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CODING
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CODING
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Building Unity 8
================
Only Ubuntu 14.04 (trusty) is supported as a developement environment.
download source
---------------
- create a parent folder to not pollute your setup. so that you can have different unity
branches there (trunk, WIP etc)
$ mkdir ~/unity8
- fetch Unity 8 source
$ sudo apt-get install bzr
$ bzr branch lp:unity8 ~/unity8/trunk
$ cd ~/unity8/trunk
install dependencies and build Unity 8
--------------------
$ cd ~/unity8/trunk
$ ./build.sh
If its your first time, this will install the required dependencies to build and
build it.
You might want to also install unity-scope-home and unity-scope-click which
are technically "recommends", not strict dependencies
You may also rebuild with the -c for clean, which just deletes the build
directory.
Running Unity 8 on your desktop
===============================
run the Unity 8 shell
---------------------
$ cd ~/unity8/trunk
$ cd builddir
Each component of unity8 can be ran independently for development and testing
For example:
$ make tryShell
$ make tryLauncher
$ make tryLockscreen
Check out the tests/qmltests/ directory for a list of things that can be ran.
Notes
-----
- to navigate, utilize the mouse left button as you would your finger
- a three point drag (for side stage operations) can be performed by using
the Shift+Control+Alt (all together) keyboard modifiers while using the mouse.
- to get the translations work, currently you have to do make install to
put the *.mo files into correct structure. We'll look for a better solution
later.
$ cd builddir; make install
- if you wish to populate contacts
$ sudo apt-get install gir1.2-ebook-1.2
$ manage-address-book.py create
this will:
- Create an EDS address book
- Populate the address book with sample data
Running Unity 8 on devices
==========================
Running unity8 on a device should be done using crossbuilder.
Go to
* https://launchpad.net/crossbuilder and
* https://wiki.ubuntu.com/Touch/Crossbuilder
for more details on crossbuilder.
unity8 will automatically restart on the phone once deployment
has finished due to post-build-steps set up in this repository.
Coding guidelines
=================
The work-in-progress coding guidelines are available under:
https://launchpad.net/canonical-client-development-guidelines
Development Environment
=======================
QtCreator (available via the Software Center) is the best IDE to hack on
Unity 8.
If using VIM, make sure you install some syntax highlighting for QML, like
https://github.com/peterhoeg/vim-qml
Running tests
=============
Tests are run from the build directory (which will be ./builddir if you used
the ./build.sh script).
To run the tests that do not require any graphical capability and therefore
are pretty fast run:
$ make test
or, alternatively:
$ ctest
To run all graphical tests, which can take a couple of minutes:
$ make uitests
To run the tests for a single component/class:
$ make testComponentName
So, for the DragHandle component that would be:
$ make testDragHandle
To run the tests for a single component/class under gdb (so you can catch SEGFAULTS)
$ make gdbtestComponentName
To run a single test function of a single component/class:
$ make testComponentName FUNCTION="TestCaseName::functionName"
To run a test application that allow you to manually test or to simply try out
a given component:
$ make tryComponentName
So to try out, for instance, the DragHandle component, you would do:
$ make tryDragHandle
NB: Manual test or interation doesn't make sense for all components or classes,
particularly the non-graphical ones. In such cases no "tryFoo" make target is
provided.
Running autopilot tests
=======================
Autopilot tests are run from the build directory (which will be ./builddir if you used
the ./build.sh script).
$ make autopilot
If you want you can also run tests individually, for that you need to install first,
otherwise the tests will run on the system-installed version
$ make install
To see the list of existing autopilot tests you can do
$ PYTHONPATH=../tests/autopilot autopilot3 list unity8
And then run a single test with
$ PYTHONPATH=../tests/autopilot autopilot3 run unity8.some.very.long.test.name
or run them all with
$ PYTHONPATH=../tests/autopilot autopilot3 run unity8
Debugging techniques
====================
Unity8 heavily uses Qt and with that Qt debugging techniques mostly apply in the
same fashion. There are, however, some additional unity8-specific notes:
* Enable/disable Qt scenegraph visualizer on the fly:
$ qdbus com.canonical.Unity8.Debugging /com/canonical/Unity8/Debugging SetSceneGraphVisualizer <mode>
This is equivalent to exporting QSG_VISUALIZE=<mode> before running unity8, except it does it on the
fly.
* Toggle slow animations on the fly:
$ qdbus com.canonical.Unity8.Debugging /com/canonical/Unity8/Debugging SetSlowAnimations <true|false>
* Change logging filter rules on the fly:
$ qdbus com.canonical.Unity8.Debugging /com/canonical/Unity8/Debugging SetLoggingFilterRules <filter>
This is equivalent to exporting QT_LOGGING_RULES or defining them in QT_LOGGING_CONF, except it does
it on the fly.