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road.js
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class Road {
constructor(x, width, laneCount=3) {
this.x = x;
this.width = width;
this.laneCount = laneCount;
this.left = x - width / 2;
this.right = x + width / 2;
// 1m, practically infinite
// increasing this a lot glitches out .setLineDash() etc.
const infinity = 1000000;
this.top = -infinity;
this.bottom = infinity;
const topLeft = {x: this.left, y: this.top};
const topRight = {x: this.right, y: this.top};
const bottomLeft = {x: this.left, y: this.bottom};
const bottomRight = {x: this.right, y: this.bottom};
this.borders = [
[topLeft, bottomLeft],
[topRight, bottomRight]
];
}
getLaneCenter(laneIndex) {
// Prevent out of bound
laneIndex = Math.max(laneIndex, 0);
laneIndex = Math.min(laneIndex, this.laneCount);
const laneWidth = this.width / this.laneCount;
return (this.left) + (laneIndex * laneWidth) + (laneWidth / 2);
}
draw(ctx) {
ctx.lineWidth = 5;
ctx.strokeStyle = "white";
// Lane strips
for (let i = 1; i < this.laneCount; ++i) {
const x = lerp(this.left, this.right, i/this.laneCount); // linear interp
ctx.setLineDash([20,20]);
ctx.beginPath();
ctx.moveTo(x, this.top);
ctx.lineTo(x, this.bottom);
ctx.stroke();
}
// Border (outer) lines
ctx.setLineDash([]);
this.borders.forEach(border => {
ctx.beginPath();
ctx.moveTo(border[0].x, border[0].y);
ctx.lineTo(border[1].x, border[1].y);
ctx.stroke();
});
}
}