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Not all bubblesets are rendered #20
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can you provide an example that I can try out, without the specific graph it is almost impossible to reproduce your issue. |
Hi @sgratzl, sorry for taking so long to respond. I can't find an easy way to share it unfortunately, as it is part of a larger application and calling But I think it might be because I'm using a custom layout, i.e. |
the library doesn't use the layout in any way, it just uses the final node positions. in your screenshot from before, can you highlight which nodes and edges would be given in each path? have you tried running |
Hi @sgratzl, that's strange. I tried to give the nodes the same background color in the screenshot below: So you can see the green one is correctly added, but the dark red and blue are not. I did try to run In the code above, using Hope this helps somehow, I realise a reproducible example would be better, but I'm not sure how to reproduce it and I don't have much time. |
@sgratzl did you find any cause or way to mitigate this issue? I am also experiencing this, and have managed to reduce it to specific nodes (I.e; only one bubble active, which isn't rendered) |
@ten3roberts can you provide an example I can play with? |
I have a graph where I want to add 4 bubble sets, but only one of them is actually rendered, with no error message whatsoever.
To Reproduce
I am adding the sets with the code below. All 4 sets have several nodes and edges. From #8 I gathered that it shouldn't be an issue if some of the sets are overlapping.
This is the graph and the single set rendered:
Logging the paths to the console, I can clearly see that they are added, but the path is empty for the first three, despite having both nodes and edges:
Expected behavior
That all 4 sets are rendered.
Context
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