Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Create an static testing map. #7

Open
LinuxDonald opened this issue Jan 13, 2019 · 7 comments
Open

Create an static testing map. #7

LinuxDonald opened this issue Jan 13, 2019 · 7 comments
Labels
discussion We're still discussing how to approach this problem map Relating to the map or world or terrain

Comments

@LinuxDonald
Copy link
Member

On the fifengine based we had something like this:

2019-01-13 16-57-29 069761

@ArchWizard56
Copy link

Will we need to be able to edit the map during play?

@LinuxDonald
Copy link
Member Author

No editing as like in an Editor. But for example trees must be removable if you build something other there. Or cutting trees for jumberjack.

@aaronfranke
Copy link
Contributor

What kind of data structure should store the island? A 2D array of integers perhaps?

@LinuxDonald
Copy link
Member Author

I speaked with Sage and i think an tilemap would be an good idea?

@YeldhamDev
Copy link
Contributor

YeldhamDev commented Jan 15, 2019

Godot's TileMap node actually has an isometric mode.

@ArchWizard56
Copy link

@YeldhamDev yeah, they have a couple of good examples, including an isometric one.

@aaronfranke aaronfranke added map Relating to the map or world or terrain discussion We're still discussing how to approach this problem labels Jan 16, 2019
@vasekhodina
Copy link

Isn't this solved by having the WorldTown map?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
discussion We're still discussing how to approach this problem map Relating to the map or world or terrain
Projects
None yet
Development

No branches or pull requests

5 participants