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alist.h
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alist.h
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// START A3HEADER
//
// This source file is part of the Atlantis PBM game program.
// Copyright (C) 1995-1999 Geoff Dunbar
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program, in the file license.txt. If not, write
// to the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
//
// See the Atlantis Project web page for details:
// http://www.prankster.com/project
//
// END A3HEADER
#ifndef ALIST_CLASS
#define ALIST_CLASS
class AListElem;
class AList;
/// This represents an element of a list.
/**
AListElem is a virtual class, which will be set to whatever the right type is.
It has a 'next' variable, and all the rest of the usual list stuff.
*/
class AListElem {
public:
virtual ~AListElem();
AListElem * next; ///< The next element in the list
};
/// A standard list
class AList {
public:
AList();
~AList();
void DeleteAll();
void Empty(); /* Clears the list without deleting members */
AListElem * Get(AListElem *);
char Remove(AListElem *);
void Insert(AListElem *); /* into the front */
void Add(AListElem *); /* to the back */
AListElem * Next(AListElem *);
AListElem * First();
int Num();
/* Helper function for forlist_safe */
int NextLive(AListElem **copy, int size, int pos);
private:
AListElem *list; ///< The first element of the list
AListElem *lastelem; ///< The last element of the list
int num;
};
/// Iterate over a list
#define forlist(l) \
AListElem * elem, * _elem2; \
for (elem=(l)->First(), \
_elem2 = (elem ? (l)->Next(elem) : 0); \
elem; \
elem = _elem2, \
_elem2 = (_elem2 ? ((l)->Next(_elem2)) : 0))
/// Iterate over a list, if we've already done so.
#define forlist_reuse(l) \
for (elem=(l)->First(), \
_elem2 = (elem ? (l)->Next(elem) : 0); \
elem; \
elem = _elem2, \
_elem2 = (_elem2 ? ((l)->Next(_elem2)) : 0))
/// Iterate over a list (without messing it up?)
#define forlist_safe(l) \
int size = (l)->Num(); \
AListElem **copy = new AListElem*[size]; \
AListElem *elem; \
int pos; \
for (pos = 0, elem = (l)->First(); elem; elem = elem->next, pos++) { \
copy[pos] = elem; \
} \
for (pos = 0; \
pos < size ? (elem = copy[pos], 1) : (delete [] copy, 0); \
pos = (l)->NextLive(copy, size, pos))
#endif