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begin work on critique tutorial
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gleicher committed Sep 5, 2024
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30 changes: 28 additions & 2 deletions content/tutorials/4-critique/index.md
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Expand Up @@ -31,7 +31,9 @@ I emphasize that **critique** (examining and discussing something to learn from

Central to critique is that there is some thing that you are examining to discuss. In our case, it will usually be a visualization.

In performing critique, I recommend setting a few ground rules (these are paraphrased by Irene, a former student in my class):
Critique is usually described as a conversation where the designer is present (to help understand the design to get ideas for iteration). My observation: the same things that make critique work well as a conversation with the designer can also make it work well when the designer isn't there, and the goal is more about learning (to draw conclusions from a specific example).

In performing critique, I recommend setting a few ground rules (these are paraphrased from Irene, a former student in my class):

1. Know the purpose of the work
2. Say something good
Expand All @@ -47,6 +49,26 @@ Which I alter/re-order into a slightly longer list of "advice":
4. Consider choices (what choice was made? how could the decision have been informed? (principles!))
5. Do not prescribe

## An initial example...

I wanted an initial example to show what can go wrong in a critique. This is easiest if it's something bad (so it's easy to find things to talk about). And since the critique errors often are painful for the designer/creator, I wanted someone easy to pick on... So I asked Microsoft Co-Pilot (ChatGPT/Dall-E) to make something...

{{<rimage src="CoPilot-BarChart-Colorful3.png" caption="An intentionally bad chart made by CoPilot." >}}

Yuck. That is so terrible that I am not sure I can critique it.

Notice how unhelpful that last line was. You aren't going to learn much from me saying it. In class I say "try to say something more constructive than yuck."

Let me try again...

If the goal is to create an image we can use for learning about critique, a chart with too many things go on might be too distracting. Consider simpler examples that will be easier to identify specific features.

OK... Here's another image from a slightly tuned prompt...

{{<rimage src="CoPilot-BarChart-Colorful3.png" caption="An intentionally bad chart made by CoPilot." >}}



### 1. Know the Purpose - establish the goals and context

Understanding the context of the object - what was it intended for - is important because the design really needs to be examined in terms of how well it achieves its goals.
Expand Down Expand Up @@ -80,4 +102,8 @@ Over the years, I evolved that exercise. The biggest difference: I now do it the
A second improvement came when I discovered the book "discussing design". This is an entire book dedicated to teaching critique. The intro chapter (that the authors/publisher generously make available for free) is a fabulous tutorial on critique. The chapter is required reading in my class. The book gave me is a structured "formula" for doing critique (Objective, Aspect, Inform/Principle).

Part of the Vis Snacks project is to force me to do more critique (in written form) in order to improve **my** critique practice. I invite you to critique along with me to improve yours.
{{</draft-only>}}
{{</draft-only>}}

{{<genai>}}
The 3D Bar Chart images were made by Microsoft CoPilot from a prompt that encouraged it to make something terrible.
{{</genai>}}
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