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restapi.go
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restapi.go
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// Discordgo - Discord bindings for Go
// Available at https://github.com/bwmarrin/discordgo
// Copyright 2015-2016 Bruce Marriner <[email protected]>. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// This file contains functions for interacting with the Discord REST/JSON API
// at the lowest level.
package discordgo
import (
"bytes"
"errors"
"fmt"
"image"
_ "image/jpeg" // For JPEG decoding
_ "image/png" // For PNG decoding
"io"
"io/ioutil"
"log"
"mime/multipart"
"net/http"
"net/textproto"
"net/url"
"strconv"
"strings"
"time"
)
// All error constants
var (
ErrJSONUnmarshal = errors.New("json unmarshal")
ErrStatusOffline = errors.New("You can't set your Status to offline")
ErrVerificationLevelBounds = errors.New("VerificationLevel out of bounds, should be between 0 and 3")
ErrPruneDaysBounds = errors.New("the number of days should be more than or equal to 1")
ErrGuildNoIcon = errors.New("guild does not have an icon set")
ErrGuildNoSplash = errors.New("guild does not have a splash set")
ErrUnauthorized = errors.New("HTTP request was unauthorized. This could be because the provided token was not a bot token. Please add \"Bot \" to the start of your token. https://discordapp.com/developers/docs/reference#authentication-example-bot-token-authorization-header")
)
// Request is the same as RequestWithBucketID but the bucket id is the same as the urlStr
func (s *Session) Request(method, urlStr string, data interface{}) (response []byte, err error) {
return s.RequestWithBucketID(method, urlStr, data, strings.SplitN(urlStr, "?", 2)[0])
}
// RequestWithBucketID makes a (GET/POST/...) Requests to Discord REST API with JSON data.
func (s *Session) RequestWithBucketID(method, urlStr string, data interface{}, bucketID string) (response []byte, err error) {
var body []byte
if data != nil {
body, err = Json.Marshal(data)
if err != nil {
return
}
}
return s.request(method, urlStr, "application/json", body, bucketID, 0)
}
// request makes a (GET/POST/...) Requests to Discord REST API.
// Sequence is the sequence number, if it fails with a 502 it will
// retry with sequence+1 until it either succeeds or sequence >= session.MaxRestRetries
func (s *Session) request(method, urlStr, contentType string, b []byte, bucketID string, sequence int) (response []byte, err error) {
if bucketID == "" {
bucketID = strings.SplitN(urlStr, "?", 2)[0]
}
return s.RequestWithLockedBucket(method, urlStr, contentType, b, s.Ratelimiter.LockBucket(bucketID), sequence)
}
// RequestWithLockedBucket makes a request using a bucket that's already been locked
func (s *Session) RequestWithLockedBucket(method, urlStr, contentType string, b []byte, bucket *Bucket, sequence int) (response []byte, err error) {
if s.Debug {
log.Printf("API REQUEST %8s :: %s\n", method, urlStr)
log.Printf("API REQUEST PAYLOAD :: [%s]\n", string(b))
}
req, err := http.NewRequest(method, urlStr, bytes.NewBuffer(b))
if err != nil {
bucket.Release(nil)
return
}
// Not used on initial login..
// TODO: Verify if a login, otherwise complain about no-token
if s.Token != "" {
req.Header.Set("authorization", s.Token)
}
req.Header.Set("Content-Type", contentType)
// TODO: Make a configurable static variable.
req.Header.Set("User-Agent", "DiscordBot (https://github.com/bwmarrin/discordgo, v"+VERSION+")")
if s.Debug {
for k, v := range req.Header {
log.Printf("API REQUEST HEADER :: [%s] = %+v\n", k, v)
}
}
resp, err := s.Client.Do(req)
if err != nil {
bucket.Release(nil)
return
}
defer func() {
err2 := resp.Body.Close()
if err2 != nil {
log.Println("error closing resp body")
}
}()
err = bucket.Release(resp.Header)
if err != nil {
return
}
response, err = ioutil.ReadAll(resp.Body)
if err != nil {
return
}
if s.Debug {
log.Printf("API RESPONSE STATUS :: %s\n", resp.Status)
for k, v := range resp.Header {
log.Printf("API RESPONSE HEADER :: [%s] = %+v\n", k, v)
}
log.Printf("API RESPONSE BODY :: [%s]\n\n\n", response)
}
switch resp.StatusCode {
case http.StatusOK:
case http.StatusCreated:
case http.StatusNoContent:
case http.StatusBadGateway:
// Retry sending request if possible
if sequence < s.MaxRestRetries {
s.log(LogInformational, "%s Failed (%s), Retrying...", urlStr, resp.Status)
response, err = s.RequestWithLockedBucket(method, urlStr, contentType, b, s.Ratelimiter.LockBucketObject(bucket), sequence+1)
} else {
err = fmt.Errorf("Exceeded Max retries HTTP %s, %s", resp.Status, response)
}
case 429: // TOO MANY REQUESTS - Rate limiting
rl := TooManyRequests{}
err = Json.Unmarshal(response, &rl)
if err != nil {
s.log(LogError, "rate limit unmarshal error, %s", err)
return
}
s.log(LogInformational, "Rate Limiting %s, retry in %d", urlStr, rl.RetryAfter)
s.handleEvent(rateLimitEventType, RateLimit{TooManyRequests: &rl, URL: urlStr})
time.Sleep(rl.RetryAfter * time.Millisecond)
// we can make the above smarter
// this method can cause longer delays than required
response, err = s.RequestWithLockedBucket(method, urlStr, contentType, b, s.Ratelimiter.LockBucketObject(bucket), sequence)
case http.StatusUnauthorized:
if strings.Index(s.Token, "Bot ") != 0 {
s.log(LogInformational, ErrUnauthorized.Error())
err = ErrUnauthorized
}
fallthrough
default: // Error condition
err = newRestError(req, resp, response)
}
return
}
func unmarshal(data []byte, v interface{}) error {
err := Json.Unmarshal(data, v)
if err != nil {
return ErrJSONUnmarshal
}
return nil
}
// ------------------------------------------------------------------------------------------------
// Functions specific to Discord Sessions
// ------------------------------------------------------------------------------------------------
// Login asks the Discord server for an authentication token.
//
// NOTE: While email/pass authentication is supported by DiscordGo it is
// HIGHLY DISCOURAGED by Discord. Please only use email/pass to obtain a token
// and then use that authentication token for all future connections.
// Also, doing any form of automation with a user (non Bot) account may result
// in that account being permanently banned from Discord.
func (s *Session) Login(email, password string) (err error) {
data := struct {
Email string `json:"email"`
Password string `json:"password"`
}{email, password}
response, err := s.RequestWithBucketID("POST", EndpointLogin, data, EndpointLogin)
if err != nil {
return
}
temp := struct {
Token string `json:"token"`
MFA bool `json:"mfa"`
}{}
err = unmarshal(response, &temp)
if err != nil {
return
}
s.Token = temp.Token
s.MFA = temp.MFA
return
}
// Register sends a Register request to Discord, and returns the authentication token
// Note that this account is temporary and should be verified for future use.
// Another option is to save the authentication token external, but this isn't recommended.
func (s *Session) Register(username string) (token string, err error) {
data := struct {
Username string `json:"username"`
}{username}
response, err := s.RequestWithBucketID("POST", EndpointRegister, data, EndpointRegister)
if err != nil {
return
}
temp := struct {
Token string `json:"token"`
}{}
err = unmarshal(response, &temp)
if err != nil {
return
}
token = temp.Token
return
}
// Logout sends a logout request to Discord.
// This does not seem to actually invalidate the token. So you can still
// make API calls even after a Logout. So, it seems almost pointless to
// even use.
func (s *Session) Logout() (err error) {
// _, err = s.Request("POST", LOGOUT, `{"token": "` + s.Token + `"}`)
if s.Token == "" {
return
}
data := struct {
Token string `json:"token"`
}{s.Token}
_, err = s.RequestWithBucketID("POST", EndpointLogout, data, EndpointLogout)
return
}
// ------------------------------------------------------------------------------------------------
// Functions specific to Discord Users
// ------------------------------------------------------------------------------------------------
// User returns the user details of the given userID
// userID : A user ID or "@me" which is a shortcut of current user ID
func (s *Session) User(userID string) (st *User, err error) {
body, err := s.RequestWithBucketID("GET", EndpointUser(userID), nil, EndpointUsers)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// UserAvatar is deprecated. Please use UserAvatarDecode
// userID : A user ID or "@me" which is a shortcut of current user ID
func (s *Session) UserAvatar(userID string) (img image.Image, err error) {
u, err := s.User(userID)
if err != nil {
return
}
img, err = s.UserAvatarDecode(u)
return
}
// UserAvatarDecode returns an image.Image of a user's Avatar
// user : The user which avatar should be retrieved
func (s *Session) UserAvatarDecode(u *User) (img image.Image, err error) {
body, err := s.RequestWithBucketID("GET", EndpointUserAvatar(u.ID, u.Avatar), nil, EndpointUserAvatar("", ""))
if err != nil {
return
}
img, _, err = image.Decode(bytes.NewReader(body))
return
}
// UserUpdate updates a users settings.
func (s *Session) UserUpdate(email, password, username, avatar, newPassword string) (st *User, err error) {
// NOTE: Avatar must be either the hash/id of existing Avatar or
// data:image/png;base64,BASE64_STRING_OF_NEW_AVATAR_PNG
// to set a new avatar.
// If left blank, avatar will be set to null/blank
data := struct {
Email string `json:"email,omitempty"`
Password string `json:"password,omitempty"`
Username string `json:"username,omitempty"`
Avatar string `json:"avatar,omitempty"`
NewPassword string `json:"new_password,omitempty"`
}{email, password, username, avatar, newPassword}
body, err := s.RequestWithBucketID("PATCH", EndpointUser("@me"), data, EndpointUsers)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// UserSettings returns the settings for a given user
func (s *Session) UserSettings() (st *Settings, err error) {
body, err := s.RequestWithBucketID("GET", EndpointUserSettings("@me"), nil, EndpointUserSettings(""))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// UserUpdateStatus update the user status
// status : The new status (Actual valid status are 'online','idle','dnd','invisible')
func (s *Session) UserUpdateStatus(status Status) (st *Settings, err error) {
if status == StatusOffline {
err = ErrStatusOffline
return
}
data := struct {
Status Status `json:"status"`
}{status}
body, err := s.RequestWithBucketID("PATCH", EndpointUserSettings("@me"), data, EndpointUserSettings(""))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// UserConnections returns the user's connections
func (s *Session) UserConnections() (conn []*UserConnection, err error) {
response, err := s.RequestWithBucketID("GET", EndpointUserConnections("@me"), nil, EndpointUserConnections("@me"))
if err != nil {
return nil, err
}
err = unmarshal(response, &conn)
if err != nil {
return
}
return
}
// UserChannels returns an array of Channel structures for all private
// channels.
func (s *Session) UserChannels() (st []*Channel, err error) {
body, err := s.RequestWithBucketID("GET", EndpointUserChannels("@me"), nil, EndpointUserChannels(""))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// UserChannelCreate creates a new User (Private) Channel with another User
// recipientID : A user ID for the user to which this channel is opened with.
func (s *Session) UserChannelCreate(recipientID string) (st *Channel, err error) {
data := struct {
RecipientID string `json:"recipient_id"`
}{recipientID}
body, err := s.RequestWithBucketID("POST", EndpointUserChannels("@me"), data, EndpointUserChannels(""))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// UserGuilds returns an array of UserGuild structures for all guilds.
// limit : The number guilds that can be returned. (max 100)
// beforeID : If provided all guilds returned will be before given ID.
// afterID : If provided all guilds returned will be after given ID.
func (s *Session) UserGuilds(limit int, beforeID, afterID string) (st []*UserGuild, err error) {
v := url.Values{}
if limit > 0 {
v.Set("limit", strconv.Itoa(limit))
}
if afterID != "" {
v.Set("after", afterID)
}
if beforeID != "" {
v.Set("before", beforeID)
}
uri := EndpointUserGuilds("@me")
if len(v) > 0 {
uri += "?" + v.Encode()
}
body, err := s.RequestWithBucketID("GET", uri, nil, EndpointUserGuilds(""))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// UserGuildSettingsEdit Edits the users notification settings for a guild
// guildID : The ID of the guild to edit the settings on
// settings : The settings to update
func (s *Session) UserGuildSettingsEdit(guildID string, settings *UserGuildSettingsEdit) (st *UserGuildSettings, err error) {
body, err := s.RequestWithBucketID("PATCH", EndpointUserGuildSettings("@me", guildID), settings, EndpointUserGuildSettings("", guildID))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// UserChannelPermissions returns the permission of a user in a channel.
// userID : The ID of the user to calculate permissions for.
// channelID : The ID of the channel to calculate permission for.
//
// NOTE: This function is now deprecated and will be removed in the future.
// Please see the same function inside state.go
func (s *Session) UserChannelPermissions(userID, channelID string) (apermissions int, err error) {
// Try to just get permissions from state.
apermissions, err = s.State.UserChannelPermissions(userID, channelID)
if err == nil {
return
}
// Otherwise try get as much data from state as possible, falling back to the network.
channel, err := s.State.Channel(channelID)
if err != nil || channel == nil {
channel, err = s.Channel(channelID)
if err != nil {
return
}
}
guild, err := s.State.Guild(channel.GuildID)
if err != nil || guild == nil {
guild, err = s.Guild(channel.GuildID)
if err != nil {
return
}
}
if userID == guild.OwnerID {
apermissions = PermissionAll
return
}
member, err := s.State.Member(guild.ID, userID)
if err != nil || member == nil {
member, err = s.GuildMember(guild.ID, userID)
if err != nil {
return
}
}
return memberPermissions(guild, channel, member), nil
}
// Calculates the permissions for a member.
// https://support.discordapp.com/hc/en-us/articles/206141927-How-is-the-permission-hierarchy-structured-
func memberPermissions(guild *Guild, channel *Channel, member *Member) (apermissions int) {
userID := member.User.ID
if userID == guild.OwnerID {
apermissions = PermissionAll
return
}
for _, role := range guild.Roles {
if role.ID == guild.ID {
apermissions |= role.Permissions
break
}
}
for _, role := range guild.Roles {
for _, roleID := range member.Roles {
if role.ID == roleID {
apermissions |= role.Permissions
break
}
}
}
if apermissions&PermissionAdministrator == PermissionAdministrator {
apermissions |= PermissionAll
}
// Apply @everyone overrides from the channel.
for _, overwrite := range channel.PermissionOverwrites {
if guild.ID == overwrite.ID {
apermissions &= ^overwrite.Deny
apermissions |= overwrite.Allow
break
}
}
denies := 0
allows := 0
// Member overwrites can override role overrides, so do two passes
for _, overwrite := range channel.PermissionOverwrites {
for _, roleID := range member.Roles {
if overwrite.Type == "role" && roleID == overwrite.ID {
denies |= overwrite.Deny
allows |= overwrite.Allow
break
}
}
}
apermissions &= ^denies
apermissions |= allows
for _, overwrite := range channel.PermissionOverwrites {
if overwrite.Type == "member" && overwrite.ID == userID {
apermissions &= ^overwrite.Deny
apermissions |= overwrite.Allow
break
}
}
if apermissions&PermissionAdministrator == PermissionAdministrator {
apermissions |= PermissionAllChannel
}
return apermissions
}
// ------------------------------------------------------------------------------------------------
// Functions specific to Discord Guilds
// ------------------------------------------------------------------------------------------------
// Guild returns a Guild structure of a specific Guild.
// guildID : The ID of a Guild
func (s *Session) Guild(guildID string) (st *Guild, err error) {
if s.StateEnabled {
// Attempt to grab the guild from State first.
st, err = s.State.Guild(guildID)
if err == nil && !st.Unavailable {
return
}
}
body, err := s.RequestWithBucketID("GET", EndpointGuild(guildID), nil, EndpointGuild(guildID))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildCreate creates a new Guild
// name : A name for the Guild (2-100 characters)
func (s *Session) GuildCreate(name string) (st *Guild, err error) {
data := struct {
Name string `json:"name"`
}{name}
body, err := s.RequestWithBucketID("POST", EndpointGuildCreate, data, EndpointGuildCreate)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildEdit edits a new Guild
// guildID : The ID of a Guild
// g : A GuildParams struct with the values Name, Region and VerificationLevel defined.
func (s *Session) GuildEdit(guildID string, g GuildParams) (st *Guild, err error) {
// Bounds checking for VerificationLevel, interval: [0, 4]
if g.VerificationLevel != nil {
val := *g.VerificationLevel
if val < 0 || val > 4 {
err = ErrVerificationLevelBounds
return
}
}
//Bounds checking for regions
if g.Region != "" {
isValid := false
regions, _ := s.VoiceRegions()
for _, r := range regions {
if g.Region == r.ID {
isValid = true
}
}
if !isValid {
var valid []string
for _, r := range regions {
valid = append(valid, r.ID)
}
err = fmt.Errorf("Region not a valid region (%q)", valid)
return
}
}
body, err := s.RequestWithBucketID("PATCH", EndpointGuild(guildID), g, EndpointGuild(guildID))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildDelete deletes a Guild.
// guildID : The ID of a Guild
func (s *Session) GuildDelete(guildID string) (st *Guild, err error) {
body, err := s.RequestWithBucketID("DELETE", EndpointGuild(guildID), nil, EndpointGuild(guildID))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildLeave leaves a Guild.
// guildID : The ID of a Guild
func (s *Session) GuildLeave(guildID string) (err error) {
_, err = s.RequestWithBucketID("DELETE", EndpointUserGuild("@me", guildID), nil, EndpointUserGuild("", guildID))
return
}
// GuildBans returns an array of GuildBan structures for all bans of a
// given guild.
// guildID : The ID of a Guild.
func (s *Session) GuildBans(guildID string) (st []*GuildBan, err error) {
body, err := s.RequestWithBucketID("GET", EndpointGuildBans(guildID), nil, EndpointGuildBans(guildID))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildBanCreate bans the given user from the given guild.
// guildID : The ID of a Guild.
// userID : The ID of a User
// days : The number of days of previous comments to delete.
func (s *Session) GuildBanCreate(guildID, userID string, days int) (err error) {
return s.GuildBanCreateWithReason(guildID, userID, "", days)
}
// GuildBanCreateWithReason bans the given user from the given guild also providing a reaso.
// guildID : The ID of a Guild.
// userID : The ID of a User
// reason : The reason for this ban
// days : The number of days of previous comments to delete.
func (s *Session) GuildBanCreateWithReason(guildID, userID, reason string, days int) (err error) {
uri := EndpointGuildBan(guildID, userID)
queryParams := url.Values{}
if days > 0 {
queryParams.Set("delete-message-days", strconv.Itoa(days))
}
if reason != "" {
queryParams.Set("reason", reason)
}
if len(queryParams) > 0 {
uri += "?" + queryParams.Encode()
}
_, err = s.RequestWithBucketID("PUT", uri, nil, EndpointGuildBan(guildID, ""))
return
}
// GuildBanDelete removes the given user from the guild bans
// guildID : The ID of a Guild.
// userID : The ID of a User
func (s *Session) GuildBanDelete(guildID, userID string) (err error) {
_, err = s.RequestWithBucketID("DELETE", EndpointGuildBan(guildID, userID), nil, EndpointGuildBan(guildID, ""))
return
}
// GuildMembers returns a list of members for a guild.
// guildID : The ID of a Guild.
// after : The id of the member to return members after
// limit : max number of members to return (max 1000)
func (s *Session) GuildMembers(guildID string, after string, limit int) (st []*Member, err error) {
uri := EndpointGuildMembers(guildID)
v := url.Values{}
if after != "" {
v.Set("after", after)
}
if limit > 0 {
v.Set("limit", strconv.Itoa(limit))
}
if len(v) > 0 {
uri += "?" + v.Encode()
}
body, err := s.RequestWithBucketID("GET", uri, nil, EndpointGuildMembers(guildID))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildMember returns a member of a guild.
// guildID : The ID of a Guild.
// userID : The ID of a User
func (s *Session) GuildMember(guildID, userID string) (st *Member, err error) {
body, err := s.RequestWithBucketID("GET", EndpointGuildMember(guildID, userID), nil, EndpointGuildMember(guildID, ""))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildMemberAdd force joins a user to the guild.
// accessToken : Valid access_token for the user.
// guildID : The ID of a Guild.
// userID : The ID of a User.
// nick : Value to set users nickname to
// roles : A list of role ID's to set on the member.
// mute : If the user is muted.
// deaf : If the user is deafened.
func (s *Session) GuildMemberAdd(accessToken, guildID, userID, nick string, roles []string, mute, deaf bool) (err error) {
data := struct {
AccessToken string `json:"access_token"`
Nick string `json:"nick,omitempty"`
Roles []string `json:"roles,omitempty"`
Mute bool `json:"mute,omitempty"`
Deaf bool `json:"deaf,omitempty"`
}{accessToken, nick, roles, mute, deaf}
_, err = s.RequestWithBucketID("PUT", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, ""))
if err != nil {
return err
}
return err
}
// GuildMemberDelete removes the given user from the given guild.
// guildID : The ID of a Guild.
// userID : The ID of a User
func (s *Session) GuildMemberDelete(guildID, userID string) (err error) {
return s.GuildMemberDeleteWithReason(guildID, userID, "")
}
// GuildMemberDeleteWithReason removes the given user from the given guild.
// guildID : The ID of a Guild.
// userID : The ID of a User
// reason : The reason for the kick
func (s *Session) GuildMemberDeleteWithReason(guildID, userID, reason string) (err error) {
uri := EndpointGuildMember(guildID, userID)
if reason != "" {
uri += "?reason=" + url.QueryEscape(reason)
}
_, err = s.RequestWithBucketID("DELETE", uri, nil, EndpointGuildMember(guildID, ""))
return
}
// GuildMemberEdit edits the roles of a member.
// guildID : The ID of a Guild.
// userID : The ID of a User.
// roles : A list of role ID's to set on the member.
func (s *Session) GuildMemberEdit(guildID, userID string, roles []string) (err error) {
data := struct {
Roles []string `json:"roles"`
}{roles}
_, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, ""))
if err != nil {
return
}
return
}
// GuildMemberMove moves a guild member from one voice channel to another/none
// guildID : The ID of a Guild.
// userID : The ID of a User.
// channelID : The ID of a channel to move user to, or null?
// NOTE : I am not entirely set on the name of this function and it may change
// prior to the final 1.0.0 release of Discordgo
func (s *Session) GuildMemberMove(guildID, userID, channelID string) (err error) {
data := struct {
ChannelID string `json:"channel_id"`
}{channelID}
_, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, ""))
if err != nil {
return
}
return
}
// GuildMemberNickname updates the nickname of a guild member
// guildID : The ID of a guild
// userID : The ID of a user
// userID : The ID of a user or "@me" which is a shortcut of the current user ID
func (s *Session) GuildMemberNickname(guildID, userID, nickname string) (err error) {
data := struct {
Nick string `json:"nick"`
}{nickname}
if userID == "@me" {
userID += "/nick"
}
_, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, ""))
return
}
// GuildMemberRoleAdd adds the specified role to a given member
// guildID : The ID of a Guild.
// userID : The ID of a User.
// roleID : The ID of a Role to be assigned to the user.
func (s *Session) GuildMemberRoleAdd(guildID, userID, roleID string) (err error) {
_, err = s.RequestWithBucketID("PUT", EndpointGuildMemberRole(guildID, userID, roleID), nil, EndpointGuildMemberRole(guildID, "", ""))
return
}
// GuildMemberRoleRemove removes the specified role to a given member
// guildID : The ID of a Guild.
// userID : The ID of a User.
// roleID : The ID of a Role to be removed from the user.
func (s *Session) GuildMemberRoleRemove(guildID, userID, roleID string) (err error) {
_, err = s.RequestWithBucketID("DELETE", EndpointGuildMemberRole(guildID, userID, roleID), nil, EndpointGuildMemberRole(guildID, "", ""))
return
}
// GuildChannels returns an array of Channel structures for all channels of a
// given guild.
// guildID : The ID of a Guild.
func (s *Session) GuildChannels(guildID string) (st []*Channel, err error) {
body, err := s.request("GET", EndpointGuildChannels(guildID), "", nil, EndpointGuildChannels(guildID), 0)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildChannelCreateData is provided to GuildChannelCreateComplex
type GuildChannelCreateData struct {
Name string `json:"name"`
Type ChannelType `json:"type"`
Topic string `json:"topic,omitempty"`
Bitrate int `json:"bitrate,omitempty"`
UserLimit int `json:"user_limit,omitempty"`
PermissionOverwrites []*PermissionOverwrite `json:"permission_overwrites,omitempty"`
ParentID string `json:"parent_id,omitempty"`
NSFW bool `json:"nsfw,omitempty"`
}
// GuildChannelCreateComplex creates a new channel in the given guild
// guildID : The ID of a Guild
// data : A data struct describing the new Channel, Name and Type are mandatory, other fields depending on the type
func (s *Session) GuildChannelCreateComplex(guildID string, data GuildChannelCreateData) (st *Channel, err error) {
body, err := s.RequestWithBucketID("POST", EndpointGuildChannels(guildID), data, EndpointGuildChannels(guildID))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildChannelCreate creates a new channel in the given guild
// guildID : The ID of a Guild.
// name : Name of the channel (2-100 chars length)
// ctype : Type of the channel
func (s *Session) GuildChannelCreate(guildID, name string, ctype ChannelType) (st *Channel, err error) {
return s.GuildChannelCreateComplex(guildID, GuildChannelCreateData{
Name: name,
Type: ctype,
})
}
// GuildChannelsReorder updates the order of channels in a guild
// guildID : The ID of a Guild.
// channels : Updated channels.
func (s *Session) GuildChannelsReorder(guildID string, channels []*Channel) (err error) {
data := make([]struct {
ID string `json:"id"`
Position int `json:"position"`
}, len(channels))
for i, c := range channels {
data[i].ID = c.ID
data[i].Position = c.Position
}
_, err = s.RequestWithBucketID("PATCH", EndpointGuildChannels(guildID), data, EndpointGuildChannels(guildID))
return
}
// GuildInvites returns an array of Invite structures for the given guild
// guildID : The ID of a Guild.
func (s *Session) GuildInvites(guildID string) (st []*Invite, err error) {
body, err := s.RequestWithBucketID("GET", EndpointGuildInvites(guildID), nil, EndpointGuildInvites(guildID))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildRoles returns all roles for a given guild.
// guildID : The ID of a Guild.
func (s *Session) GuildRoles(guildID string) (st []*Role, err error) {
body, err := s.RequestWithBucketID("GET", EndpointGuildRoles(guildID), nil, EndpointGuildRoles(guildID))
if err != nil {
return
}
err = unmarshal(body, &st)
return // TODO return pointer
}