Removes the protection of shooter, which makes pulse rifle more realistic.
mp_combine_ball_damage
( def. 10000 ) - Sets the amount of damage caused by 'prop_combine_ball'.mp_combine_ball_npc_protection
( def. 0 ) - Protects NPCs against damage from his own 'prop_combine_ball'.mp_combine_ball_player_protection
( def. 0 ) - Protects players against damage from his own 'prop_combine_ball'.