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key.go
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key.go
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package chart
import (
"strings"
)
// Key encapsulates settings for keys/legends in a chart.
//
// Key placement is governed by Pos which may take the following values:
// otl otc otr
// +-------------+ o: outside
// olt |itl itc itr| ort i: inside
// | | t: top
// olc |icl icc icr| orc c: centered
// | | b: bottom
// olb |ibl ibc ibr| orb l: left
// +-------------+ c: centered
// obl obc obr r: right
//
type Key struct {
Hide bool // Don't show key/legend if true
Cols int // Number of colums to use. If <0 fill rows before colums
Border int // -1: off, 0: std, 1...:other styles
Pos string // default "" is "itr"
Entries []KeyEntry // List of entries in the legend
X, Y int
}
// KeyEntry encapsulates an antry in the key/legend.
type KeyEntry struct {
Text string // Text to display
PlotStyle PlotStyle // What to show: symbol, line, bar or combination thereof
Style Style // How to show
}
// Place layouts the Entries in key in the requested (by key.Cols) matrix format
func (key Key) Place() (matrix [][]*KeyEntry) {
// count real entries in num, see if multilines are present in haveml
num := 0
for _, e := range key.Entries {
if e.Text == "" {
continue
}
num++
}
if num == 0 {
return // no entries
}
rowfirst := false
cols := key.Cols
if cols < 0 {
cols = -cols
rowfirst = true
}
if cols == 0 {
cols = 1
}
if num < cols {
cols = num
}
rows := (num + cols - 1) / cols
// Prevent empty last columns in the following case where 5 elements are placed
// columnsfirst into 4 columns
// Col 0 1 2 3
// AAA CCC EEE
// BBB DDD
if !rowfirst && rows*(cols-1) >= num {
cols--
}
// Arrays with infos
matrix = make([][]*KeyEntry, cols)
for i := 0; i < cols; i++ {
matrix[i] = make([]*KeyEntry, rows)
}
i := 0
for _, e := range key.Entries {
if e.Text == "" {
continue
}
var r, c int
if rowfirst {
r, c = i/cols, i%cols
} else {
c, r = i/rows, i%rows
}
matrix[c][r] = &KeyEntry{Text: e.Text, Style: e.Style, PlotStyle: e.PlotStyle}
// fmt.Printf("Place1 (%d,%d) = %d: %s\n", c,r, i, matrix[c][r].Text)
i++
}
return
}
func textviewlen(t string) (length float32) {
n := 0
for _, r := range t {
if w, ok := CharacterWidth[int(r)]; ok {
length += w
} else {
length += 23 // save above average
}
n++
}
length /= averageCharacterWidth
// fmt.Printf("Length >%s<: %d runes = %.2f (%d)\n", t, n, length, int(100*length/float32(n)))
return
}
func textDim(t string) (w float32, h int) {
lines := strings.Split(t, "\n")
for _, t := range lines {
tvl := textviewlen(t)
if tvl > w {
w = tvl
}
}
h = len(lines)
return
}
// The following variables control the layout of the key/legend box.
// All values are in font-units (fontheight for vertical, fontwidth for horizontal values)
var (
KeyHorSep float32 = 1.5 // Horizontal spacing between key box and content
KeyVertSep float32 = 0.5 // Vertical spacing between key box and content
KeyColSep float32 = 2.0 // Horizontal spacing between two columns in key
KeySymbolWidth float32 = 5 // Horizontal length/space reserved for symbol
KeySymbolSep float32 = 2 // Horizontal spacing bewteen symbol and text
KeyRowSep float32 = 0.75 // Vertical spacing between individual rows.
)
// Layout determines how wide and broad the places keys in m will be rendered.
func (key Key) Layout(bg BasicGraphics, m [][]*KeyEntry, font Font) (w, h int, colwidth, rowheight []int) {
fontwidth, fontheight, _ := bg.FontMetrics(font)
cols, rows := len(m), len(m[0])
// Find total width and height
totalh := 0
rowheight = make([]int, rows)
for r := 0; r < rows; r++ {
rh := 0
for c := 0; c < cols; c++ {
e := m[c][r]
if e == nil {
continue
}
// fmt.Printf("Layout1 (%d,%d): %s\n", c,r,e.Text)
_, h := textDim(e.Text)
if h > rh {
rh = h
}
}
rowheight[r] = rh
totalh += rh
}
totalw := 0
colwidth = make([]int, cols)
// fmt.Printf("Making totalw for %d cols\n", cols)
for c := 0; c < cols; c++ {
var rw float32
for r := 0; r < rows; r++ {
e := m[c][r]
if e == nil {
continue
}
// fmt.Printf("Layout2 (%d,%d): %s\n", c,r,e.Text)
w, _ := textDim(e.Text)
if w > rw {
rw = w
}
}
irw := int(rw + 0.75)
colwidth[c] = irw
totalw += irw
// fmt.Printf("Width of col %d: %d. Total now: %d\n", c, irw, totalw)
}
if fontwidth == 1 && fontheight == 1 {
// totalw/h are characters only and still in character-units
totalw += int(KeyColSep) * (cols - 1) // add space between columns
totalw += int(2*KeyHorSep + 0.5) // add space for left/right border
totalw += int(KeySymbolWidth+KeySymbolSep+0.5) * cols // place for symbol and symbol-text sep
totalh += int(KeyRowSep) * (rows - 1) // add space between rows
vsep := KeyVertSep
if vsep < 1 {
vsep = 1
} // make sure there _is_ room (as KeyVertSep < 1)
totalh += int(2 * vsep) // add border at top/bottom
} else {
// totalw/h are characters only and still in character-units
totalw = int(float32(totalw) * fontwidth) // scale to pixels
totalw += int(KeyColSep * (float32(cols-1) * fontwidth)) // add space between columns
totalw += int(2 * KeyHorSep * fontwidth) // add space for left/right border
totalw += int((KeySymbolWidth+KeySymbolSep)*fontwidth) * cols // place for symbol and symbol-text sep
totalh *= fontheight
totalh += int(KeyRowSep * float32((rows-1)*fontheight)) // add space between rows
vsep := KeyVertSep * float32(fontheight)
if vsep < 1 {
vsep = 1
} // make sure there _is_ room (as KeyVertSep < 1)
totalh += int(2 * vsep) // add border at top/bottom
}
return totalw, totalh, colwidth, rowheight
}
// GenericKey draws the key onto bg at (x,y).
func GenericKey(bg BasicGraphics, x, y int, key Key, options PlotOptions) {
m := key.Place()
if len(m) == 0 {
return
}
keyfont := elementStyle(options, KeyElement).Font
fw, fh, _ := bg.FontMetrics(keyfont)
tw, th, cw, rh := key.Layout(bg, m, keyfont)
style := elementStyle(options, KeyElement)
if key.Border >= 0 {
bg.Rect(x, y, tw, th, style)
}
x += int(KeyHorSep * fw)
vsep := KeyVertSep * float32(fh)
if vsep < 1 {
vsep = 1
} // make sure there _is_ room (as KeyVertSep < 1)
// fmt.Printf("Key: y = %d after %d\n", y, y+int(vsep)+fh/2)
y += int(vsep) + fh/2
for ci, col := range m {
yy := y
for ri, e := range col {
if e == nil || e.Text == "" {
continue
}
plotStyle := e.PlotStyle
// fmt.Printf("KeyEntry %s: PlotStyle = %d\n", e.Text, e.PlotStyle)
if plotStyle == -1 {
// heading only...
bg.Text(x, yy, e.Text, "cl", 0, keyfont)
} else {
// normal entry
if (plotStyle & PlotStyleLines) != 0 {
bg.Line(x, yy, x+int(KeySymbolWidth*fw), yy, e.Style)
}
if (plotStyle & PlotStylePoints) != 0 {
bg.Symbol(x+int(KeySymbolWidth*fw)/2, yy, e.Style)
}
if (plotStyle & PlotStyleBox) != 0 {
sh := fh / 2
a := x + int(KeySymbolWidth*fw)/2
bg.Rect(a-sh, yy-sh, 2*sh, 2*sh, e.Style)
}
bg.Text(x+int(fw*(KeySymbolWidth+KeySymbolSep)), yy, e.Text, "cl", 0, keyfont)
}
yy += fh*rh[ri] + int(KeyRowSep*float32(fh))
}
x += int((KeySymbolWidth + KeySymbolSep + KeyColSep + float32(cw[ci])) * fw)
}
}