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edgedatalayer.py
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# edgedatalayer.py
#
# (c) 2017 Michel Anders
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
# MA 02110-1301, USA.
import bpy, bmesh
bl_info = {
"name": "Edge Custom Data",
"author": "Michel Anders (varkenvarken)",
"version": (0, 0, 201701011345),
"blender": (2, 78, 0),
"location": "View3D > Edit > Edge Custom Data",
"description": "Change/Add Edge Custom Data",
"warning": "",
"wiki_url": "",
"tracker_url": "",
"category": "Experimental development"}
class EdgeCustomData(bpy.types.Operator):
bl_idname = 'mesh.edgecustomdata'
bl_label = 'Edge Custom Data'
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(self, context):
return (context.mode == 'EDIT_MESH')
def execute(self, context):
ob = context.active_object
# mesh must be in edit mode!
bm = bmesh.from_edit_mesh(ob.data)
bl = bm.edges.layers.bevel_weight.active
# this is a bit better than our vertex example:
# even though there will be at most one edge bevel
# weight layer we only create a new one if there
# isn't an active one.
# Note that other types of custom data layers may
# have 0, 1 or more layers!
if bl is None:
bl = bm.edges.layers.bevel_weight.new('Edge bevel')
for e in bm.edges:
if any(v.co.x > 0 for v in e.verts):
e[bl] = 1.0
bmesh.update_edit_mesh(ob.data)
return {"FINISHED"}
def menu_func(self, context):
self.layout.operator(
EdgeCustomData.bl_idname,
text=EdgeCustomData.bl_label,
icon='PLUGIN')
def register():
bpy.utils.register_module(__name__)
bpy.types.VIEW3D_MT_edit_mesh.append(menu_func)
def unregister():
bpy.types.VIEW3D_MT_edit_mesh.remove(menu_func)
bpy.utils.unregister_module(__name__)