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bit hard to say (and i don't have device to test).
connection uses lan cable, wireless loses too many packets.
parsing/drawing itself takes very little time,
But there are network buffers and queue for drawing frames (these values can be adjusted on the viewer, but too small values caused some drawing issues or missing frames if i recall correctly)
message arriving from device to listener port: (unknown)
parsing 1 frame received udp data: ~0ms (<90 ticks)
drawing 1 frame: ~0ms (<2000 ticks)
depends heavily on the cpu & gpu of course, and on the lidar model too (point count varies)
tested on editor
(asset store offers easy refunds, so my suggestion is to test it with real device if you can)
Assuming ideal network conditions, what sort of latency is there between a UDP message hitting the network and the points being drawn on the screen?
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