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9 changes: 9 additions & 0 deletions content/resources/_index.md
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title = 'Resources'
date = 2024-08-11T09:13:09-05:00
draft = false
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These are pages describing various visualization resources. More often than not, this means books - but due to the way the web site is built, books are a [tag](tags/books), not a "subsection".

Note, that for the books, usually what I am describing is why the book is relevant to my class. But if its relevant to students in my class, it is probably similarly relevant to you.
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34 changes: 34 additions & 0 deletions content/resources/bertin/index.md
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---
title: Bertin's Books (Semiology of Graphics)
date: 2022-08-29 22:00:00-05:00
draft: false
categories: []
tags: [books]
resourcethumb: bertin.jpg
---

Jacques Bertin was a French cartographer who had lots of ideas about visualization, before there was a field of visualization. Many of the ideas we use in visualization today can be seen in his work, although reading these "original sources" can be challenging.

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Bertin's books, while historically interesting, are not really suitable for class. They are hard to read. A part of the problem is that they are translated from French (and it shows). Part of it is that he was thinking in very formal ways, trying to define things very particularly. Another problem is that things are so old that they lack context: he was doing things by hand, and had little way to use color.

Most of his key ideas have been re-discovered by others since he wrote them. So, we'll see lots of references to Bertin throughout the class, but you won't be required to read the original sources.

But, if you're really interested in visualization, the books are amazing. So many ideas that would be re-discovered are described in interesting ways. It's amazing to see how he invented interaction concepts without a computer!

### Semiology of Graphics

{{< resource-image src="bertin.jpg" class="list__thumbnail" alt="Bertin Cover" >}}

Bertin's most famous book is **Semiology of Graphics.** It was published in 1967 as *Semiologie graphique: les diagrammes, les réseaux, les cartes*. There was a 1980s translation (published by the University of Wisconsin Press!), but it is out of print and hard to find. There is a 2010 translation that is printed in a really nice new edition by ESRI press (map makers). It's a well-produced book, the images are wonderful. The new translation is much better, but it still is hard to read (both because French doesn't translate well, and becuase the ideas are dense).

You can [buy a copy on Amazon](https://amzn.to/3lbtNo6) or [see the publisher's page](https://esripress.esri.com/display/index.cfm?fuseaction=display&websiteID=190). If you're a wisconsin student, you can get it from the library [in the original French](https://search.library.wisc.edu/catalog/999622450602121).

### Graphics and Graphic Information Processing

This is a less famous book by Bertin. It's from 1977 (so he is aware of the possibility of
"automation"), and there is a 1981 translation to English.
The UW library has [online access to it](https://search.library.wisc.edu/catalog/9911077696102121)!

I have not read most of it, but it starts with an interesting example. I will provide this introduction as an optional reading.
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26 changes: 26 additions & 0 deletions content/resources/cairo/index.md
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title: 'Cairo: The Truthful Art and The Functional Art'
date: 2022-08-29 22:00:00-05:00
draft: false
categories: []
tags: [books]
resourcethumb: truthful.png
weight: 2
---

Alberto Cairo is a designer and journalist who has become a visualization educator. He has written some excellent books on visualization. I use excerpts from his books "The Functional Art" and "The Truthful Art" in my class.

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{{< resource-image src="functional.jpg" class="list__thumbnail" alt="The Functional Art Cover" >}}
Alberto Cairo’s books "The Functional Art" and "The Truthful Art" art are both excellent visualization books. Cairo is a designer who focuses on journalism visualizations, so his target is more for journalists and creators of “information graphics.” But he has such a keen eye, writes well, and brings enough of the “academic vis” concepts to his work that his books make them really valuable to a wide audience. His writing style – which makes very clear what is his opinions, and what is more factual (unlike, say, Tufte) – is very accessible, and the book is full of nice examples.

His books are open minded (he sees both sides of the various debates), and provide a good balance between the artist/designer prospective, the psychologist perspective, and the Tufte-ist perspective.

I highly recommend them to anyone who wants to learn more about Vis – or even to people who know a lot, and want to see how different perspectives get put together.

For UW students in my class... Unfortunately, the library does not provide these books online. We will provide you with some chapters, but you might want to buy your own copy so you can see more of the book.

{{< resource-image src="truthful.png" class="list__thumbnail" alt="The Truthful Art Cover" >}}

In the Spring 2017 version of class, I gave a [chapter-by-chapter breakdown](https://graphics.cs.wisc.edu/WP/vis17spring/2017/01/13/books-the-functional-art-and-the-truthful-art/) of the two books. If you want to buy one book, I’d pick “The Truthful Art” ([Amazon link](http://amzn.to/2wytayD)). In fact, if you want to buy one book on visualization, this is my favorite.
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22 changes: 22 additions & 0 deletions content/resources/design/index.md
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title: Books on Design
date: 2022-08-29 22:00:00-05:00
draft: false
categories: []
tags: []
weight: 15
---

Students often ask for resources on Graphic Design. I'll suggest two books that have been readings in class in the past (and might be this year if we do the Graphic Design module): "The Non-Designer's Design Book" and "Design for Hackers: Reverse Engineering Beauty."

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You will probably want to read something about graphic design. You could do a whole graduate degree (and more) on the subject, so no one book is going to do it justice. This is a topic you'll probably want to read more of than we get to do in class.

In my class, I often do a "Design School in a Day", where I try to give the students a crash course. we'll use these books.

I recommend these books to my students.

* I really like Robin Williams' "The Non-Designer's Design Book" ([Amazon](http://amzn.to/2fe0V1g)) as a quick dose - an hour lesson that helped me a lot (and helps many people a lot). A single hour lesson isn't going to make anyone a designer, but it's more useful than you can possibly imagine such a small dose being.

* I haven't finished reading "Design for Hackers: Reverse Engineering Beauty" yet ([Amazon](http://amzn.to/2htsjZw)), but in principle I like what it is trying to do (get the main points across to geeks like me). The book covers the right topics, but I haven't decided if I like how it covers it yet. It is available online through the [UW library](https://search.library.wisc.edu/catalog/9911067745602121), so you can look it over to see if you like it or not.
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title: 'Munzner: Visualization Analysis and Design'
date: 2022-08-29 22:00:00-05:00
draft: false
categories: []
tags: [books]
resourcethumb: vad.png
weight: 1
---

This is the closest thing to a "primary textbook" for my class. The course shares a similar philosophy to the book, and we'll read almost all of the chapters. The UW library has electronic copies, so students do not need to buy it.

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**UW Students:** You can access the book through the library [(catalog page)](https://search.library.wisc.edu/catalog/9913040404802121), there is a hard to find link to access it from the publisher [(this still works)](https://www-taylorfrancis-com.ezproxy.library.wisc.edu/books/9780429088902). If you want to buy it, you can [find it online](http://amzn.to/2hsH7HZ).

{{< resource-image src="vad.png" class="list__thumbnail" alt="Munzner Cover" >}}

This is a "graduate level computer science" textbook – that shares a similar philosophy to how I like to think about (and teach) visualization. It’s really good at giving you a way to think about visualization, and some examples of how the ideas are applied. It is of limited use as a reference book, and it doesn’t talk about practical issues at all. Over the course of the semester we will read almost all chapters of Munzer’s book.

This book will give you a good way to think about visualization. It’s not about the details, or the specific techniques. It totally avoids the discussion of how to do implementation. Tamara (I refer to her by first name, since we’ve been friends for a long time) has thought long and hard about this stuff, and has a coherent way to talk about it.

A lot of the structure of the book comes from a series of papers (that you still might want to read). However, the book uses the ideas from the paper (notably the nested model) as a way to organize a lot of other stuff you need to know.

Is the book perfect? Not by a long shot. The book is really designed to help CS graduate students prepare to be visualization researchers by giving them solid foundations, and a collection of examples from the research literature. There are some topics it totally leaves out (perception, implementation, specific designs, ...). We’ll get those with other readings. She tends to over-emphasize her own work.

She also has a pretty strong and specific viewpoint – which I don’t always agree with. However, since her viewpoint is (almost) always well thought out and explained, it is worth hearing. It’s just important that you get some other viewpoints as well.
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22 changes: 22 additions & 0 deletions content/resources/tufte/index.md
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---
title: Tufte's Books
date: 2022-08-29 22:00:00-05:00
draft: false
categories: []
tags: [books]
resourcethumb: vdqi.gif
---

Edward Tufte's books are probably the most famous (or infamous) books on visualization. They are more art history books, full of historical examples and commentary, then books to help you understand or design visualizations. However, they are very influential, and everyone in the field (and many people outside of the field) talk about them. We look at parts of them for class.

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{{< resource-image src="vdqi.gif" >}}

Tufte is an important character in the story of visualization. He asserts his strong opinions as fact, even though they are often just his personal taste, examples of bad reasoning, not supported by evidence, or flat out wrong. You can read my discussion of this from the [2015 class](https://graphics.cs.wisc.edu/WP/vis15/2014/12/24/not-the-textbook-tuftes-books/). We'll also read some counterpoint to him, so you'll be able to appreciate it. Cairo's *The Functional Art* has a nicely balanced discussion of Tufte, which we'll read. I recommend a critique of his critique style by [Wattenberg and Viegas](https://medium.com/@hint_fm/design-and-redesign-4ab77206cf9).

Despite their flaws, or maybe because of their flaws, Tufte's books are really important. They are an important part of the dialog around visualization: everyone who works in the field is familiar with them.

Unfortunately, the library does not provide these books online. We will provide you with some chapters, but you might want to buy your own copy so you can see more of the book.

You can buy the complete set of four books from [him directly](https://www.edwardtufte.com/tufte/books_be). He used to offer a reduced price for students. They are nicely designed books, full of interesting examples. Tufte's opinionated (and not always well thought out, as we will see) arguments need to be taken in context.
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25 changes: 25 additions & 0 deletions content/resources/visual-thinking/index.md
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title: 'Ware: Visual Thinking for Information Design'
date: 2022-08-29 22:00:00-05:00
draft: false
categories: []
tags: []
resourcethumb: ware-vis-thinking.jpg
weight: 3
---

This is a thin little book (I know several people who read it in one sitting) that discusses the psychology of visual perception and its relationship to visualization and design. It’s not very deep, but its a great place to get started in appreciating how understanding how we see can help us be better designers.

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This is a thin little book that will give you some of the elements of how the human visual system works, well contextualized with how that influences visual design and visualization. It is concise and generally well thought out. It doesn’t take the place of a more thorough introduction to perception, or a more thorough discussion of visualization, or even a touch into the research that connects perception to visualization. But it’s a great starting point. It provides a lot of the intuitions.

I think this book is a great place to start for thinking about how perception influences visualization. I use it as a starting point in class.

Note: there is a 2022 revision of the book (the title changed subtly). We will use it in my class in 2024 and beyond. I haven't re-read it, but it looks like it is even better.

UW Students: The [(UW Library Page)](https://search.library.wisc.edu/catalog/9913396202902121) provides access to the entire book.

{{< resource-image src="ware-vis-thinking.jpg" >}}


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