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or use the commandline converter source code to read las/laz in your project and then feed that point data into viewer (using example scene PointCloud-YourOwnData.scene)
Now that i think about it, adding that source code into unity project would be easiest (since its .net 4.7 project, should work)
although need to think about:
If its large cloud, need to save into some file anyway.. then its same as running the converter on the background?
if its small file, could output to temp file or read directly into memory, and draw cloud
no runtime las/laz support yet.
workarounds:
*Example script for runtime commandline convert:
https://github.com/unitycoder/UnityPointCloudViewer/blob/master/Extras/Scripts/RuntimeLASConvert.cs
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