Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

How can I run underworld at desired resolution and apple a periodic boundary condition? #171

Closed
QwZhang opened this issue Sep 28, 2016 · 2 comments

Comments

@QwZhang
Copy link

QwZhang commented Sep 28, 2016

Hi all,
I have two problems when using Underworld (version 1.7.0).
(1) I find it's wired that when I run a 3D subduction model (similar to Capitanio(2011)'s configuration) at cell number of 96x64x96 (or 64x32x64, 96x48x96 or 128x64x128, etc.) in x-, y- and z- direction, respectively, at multigrid level of both 4 and 5 using 120 CPU cores on the supercomputer Tianhe-2, Underworld runs extremely slow, not even one step in one hour; while I try the same model with higher resolution (e.g., 192x64x192), Underworld runs well and the consumed CPU hours is about 5~10 minutes per step, which looks reasonable. So I have no idea why model with high resolution (e.g., #cell=192x64x192) takes much less CPU hours than the one with 1/8 or 1/4 of total number of cells (e.g., #cell=96x32x96). This is quite strange for a multigrid solver. I simply want to use #cell of 96x32x96, not 192x64x192, to get what I want without having to deal with much more output data and cosuming much more CPU hours.

(2) No-slip boundary condition is not the best choice in some case when redistibution of materials leads to space problem and thus yields realistic results. So how can I apply a periodic velocity boundary condition on the sidewalls of a box to allow inflow/outflow of the materials? I tried but failed to find an example of this type of bondary condition in the documents of Underworld.

Any instructions or hints will be appreciated.

Best regards,
Qingwen

Reference
Capitanio, F, et al, 2011, Subduction dynamics and the origin of Andean orogeny and the Bolivian orocline. Nature.

@jmansour
Copy link
Contributor

Hi Qingwen. We've recently added a github repo for Underworld1:

https://github.com/underworldcode/underworld1

I've added your issue there:

underworldcode/underworld1#1

@QwZhang
Copy link
Author

QwZhang commented Sep 29, 2016

Okey, thank you very much for your reply.
Qw

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants