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Create an static testing map. #7
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Will we need to be able to edit the map during play? |
No editing as like in an Editor. But for example trees must be removable if you build something other there. Or cutting trees for jumberjack. |
What kind of data structure should store the island? A 2D array of integers perhaps? |
I speaked with Sage and i think an tilemap would be an good idea? |
Godot's |
@YeldhamDev yeah, they have a couple of good examples, including an isometric one. |
Isn't this solved by having the WorldTown map? |
On the fifengine based we had something like this:
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