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Does this plug-in support Unity to publish WebGL? #139
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there was example for the old unity webplayer, but not for webgl yet. Question: |
Hello. Just to confirm - does this plug-in, at the moment, allow point cloud data to be shown in a WebGL build? If I was to import and convert an .LAS/LAZ at runtime, using this script https://github.com/unitycoder/UnityPointCloudViewer/blob/master/Extras/Scripts/RuntimeLASConvert.cs, is it possible to show that in WebGL, or is it only possible in a standalone Windows build? Thanks for your help |
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Made some initial tests while ago, but running out of memory (even with a small'ish <50mb file) adding some info about my todo list here,
feel free to ping here again next week or later too, if no info. |
Any news here @unitycoder? Would be interested in displaying point clouds in a webgl build on runtime, without first having to convert them in unity and then updating the build. |
Hello, if using WebGL to retrieve data from a server and then render point clouds, such as fetching a PLY file over the network, is this plugin currently not supporting runtime? |
not yet supported, still very high on the todo list, but probably next free time slot is during summer.. |
some tests for sending float arrays (XYZ and RGB) from regular javascript into webgl viewer and using meshes to render that data |
another webgl test:
I'll continue testing with webgl+gltf , ideally those tiles could be used for webgl V3 tiled viewer. |
unity 6000, webGPU test: (XYZ+RGB data, no pointsize/billboard here yet) |
1.Can I load a point cloud after publishing to a web page
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