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sound.c
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sound.c
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/****************************************************
*Part of SPC2IT, read readme.md for more information*
****************************************************/
#include <math.h>
#include <stdlib.h>
#include <stdbool.h>
#include <string.h>
#include "emu.h"
#include "sound.h"
sndvoice SNDvoices[8];
s32 SNDratecnt;
static const u32 C[0x20] = {
0x0, 0x20000, 0x18000, 0x14000, 0x10000, 0xC000, 0xA000, 0x8000, 0x6000, 0x5000, 0x4000,
0x3000, 0x2800, 0x2000, 0x1800, 0x1400, 0x1000, 0xC00, 0xA00, 0x800, 0x600, 0x500,
0x400, 0x300, 0x280, 0x200, 0x180, 0x140, 0x100, 0xC0, 0x80, 0x40}; // How many cycles till adjust
// ADSR/GAIN
// PUBLIC (non-static) functions:
s32 SNDDoEnv(s32 voice)
{
u32 envx, c;
envx = SNDvoices[voice].envx;
for (;;)
{
u32 cyc = TotalCycles - SNDvoices[voice].envcyc;
switch (SNDvoices[voice].envstate)
{
case ATTACK:
c = C[(SNDvoices[voice].ar << 1) + 1];
if (c == 0)
{
SNDvoices[voice].envcyc = TotalCycles;
return SNDvoices[voice].envx = envx;
}
if (cyc > c)
{
SNDvoices[voice].envcyc += c;
envx += 0x2000000; // add 1/64th
if (envx >= 0x7F000000)
{
envx = 0x7F000000;
if (SNDvoices[voice].sl != 7)
SNDvoices[voice].envstate = DECAY;
else
SNDvoices[voice].envstate = SUSTAIN;
}
}
else
return SNDvoices[voice].envx = envx;
break;
case DECAY:
c = C[(SNDvoices[voice].dr << 1) + 0x10];
if (c == 0)
{
SNDvoices[voice].envcyc = TotalCycles;
return SNDvoices[voice].envx = envx;
}
if (cyc > c)
{
SNDvoices[voice].envcyc += c;
envx = (envx >> 8) * 255; // mult by 1-1/256
if (envx <= 0x10000000 * (SNDvoices[voice].sl + 1))
{
envx = 0x10000000 * (SNDvoices[voice].sl + 1);
SNDvoices[voice].envstate = SUSTAIN;
}
}
else
return SNDvoices[voice].envx = envx;
break;
case SUSTAIN:
c = C[SNDvoices[voice].sr];
if (c == 0)
{
SNDvoices[voice].envcyc = TotalCycles;
return SNDvoices[voice].envx = envx;
}
if (cyc > c)
{
SNDvoices[voice].envcyc += c;
envx = (envx >> 8) * 255; // mult by 1-1/256
}
else
return SNDvoices[voice].envx = envx;
break;
case RELEASE:
// says add 1/256?? That won't release, must be subtract.
// But how often? Oh well, who cares, I'll just
// pick a number. :)
c = C[0x1A];
if (c == 0)
{
SNDvoices[voice].envcyc = TotalCycles;
return SNDvoices[voice].envx = envx;
}
if (cyc > c)
{
SNDvoices[voice].envcyc += c;
envx -= 0x800000; // sub 1/256th
if ((envx == 0) || (envx > 0x7F000000))
{
SPC_DSP[0x4C] &= ~(1 << voice);
return SNDvoices[voice].envx = 0;
}
}
else
return SNDvoices[voice].envx = envx;
break;
case INCREASE:
c = C[SNDvoices[voice].gn];
if (c == 0)
{
SNDvoices[voice].envcyc = TotalCycles;
return SNDvoices[voice].envx = envx;
}
if (cyc > c)
{
SNDvoices[voice].envcyc += c;
envx += 0x2000000; // add 1/64th
if (envx > 0x7F000000)
{
SNDvoices[voice].envcyc = TotalCycles;
return SNDvoices[voice].envx = 0x7F000000;
}
}
else
return SNDvoices[voice].envx = envx;
break;
case DECREASE:
c = C[SNDvoices[voice].gn];
if (c == 0)
{
SNDvoices[voice].envcyc = TotalCycles;
return SNDvoices[voice].envx = envx;
}
if (cyc > c)
{
SNDvoices[voice].envcyc += c;
envx -= 0x2000000; // sub 1/64th
if (envx > 0x7F000000) // underflow
{
SNDvoices[voice].envcyc = TotalCycles;
return SNDvoices[voice].envx = 0;
}
}
else
return SNDvoices[voice].envx = envx;
break;
case EXP:
c = C[SNDvoices[voice].gn];
if (c == 0)
{
SNDvoices[voice].envcyc = TotalCycles;
return SNDvoices[voice].envx = envx;
}
if (cyc > c)
{
SNDvoices[voice].envcyc += c;
envx = (envx >> 8) * 255; // mult by 1-1/256
}
else
return SNDvoices[voice].envx = envx;
break;
case BENT:
c = C[SNDvoices[voice].gn];
if (c == 0)
{
SNDvoices[voice].envcyc = TotalCycles;
return SNDvoices[voice].envx = envx;
}
if (cyc > c)
{
SNDvoices[voice].envcyc += c;
if (envx < 0x60000000)
envx += 0x2000000; // add 1/64th
else
envx += 0x800000; // add 1/256th
if (envx > 0x7F000000)
{
SNDvoices[voice].envcyc = TotalCycles;
return SNDvoices[voice].envx = 0x7F000000;
}
}
else
return SNDvoices[voice].envx = envx;
break;
case DIRECT:
SNDvoices[voice].envcyc = TotalCycles;
return envx;
}
}
}
void SNDNoteOn(u8 v)
{
s32 i, cursamp, adsr1, adsr2, gain;
v &= 0xFF;
for (i = 0; i < 8; i++)
if (v & (1 << i))
{
cursamp = SPC_DSP[4 + (i << 4)];
if (cursamp < 512)
{
SPC_DSP[0x4C] |= (1 << i);
// figure ADSR/GAIN
adsr1 = SPC_DSP[(i << 4) + 5];
if (adsr1 & 0x80)
{
// ADSR mode
adsr2 = SPC_DSP[(i << 4) + 6];
SNDvoices[i].envx = 0;
SNDvoices[i].envcyc = TotalCycles;
SNDvoices[i].envstate = ATTACK;
SNDvoices[i].ar = adsr1 & 0xF;
SNDvoices[i].dr = adsr1 >> 4 & 7;
SNDvoices[i].sr = adsr2 & 0x1f;
SNDvoices[i].sl = adsr2 >> 5;
}
else
{
// GAIN mode
gain = SPC_DSP[(i << 4) + 7];
if (gain & 0x80)
{
SNDvoices[i].envcyc = TotalCycles;
SNDvoices[i].envstate = gain >> 5;
SNDvoices[i].gn = gain & 0x1F;
}
else
{
SNDvoices[i].envx = (gain & 0x7F) << 24;
SNDvoices[i].envstate = DIRECT;
}
}
}
}
if (SPC_Write_DSP_Hook)
(*SPC_Write_DSP_Hook)(v);
}
void SNDNoteOff(u8 v)
{
s32 i;
for (i = 0; i < 8; i++)
if (v & (1 << i))
{
SNDDoEnv(i);
SNDvoices[i].envstate = RELEASE;
}
}
s32 SNDInit()
{
s32 i;
for (i = 0; i < 8; i++)
SNDvoices[i].envx = 0;
return (0);
}