key // Key/Legend
Options PlotOptions
Data []ScatterChartData // The actual data (filled with Add...-methods)
NSamples int // number of samples for function plots
}
// ScatterChartData encapsulates a data set or function in a scatter chart.
// Not both Samples and Func may be non nil at the same time.
type ScatterChartData struct {
Name string // The name of this data set. TODO: unused?
PlotStyle PlotStyle // Points, Lines+Points or Lines only
Style Style // Color, sizes, pointtype, linestyle, ...
Samples []EPoint // The actual points for scatter/lines charts
Func func(float64) float64 // The function to draw.
}
// AddFunc adds a function f to this chart. A key/legend entry is produced
// if name is not empty.
func (c *ScatterChart) AddFunc(name string, f func(float64) float64, plotstyle PlotStyle, style Style) {
if plotstyle.undefined() {
plotstyle = PlotStyleLines
}
if style.empty() {
style = AutoStyle(len(c.Data), false)
}
scd := ScatterChartData{Name: name, PlotStyle: plotstyle, Style: style, Samples: nil, Func: f}
c.Data = append(c.Data, scd)
if name != "" {
ke := KeyEntry{Text: name, PlotStyle: plotstyle, Style: style}
c.Key.Entries = append(c.Key.Entries, ke)
}
}
// AddData adds points in data to chart. A key/legend entry is produced
// if name is not empty.
func (c *ScatterChart) AddData(name string, data []EPoint, plotstyle PlotStyle, style Style) {
// Update styles if non given
if plotstyle.undefined() {
plotstyle = PlotStylePoints
}
if style.empty() {
style = AutoStyle(len(c.Data), false)
}
// Fix missing values in style
if (plotstyle & PlotStyleLines) != 0 {
if style.LineWidth <= 0 {
style.LineWidth = 1
}
if style.LineColor == nil {
style.LineColor = style.SymbolColor
}
}
if (plotstyle&PlotStylePoints) != 0 && style.Symbol == 0 {
style.Symbol = '#'
}
// Init axis
if len(c.Data) == 0 {
c.XRange.init()
c.YRange.init()
}
// Add data
scd := ScatterChartData{Name: name, PlotStyle: plotstyle, Style: style, Samples: data, Func: nil}
c.Data = append(c.Data, scd)
// Autoscale
for _, d := range data {
xl, yl, xh, yh := d.BoundingBox()
c.XRange.autoscale(xl)
c.XRange.autoscale(xh)
c.YRange.autoscale(yl)
c.YRange.autoscale(yh)
}
// Add key/legend entry
if name != "" {
ke := KeyEntry{Style: style, PlotStyle: plotstyle, Text: name}
c.Key.Entries = append(c.Key.Entries, ke)
}
}
// AddDataGeneric is the generiv version of AddData which allows any type
// to be plotted that implements the XYErrValue interface.
func (c *ScatterChart) AddDataGeneric(name string, data []XYErrValue, plotstyle PlotStyle, style Style) {
edata := make([]EPoint, len(data))
for i, d := range data {
x, y := d.XVal(), d.YVal()
xl, xh := d.XErr()
yl, yh := d.YErr()
dx, dy := xh-xl, yh-yl
xo, yo := xh-dx/2-x, yh-dy/2-y
edata[i] = EPoint{X: x, Y: y, DeltaX: dx, DeltaY: dy, OffX: xo, OffY: yo}
}
c.AddData(name, edata, plotstyle, style)
}
// AddDataPair is a convenience method which wrapps around AddData: It adds the points
// (x[n],y[n]) to the chart.
func (c *ScatterChart) AddDataPair(name string, x, y []float64, plotstyle PlotStyle, style Style) {
n := imin(len(x), len(y))
data := make([]EPoint, n)
nan := math.NaN()
for i := 0; i < n; i++ {
data[i] = EPoint{X: x[i], Y: y[i], DeltaX: nan, DeltaY: nan}
}
c.AddData(name, data, plotstyle, style)
}
// Reset chart to state before plotting.
func (c *ScatterChart) Reset() {
c.XRange.Reset()
c.YRange.Reset()
}
// Plot outputs the scatter chart to the graphic output g.
func (c *ScatterChart) Plot(g Graphics) {
layout := layout(g, c.Title, c.XRange.Label, c.YRange.Label,
c.XRange.TicSetting.Hide || c.XRange.TicSetting.HideLabels,
c.YRange.TicSetting.Hide || c.YRange.TicSetting.HideLabels,
&c.Key)
width, height := layout.Width, layout.Height
topm, leftm := layout.Top, layout.Left
numxtics, numytics := layout.NumXtics, layout.NumYtics
// fmt.Printf("\nSet up of X-Range (%d)\n", numxtics)
c.XRange.Setup(numxtics, numxtics+2, width, leftm, false)
// fmt.Printf("\nSet up of Y-Range (%d)\n", numytics)
c.YRange.Setup(numytics, numytics+2, height, topm, true)
g.Begin()
if c.Title != "" {
drawTitle(g, c.Title, elementStyle(c.Options, TitleElement))
}
g.XAxis(c.XRange, topm+height, topm, c.Options)
g.YAxis(c.YRange, leftm, leftm+width, c.Options)
// Plot Data
xf, yf := c.XRange.Data2Screen, c.YRange.Data2Screen
xmin, xmax := c.XRange.Min, c.XRange.Max
ymin, ymax := c.YRange.Min, c.YRange.Max
spf := screenPointFunc(xf, yf, xmin, xmax, ymin, ymax)
for i, data := range c.Data {
style := data.Style
if data.Samples != nil {
// Samples
points := make([]EPoint, 0, len(data.Samples))
for _, d := range data.Samples {
if d.X < xmin || d.X > xmax || d.Y < ymin || d.Y > ymax {
continue
}
p := spf(d)
points = append(points, p)
}
g.Scatter(points, data.PlotStyle, style)
} else if data.Func != nil {
c.drawFunction(g, i)
}
}
if !c.Key.Hide {
g.Key(layout.KeyX, layout.KeyY, c.Key, c.Options)
}
g.End()
}
// Output function (ih in Data)
func (c *ScatterChart) drawFunction(g Graphics, i int) {
function := c.Data[i].Func
style := c.Data[i].Style
plotstyle := c.Data[i].PlotStyle
yf := c.YRange.Data2Screen
symax, symin := float64(yf(c.YRange.Min)), float64(yf(c.YRange.Max)) // y limits in screen coords
sxmin, sxmax := c.XRange.Data2Screen(c.XRange.Min), c.XRange.Data2Screen(c.XRange.Max)
width := sxmax - sxmin
if c.NSamples == 0 {
step := 6
if width < 70 {
step = 3
}
if width < 50 {
step = 2
}
if width < 30 {
step = 1
}
c.NSamples = width / step
}
step := width / c.NSamples
if step < 1 {
step = 1
}
pcap := width/step + 2
points := make([]EPoint, 0, pcap)
var lastP *EPoint = nil // screen coordinates of last point (nil if no point)
var lastIn bool = false // was last point in valid yrange? (undef if lastP==nil)
for six := sxmin; six < sxmax; six += step {
x := c.XRange.Screen2Data(six)
sx := float64(six)
y := function(x)
// Handle NaN and +/- Inf
if math.IsNaN(y) {
g.Scatter(points, plotstyle, style)
points = points[0:0]
lastP = nil
continue
}
sy := float64(yf(y))
if sy >= symin && sy <= symax {
p := EPoint{X: sx, Y: sy}
if lastP != nil && !lastIn {
pc := c.clipPoint(p, *lastP, symin, symax)
// fmt.Printf("Added front clip point %v\n", pc)
points = append(points, pc)
}
// fmt.Printf("Added point %v\n", p)
points = append(points, p)
lastIn = true
} else {
if lastP == nil {
lastP = &EPoint{X: sx, Y: sy}
continue
}
if lastIn {
pc := c.clipPoint(*lastP, EPoint{X: sx, Y: sy}, symin, symax)
points = append(points, pc)
g.Scatter(points, plotstyle, style)
// fmt.Printf("Added clip point %v and drawing\n", pc)
points = points[0:0]
lastIn = false
} else if (lastP.Y < symin && sy > symax) || (lastP.Y > symax && sy < symin) {
p2 := c.clip2Point(*lastP, EPoint{X: sx, Y: sy}, symin, symax)
// fmt.Printf("Added 2clip points %v / %v and drawing\n", p2[0], p2[1])
g.Scatter(p2, plotstyle, style)
}
}
lastP = &EPoint{X: sx, Y: sy}
}
g.Scatter(points, plotstyle, style)
}
// Point in is in valid y range, out is out. Return p which clips the line from in to out to valid y range
func (c *ScatterChart) clipPoint(in, out EPoint, min, max float64) (p EPoint) {
// fmt.Printf("clipPoint: in (%g,%g), out(%g,%g) min/max=%g/%g\n", in.X, in.Y, out.X, out.Y, min, max)
dx, dy := in.X-out.X, in.Y-out.Y
var y float64
if out.Y <= min {
y = min
} else {
y = max
}
x := in.X + dx*(y-in.Y)/dy
p.X, p.Y = x, y
p.DeltaX, p.DeltaY = math.NaN(), math.NaN()
return
}
// Clip line from a to b (both outside min/max range)
func (c *ScatterChart) clip2Point(a, b EPoint, min, max float64) []EPoint {
if a.Y > b.Y {
a, b = b, a
}
dx, dy := b.X-a.X, b.Y-a.Y
s := dx / dy
pc := make([]EPoint, 2)
pc[0].X = a.X + s*(min-a.Y)
pc[0].Y = min
pc[0].DeltaX, pc[0].DeltaY = math.NaN(), math.NaN()
pc[1].X = a.X + s*(max-a.Y)
pc[1].Y = max
pc[1].DeltaX, pc[1].DeltaY = math.NaN(), math.NaN()
return pc
}
// Set up function which handles mappig data->screen coordinates and does
// proper clipping on the error bars.
func screenPointFunc(xf, yf func(float64) int, xmin, xmax, ymin, ymax float64) (spf func(EPoint) EPoint) {
spf = func(d EPoint) (p EPoint) {
xl, yl, xh, yh := d.BoundingBox()
// fmt.Printf("OrigBB: %.1f %.1f %.1f %.1f (%.1f,%.1f)\n", xl,yl,xh,yh,d.X,d.Y)
if xl < xmin {
xl = xmin
}
if xh > xmax {
xh = xmax
}
if yl < ymin {
yl = ymin
}
if yh > ymax {
yh = ymax
}
// fmt.Printf("ClippedBB: %.1f %.1f %.1f %.1f\n", xl,yl,xh,yh)
x := float64(xf(d.X))
y := float64(yf(d.Y))
xsl, xsh := float64(xf(xl)), float64(xf(xh))
ysl, ysh := float64(yf(yl)), float64(yf(yh))
// fmt.Printf("ScreenBB: %.0f %.0f %.0f %.0f (%.0f,%.0f)\n", xsl,ysl,xsh,ysh,x,y)
dx, dy := math.NaN(), math.NaN()
var xo, yo float64
if xsl != xsh {
dx = math.Abs(xsh - xsl)
xo = xsl - x + dx/2
}
if ysl != ysh {
dy = math.Abs(ysh - ysl)
yo = ysh - y + dy/2
}
// fmt.Printf(" >> dx=%.0f dy=%.0f xo=%.0f yo=%.0f\n", dx,dy,xo,yo)
p = EPoint{X: x, Y: y, DeltaX: dx, DeltaY: dy, OffX: xo, OffY: yo}
return
/**************************
if xl < xmin { // happens only if d.Delta!=0,NaN
a := xmin - xl
d.DeltaX -= a
d.OffX += a / 2
}
if xh > xmax {
a := xh - xmax
d.DeltaX -= a
d.OffX -= a / 2
}
if yl < ymin { // happens only if d.Delta!=0,NaN
a := ymin - yl
d.DeltaY -= a
d.OffY += a / 2
}
if yh > ymax {
a := yh - ymax
d.DeltaY -= a
d.OffY -= a / 2
}
x := xf(d.X)
y := yf(d.Y)
dx, dy := math.NaN(), math.NaN()
var xo, yo float64
if !math.IsNaN(d.DeltaX) {
dx = float64(xf(d.DeltaX) - xf(0)) // TODO: abs?
xo = float64(xf(d.OffX) - xf(0))
}
if !math.IsNaN(d.DeltaY) {
dy = float64(yf(d.DeltaY) - yf(0)) // TODO: abs?
yo = float64(yf(d.OffY) - yf(0))
}
// fmt.Printf("Point %d: %f\n", i, dx)
p = EPoint{X: float64(x), Y: float64(y), DeltaX: dx, DeltaY: dy, OffX: xo, OffY: yo}
return
*********************/
}
return
}