From 8233bbd9e3b6c719002fd37e179431806a149a0c Mon Sep 17 00:00:00 2001 From: Jaimi Date: Sat, 8 Jun 2024 21:25:52 -0500 Subject: [PATCH 1/5] Female Hair Material fixes --- .../Assets/UMA/Content/Hair/HairMat.mat | 11 +- .../Assets/UMA/Content/Hair/HairMatBiRP.mat | 397 ++++++++++++++++++ .../UMA/Content/Hair/HairMatBiRP.mat.meta | 8 + .../UMA/Content/Hair/NewHairMaterial.asset | 12 +- 4 files changed, 419 insertions(+), 9 deletions(-) create mode 100644 UMAProject/Assets/UMA/Content/Hair/HairMatBiRP.mat create mode 100644 UMAProject/Assets/UMA/Content/Hair/HairMatBiRP.mat.meta diff --git a/UMAProject/Assets/UMA/Content/Hair/HairMat.mat b/UMAProject/Assets/UMA/Content/Hair/HairMat.mat index db90960f5..c0b0b7a58 100644 --- a/UMAProject/Assets/UMA/Content/Hair/HairMat.mat +++ b/UMAProject/Assets/UMA/Content/Hair/HairMat.mat @@ -8,16 +8,14 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: HairMat - m_Shader: {fileID: 4800000, guid: 56d67a32ad64ca74aab4edff17eaecb6, type: 3} - 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_SSSCol: {r: 1, g: 1, b: 1, a: 1} + - _Spec: {r: 1, g: 1, b: 1, a: 1} + - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + - _SubsurfaceColor: {r: 1, g: 1, b: 1, a: 1} + - _Tint: {r: 1, g: 1, b: 1, a: 1} + - _Tint0_0: {r: 1, g: 1, b: 1, a: 1} + - _Tint0_1: {r: 1, g: 1, b: 1, a: 1} + - _Tint0_2: {r: 1, g: 1, b: 1, a: 1} + - _Tint1_0: {r: 1, g: 1, b: 1, a: 1} + - _Tint1_1: {r: 1, g: 1, b: 1, a: 1} + - _Tint1_2: {r: 1, g: 1, b: 1, a: 1} + - _Tint2_0: {r: 1, g: 1, b: 1, a: 1} + - _Tint2_1: {r: 1, g: 1, b: 1, a: 1} + - _Tint2_2: {r: 1, g: 1, b: 1, a: 1} + - _Tint3_0: {r: 1, g: 1, b: 1, a: 1} + - _Tint3_1: {r: 1, g: 1, b: 1, a: 1} + - _Tint3_2: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/UMAProject/Assets/UMA/Content/Hair/HairMatBiRP.mat.meta b/UMAProject/Assets/UMA/Content/Hair/HairMatBiRP.mat.meta new file mode 100644 index 000000000..824807eb1 --- /dev/null +++ b/UMAProject/Assets/UMA/Content/Hair/HairMatBiRP.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 98018701a2bb74d4ab1bd3d1a2e7d74d +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/UMAProject/Assets/UMA/Content/Hair/NewHairMaterial.asset b/UMAProject/Assets/UMA/Content/Hair/NewHairMaterial.asset index 9f4c7dc7a..dfda96528 100644 --- a/UMAProject/Assets/UMA/Content/Hair/NewHairMaterial.asset +++ b/UMAProject/Assets/UMA/Content/Hair/NewHairMaterial.asset @@ -13,14 +13,22 @@ MonoBehaviour: m_Name: NewHairMaterial m_EditorClassIdentifier: translateSRP: 0 + AutoSetSRPMaterials: 1 _material: {fileID: 2100000, guid: ae26229ac700db548bbdc6973cb29d39, type: 2} _secondPass: {fileID: 0} srpMaterials: - SRP: 2 - material: {fileID: 2100000, guid: ae26229ac700db548bbdc6973cb29d39, type: 2} - secondPass: {fileID: 2100000, guid: dd53ba3e96096e046bdd75a512a41f42, type: 2} + material: {fileID: 2100000, guid: 9cbdf960da83ce848b6fa53141ca2fe7, type: 2} + secondPass: {fileID: 2100000, guid: 8146edb8bb821c34f956f820090a2adb, type: 2} alternateKeywords: - _BaseMap + - _BumpMap + - SRP: 3 + material: {fileID: 2100000, guid: 9cbdf960da83ce848b6fa53141ca2fe7, type: 2} + secondPass: {fileID: 2100000, guid: 8146edb8bb821c34f956f820090a2adb, type: 2} + alternateKeywords: + - _BaseMap + - _BumpMap materialType: 4 channels: [] MipMapBias: 0 From 48f78ea5f64ff73e4facc6b227e1e98fbfc9ad6e Mon Sep 17 00:00:00 2001 From: Jaimi Date: Sun, 9 Jun 2024 17:31:43 -0500 Subject: [PATCH 2/5] Fixed elven recipes. Fixed blendshapes ignoring additional blendshape slots. Fixed addressable build. Added sort/delete options to Wardrobe List in inspector. --- .../BonePoses/HumanMaleToBoyPose.asset | 32 ++++++++--- .../Elf/Elf Female Base Race Recipe.asset | 9 ++-- ...UMA_Human_Female_Head_ElvenEars_Slot.asset | Bin 43744 -> 44524 bytes .../UMA_Human_Female_Head_Eyes_Slot.asset | Bin 39864 -> 40640 bytes .../UMA_Human_Female_Head_Head_Slot.asset | Bin 74212 -> 74988 bytes .../UMA_Human_Female_Head_Mouth_Slot.asset | Bin 33904 -> 34680 bytes .../UMA_Human_Female_Head_Nose_Slot.asset | Bin 33156 -> 33932 bytes .../BaseRecipes/HumanBoy Base Recipe.asset | 11 ++-- .../WardrobeRecipes/MaleSmoothSkin.asset | 19 ++++--- .../UMA_Human_Male_Head_ElvenEars_Slot.asset | Bin 43548 -> 44328 bytes .../UMA_Human_Male_Head_Eyes_Slot.asset | Bin 41080 -> 41856 bytes .../UMA_Human_Male_Head_Head_Slot.asset | Bin 75388 -> 76164 bytes .../UMA_Human_Male_Head_Mouth_Slot.asset | Bin 34640 -> 35416 bytes .../UMA_Human_Male_Head_Nose_Slot.asset | Bin 32764 -> 33540 bytes .../Slots/Body/UMA_Human_Male_Eyes_Slot.asset | Bin 40548 -> 41308 bytes .../HumanShared/Overlays/Face/ElvenEars.asset | Bin 4304 -> 4356 bytes .../Face/ElvenEars_Albedo - Body 1.psd | Bin 408408 -> 534461 bytes .../WardrobeRecipeListPropertyDrawer.cs | 46 ++++++++++++++-- .../Scripts/DynamicCharacterAvatar.cs | 1 - .../UMA/Core/Scripts/UMAAssetIndexer.cs | 3 +- .../UMA/Scripts/SkinnedMeshCombiner.cs | 50 ++++++++++++------ .../StandardAssets/UMA/Scripts/UMAData.cs | 2 +- .../Scripts/transformdeepchildextension.cs | 45 ++++++++-------- 23 files changed, 150 insertions(+), 68 deletions(-) diff --git a/UMAProject/Assets/UMA/Content/Core/HumanFemale/DNA/HumanGirl/BonePoses/HumanMaleToBoyPose.asset b/UMAProject/Assets/UMA/Content/Core/HumanFemale/DNA/HumanGirl/BonePoses/HumanMaleToBoyPose.asset index 6b611f4f6..4b420b65a 100644 --- a/UMAProject/Assets/UMA/Content/Core/HumanFemale/DNA/HumanGirl/BonePoses/HumanMaleToBoyPose.asset +++ b/UMAProject/Assets/UMA/Content/Core/HumanFemale/DNA/HumanGirl/BonePoses/HumanMaleToBoyPose.asset @@ -29,12 +29,12 @@ MonoBehaviour: hash: -1984349568 position: {x: 0, y: 0.000000010688455, z: -0.0000000015730528} rotation: {x: -0.009562276, y: -0.002849184, z: -0.027160905, w: 0.9995812} - scale: {x: 0.88627464, y: 0.8862746, z: 0.8862747} + scale: {x: 1, y: 0.8862746, z: 0.8862747} category: - bone: RightFoot hash: -1693174228 position: {x: 0.000000059604645, y: 0.000000004184365, z: -0.0000000113767165} - rotation: {x: -0.020821743, y: -0.010970795, z: 0.029780041, w: 0.9992794} + rotation: {x: 0.01995789, y: 0.012473465, z: 0.043844704, w: -0.99876106} scale: {x: 1.1686273, y: 1.1686276, z: 1.1686276} category: - bone: LowerBackBelly @@ -83,7 +83,7 @@ MonoBehaviour: hash: 130111906 position: {x: 0.000000044703484, y: 0.0000000028979859, z: 0.000000009268909} rotation: {x: 0.000133705, y: -0.00069823733, z: 0.000690623, w: 0.9999996} - scale: {x: 1.15, y: 1.4, z: 1.4} + scale: {x: 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zXvV~>TVkBv@Jo4c{-xvu=1f#!R)ypwOGx>x^~`^gN#$)d_bi_0*y?O9{OW&;42pvM z1n~sE-~8xIM}PM#+0-)Knj#b~hXpgUXMCrM7Qq&AF|A sortedList = new List(); + for (int i = 0; i < thisRecipesProp.arraySize; i++) + { + sortedList.Add(thisDCA.preloadWardrobeRecipes.recipes[i]); + } + + sortedList.Sort((x, y) => x._recipe.wardrobeSlot.CompareTo(y._recipe.wardrobeSlot)); + thisDCA.preloadWardrobeRecipes.recipes = sortedList; + changed = true; + thisRecipesProp.serializedObject.Update(); + } + + private void RemoveDisabled(SerializedProperty thisRecipesProp) + { + // For each recipe in the list, if it is disabled, remove it. + for (int i = thisRecipesProp.arraySize - 1; i >= 0; i--) + { + SerializedProperty thisElement = thisRecipesProp.GetArrayElementAtIndex(i); + if (!thisElement.FindPropertyRelative("_enabledInDefaultWardrobe").boolValue) + { + thisRecipesProp.DeleteArrayElementAtIndex(i); + changed = true; + } + } + } + /// /// with wardobeRecipes, DynamicCharacterSystem does not have a list of refrenced recipes like the other libraries /// so the only way to get them is from DynamicAssetLoader (which is how DCS gets them) @@ -568,9 +608,9 @@ public override void OnGUI(Rect position, SerializedProperty property, GUIConten /// /// /// - /// + /// - private UMARecipeBase FindMissingRecipe(string recipeName) + private UMARecipeBase FindMissingRecipe(string recipeName) { UMARecipeBase foundRecipe = null; //the following will find things like femaleHair1 if 'maleHair1' is the recipe name diff --git a/UMAProject/Assets/UMA/Core/Extensions/DynamicCharacterSystem/Scripts/DynamicCharacterAvatar.cs b/UMAProject/Assets/UMA/Core/Extensions/DynamicCharacterSystem/Scripts/DynamicCharacterAvatar.cs index b49cb56db..184927d30 100644 --- a/UMAProject/Assets/UMA/Core/Extensions/DynamicCharacterSystem/Scripts/DynamicCharacterAvatar.cs +++ b/UMAProject/Assets/UMA/Core/Extensions/DynamicCharacterSystem/Scripts/DynamicCharacterAvatar.cs @@ -5624,7 +5624,6 @@ public void SetRaceData() } if (string.IsNullOrEmpty(name)) { - Debug.Log("Got a null race..."); return; } _theRaceData = thisContext.GetRace(name); diff --git a/UMAProject/Assets/UMA/Core/Scripts/UMAAssetIndexer.cs b/UMAProject/Assets/UMA/Core/Scripts/UMAAssetIndexer.cs index a83723317..00911ec3a 100644 --- a/UMAProject/Assets/UMA/Core/Scripts/UMAAssetIndexer.cs +++ b/UMAProject/Assets/UMA/Core/Scripts/UMAAssetIndexer.cs @@ -21,9 +21,10 @@ using UnityEditor; using UnityEditor.Animations; using UnityEditor.SceneManagement; +#endif + using UnityEngine.SceneManagement; using System.Text; -#endif namespace UMA diff --git a/UMAProject/Assets/UMA/Core/StandardAssets/UMA/Scripts/SkinnedMeshCombiner.cs b/UMAProject/Assets/UMA/Core/StandardAssets/UMA/Scripts/SkinnedMeshCombiner.cs index c7541b50d..27b9bed81 100644 --- a/UMAProject/Assets/UMA/Core/StandardAssets/UMA/Scripts/SkinnedMeshCombiner.cs +++ b/UMAProject/Assets/UMA/Core/StandardAssets/UMA/Scripts/SkinnedMeshCombiner.cs @@ -226,6 +226,7 @@ public static void CombineMeshes(UMAMeshData target, CombineInstance[] sources, bonesList.Clear(); } + Debug.Log("Processing " + sources.Length + " sources"); for (int k = 0; k < sources.Length; k++) { CombineInstance source = sources[k]; @@ -322,23 +323,31 @@ public static void CombineMeshes(UMAMeshData target, CombineInstance[] sources, } } - + Debug.Log("Processing blendshape " + source.meshData.SlotName + " has_blendshaps = "+has_blendShapes); if (has_blendShapes) { - if (source.meshData.blendShapes != null && source.meshData.blendShapes.Length > 0) + //if (source.meshData.blendShapes != null && source.meshData.blendShapes.Length > 0) { - int sourceBlendShapeLength = source.meshData.blendShapes.Length; + List sourceShapes = GetBlendshapeSources(source.meshData, recipe); + int sourceBlendShapeLength = sourceShapes.Count; for (int shapeIndex = 0; shapeIndex < sourceBlendShapeLength; shapeIndex++) { - string shapeName = source.meshData.blendShapes[shapeIndex].shapeName; + UMABlendShape ubs = sourceShapes[shapeIndex]; + string shapeName = ubs.shapeName; + Debug.Log("Processing blendshape " + shapeName + " on " + source.meshData.SlotName); //If we aren't loading all blendshapes and we don't find the blendshape name in the list of explicit blendshapes to combine, then skip to the next one. if (blendShapeSettings.ignoreBlendShapes && !blendShapeSettings.blendShapes.ContainsKey(shapeName)) + { + Debug.Log("Skipping blendshape " + shapeName + " on " + source.meshData.SlotName); continue; + } #region BlendShape Baking - if (BakeBlendShape(blendShapeSettings.blendShapes, source.meshData.blendShapes[shapeIndex], ref vertexIndex, vertices, normals, tangents, has_normals, has_tangents)) + if (BakeBlendShape(blendShapeSettings.blendShapes, ubs, ref vertexIndex, vertices, normals, tangents, has_normals, has_tangents)) + { continue; //If we baked this blendshape, then continue to the next one and skip adding the regular blendshape. + } #endregion //If our dictionary contains the shape name, which it should @@ -347,26 +356,31 @@ public static void CombineMeshes(UMAMeshData target, CombineInstance[] sources, UMABlendShape[] sourceBlendShapes = source.meshData.blendShapes; int i = blendShapeNames[shapeName].index; - if (blendShapes[i].frames.Length != sourceBlendShapes[shapeIndex].frames.Length) + if (blendShapes[i].frames.Length != ubs.frames.Length) { - if (Debug.isDebugBuild) + //if (Debug.isDebugBuild) + //{ Debug.LogError("SkinnedMeshCombiner: mesh blendShape frame counts don't match!"); + //} + break; } - for (int frameIndex = 0; frameIndex < sourceBlendShapes[shapeIndex].frames.Length; frameIndex++) + for (int frameIndex = 0; frameIndex < ubs.frames.Length; frameIndex++) { - Array.Copy(sourceBlendShapes[shapeIndex].frames[frameIndex].deltaVertices, 0, blendShapes[i].frames[frameIndex].deltaVertices, vertexIndex, sourceVertexCount); + Array.Copy(ubs.frames[frameIndex].deltaVertices, 0, blendShapes[i].frames[frameIndex].deltaVertices, vertexIndex, sourceVertexCount); - Vector3[] sourceDeltaNormals = sourceBlendShapes[shapeIndex].frames[frameIndex].deltaNormals; - Vector3[] sourceDeltaTangents = sourceBlendShapes[shapeIndex].frames[frameIndex].deltaTangents; + Vector3[] sourceDeltaNormals = ubs.frames[frameIndex].deltaNormals; + Vector3[] sourceDeltaTangents = ubs.frames[frameIndex].deltaTangents; if (blendShapeSettings.loadNormals) { //if out dictionary says at least one source has normals or tangents and the current source has normals or tangents then copy them. if (blendShapeNames[shapeName].hasNormals && sourceDeltaNormals.Length > 0) - Array.Copy(sourceDeltaNormals, 0, blendShapes[i].frames[frameIndex].deltaNormals, vertexIndex, sourceVertexCount); - } + { + Array.Copy(sourceDeltaNormals, 0, blendShapes[i].frames[frameIndex].deltaNormals, vertexIndex, sourceVertexCount); + } + } else { blendShapes[i].frames[frameIndex].deltaNormals = new Vector3[0]; @@ -375,8 +389,10 @@ public static void CombineMeshes(UMAMeshData target, CombineInstance[] sources, if (blendShapeSettings.loadTangents) { if (blendShapeNames[shapeName].hasTangents && sourceDeltaTangents.Length > 0) - Array.Copy(sourceDeltaTangents, 0, blendShapes[i].frames[frameIndex].deltaTangents, vertexIndex, sourceVertexCount); - } + { + Array.Copy(sourceDeltaTangents, 0, blendShapes[i].frames[frameIndex].deltaTangents, vertexIndex, sourceVertexCount); + } + } else { blendShapes[i].frames[frameIndex].deltaTangents = new Vector3[0]; @@ -385,8 +401,10 @@ public static void CombineMeshes(UMAMeshData target, CombineInstance[] sources, } else { - if (Debug.isDebugBuild) + //if (Debug.isDebugBuild) + // { Debug.LogError("BlendShape " + shapeName + " not found in dictionary!"); + //} } } } diff --git a/UMAProject/Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs b/UMAProject/Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs index be2140fc4..dfc423fdd 100644 --- a/UMAProject/Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs +++ b/UMAProject/Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs @@ -149,7 +149,7 @@ public void RestoreSavedItems() if (newBone.gameObject.GetInstanceID() != usi.Object.gameObject.GetInstanceID()) { skeleton.ReplaceBone(usi); - DestroyImmediate(newBone); + DestroyImmediate(newBone.gameObject); } } if (parent != null) diff --git a/UMAProject/Assets/UMA/Examples/Physics Examples/Scripts/transformdeepchildextension.cs b/UMAProject/Assets/UMA/Examples/Physics Examples/Scripts/transformdeepchildextension.cs index 81f8408d3..02b3e855c 100644 --- a/UMAProject/Assets/UMA/Examples/Physics Examples/Scripts/transformdeepchildextension.cs +++ b/UMAProject/Assets/UMA/Examples/Physics Examples/Scripts/transformdeepchildextension.cs @@ -1,29 +1,32 @@ using UnityEngine; -public static class TransformDeepChildExtension - { - //Breadth-first search - public static Transform FindDeepChild(this Transform aParent, string aName) - { - if (aParent == null) +namespace UMA +{ + public static class TransformDeepChildExtension + { + //Breadth-first search + public static Transform FindDeepChild(this Transform aParent, string aName) { - return null; - } - - var result = aParent.Find(aName); - if (result != null) - { - return result; - } + if (aParent == null) + { + return null; + } - foreach (Transform child in aParent) - { - result = child.FindDeepChild(aName); - if (result != null) + var result = aParent.Find(aName); + if (result != null) { return result; } + + foreach (Transform child in aParent) + { + result = child.FindDeepChild(aName); + if (result != null) + { + return result; + } + } + return null; } - return null; - } - } \ No newline at end of file + } +} \ No newline at end of file From 082b0994de1d0647918bc43b47b99770dc8227a9 Mon Sep 17 00:00:00 2001 From: Jaimi Date: Sun, 9 Jun 2024 17:32:15 -0500 Subject: [PATCH 3/5] Update UMA DCS Demo - Simple Setup.unity --- .../UMA DCS Demo - Simple Setup.unity | 7286 ++++++++--------- 1 file changed, 3531 insertions(+), 3755 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UVArea: serializedVersion: 2 x: 0 y: 0 - width: 1 + width: 0.5 height: 0.5 tempHidden: 0 isDisabled: 0 @@ -22411,8 +22137,7 @@ MonoBehaviour: rendererAsset: {fileID: 0} - asset: {fileID: 11400000, guid: fa24076dd31d7334bb7741205a3b439c, type: 2} overlayScale: 1 - tags: - - Hands + tags: [] Races: [] blendShapeTargetSlot: BlendshapeFoldout: 0 @@ -22431,12 +22156,12 @@ MonoBehaviour: swapTag: skinnedMeshRenderer: 0 submeshIndex: 1 - vertexOffset: 2352 + vertexOffset: 4447 UVArea: serializedVersion: 2 x: 0 y: 0 - width: 1 + width: 0.5 height: 0.5 tempHidden: 0 isDisabled: 0 @@ -22448,8 +22173,7 @@ MonoBehaviour: rendererAsset: {fileID: 0} - asset: {fileID: 11400000, guid: 37b3e7011ea87d7479417712563fbec8, type: 2} overlayScale: 1 - tags: - - Legs + tags: [] Races: [] blendShapeTargetSlot: BlendshapeFoldout: 0 @@ -22468,12 +22192,12 @@ MonoBehaviour: swapTag: skinnedMeshRenderer: 0 submeshIndex: 1 - vertexOffset: 3074 + vertexOffset: 5169 UVArea: serializedVersion: 2 x: 0 y: 0 - width: 1 + width: 0.5 height: 0.5 tempHidden: 0 isDisabled: 0 @@ -22483,12 +22207,9 @@ MonoBehaviour: Suppressed: 0 dontSerialize: 0 rendererAsset: {fileID: 0} - - asset: {fileID: 11400000, guid: bdd55e27c6850d64fb01592e11424e79, type: 2} + - asset: {fileID: 11400000, guid: b50f6d2798a571440add3c6a65a833a7, type: 2} overlayScale: 1 - tags: - - Head - - Face - - smooshtarget + tags: [] Races: [] blendShapeTargetSlot: BlendshapeFoldout: 0 @@ -22507,26 +22228,24 @@ MonoBehaviour: swapTag: skinnedMeshRenderer: 0 submeshIndex: 1 - vertexOffset: 3582 + vertexOffset: 5677 UVArea: serializedVersion: 2 x: 0 y: 0.5 - width: 1 + width: 0.5 height: 0.5 tempHidden: 0 isDisabled: 0 UVSet: 0 - altMaterial: {fileID: 11400000, guid: 9baec5f7e5dc828408f9350562791968, type: 2} + altMaterial: {fileID: 0} BlendshapeSlotNames: [] Suppressed: 0 dontSerialize: 0 rendererAsset: {fileID: 0} - - asset: {fileID: 11400000, guid: 5d95a711691eb7c499b2676fdfeb6be2, type: 2} + - asset: {fileID: 11400000, guid: 79a651e12128b644b87154ac802583be, type: 2} overlayScale: 1 - tags: - - EyeLash - - Head + tags: [] Races: [] blendShapeTargetSlot: BlendshapeFoldout: 0 @@ -22544,14 +22263,14 @@ MonoBehaviour: isSwapSlot: 0 swapTag: skinnedMeshRenderer: 0 - submeshIndex: 2 - vertexOffset: 6812 + submeshIndex: 1 + vertexOffset: 5776 UVArea: serializedVersion: 2 - x: 0.5 - y: 0 - width: 0.25 - height: 1 + x: 0 + y: 0.5 + width: 0.5 + height: 0.5 tempHidden: 0 isDisabled: 0 UVSet: 0 @@ -22560,10 +22279,9 @@ MonoBehaviour: Suppressed: 0 dontSerialize: 0 rendererAsset: {fileID: 0} - - asset: {fileID: 11400000, guid: 8b232fbd9c99b3149bc6c4f6cb7afb7d, type: 2} + - asset: {fileID: 11400000, guid: ec65688ddc5ea174393cf54b001486ab, type: 2} overlayScale: 1 - tags: - - Eyebrows + tags: [] Races: [] blendShapeTargetSlot: BlendshapeFoldout: 0 @@ -22581,14 +22299,86 @@ MonoBehaviour: isSwapSlot: 0 swapTag: skinnedMeshRenderer: 0 - submeshIndex: 2 - vertexOffset: 6782 + submeshIndex: 1 + vertexOffset: 5944 UVArea: serializedVersion: 2 x: 0 - y: 0 + y: 0.5 width: 0.5 - height: 1 + height: 0.5 + tempHidden: 0 + isDisabled: 0 + UVSet: 0 + altMaterial: {fileID: 0} + BlendshapeSlotNames: [] + Suppressed: 0 + dontSerialize: 0 + rendererAsset: {fileID: 0} + - asset: {fileID: 11400000, guid: 1230573bff5087944ad7f54ac9cb9e50, type: 2} + overlayScale: 1 + tags: [] + Races: [] + blendShapeTargetSlot: + BlendshapeFoldout: 0 + ClipPlaneFoldout: 0 + isDeleted: 0 + expandAlongNormal: 0 + overSmoosh: 0 + smooshDistance: 0 + smooshInvertX: 0 + smooshInvertY: 0 + smooshInvertZ: 0 + smooshInvertDist: 0 + smooshTargetTag: + smooshableTag: + isSwapSlot: 0 + swapTag: + skinnedMeshRenderer: 0 + submeshIndex: 1 + vertexOffset: 6053 + UVArea: + serializedVersion: 2 + x: 0 + y: 0.5 + width: 0.5 + height: 0.5 + tempHidden: 0 + isDisabled: 0 + UVSet: 0 + altMaterial: {fileID: 0} + BlendshapeSlotNames: [] + Suppressed: 0 + dontSerialize: 0 + rendererAsset: {fileID: 0} + - asset: {fileID: 11400000, guid: 1aecfca7f741eb948a8e5973ce0c0fac, type: 2} + overlayScale: 1 + tags: [] + Races: [] + blendShapeTargetSlot: + BlendshapeFoldout: 0 + ClipPlaneFoldout: 0 + isDeleted: 0 + expandAlongNormal: 0 + overSmoosh: 0 + smooshDistance: 0 + smooshInvertX: 0 + smooshInvertY: 0 + smooshInvertZ: 0 + smooshInvertDist: 0 + smooshTargetTag: + smooshableTag: + isSwapSlot: 0 + swapTag: + skinnedMeshRenderer: 0 + submeshIndex: 1 + vertexOffset: 6475 + UVArea: + serializedVersion: 2 + x: 0.5 + y: 0 + width: 0.03125 + height: 0.0625 tempHidden: 0 isDisabled: 0 UVSet: 0 @@ -22618,8 +22408,8 @@ MonoBehaviour: isSwapSlot: 0 swapTag: skinnedMeshRenderer: 0 - submeshIndex: 3 - vertexOffset: 6892 + submeshIndex: 2 + vertexOffset: 6703 UVArea: serializedVersion: 2 x: 0 @@ -22634,7 +22424,7 @@ MonoBehaviour: Suppressed: 0 dontSerialize: 0 rendererAsset: {fileID: 0} - - asset: {fileID: 11400000, guid: f552f5dd25919084fa1077b6df706c9d, type: 2} + - asset: {fileID: 11400000, guid: 2be54f8bb776cf440b3f9cc8d1fa9b31, type: 2} overlayScale: 1 tags: [] Races: [] @@ -22661,7 +22451,43 @@ MonoBehaviour: x: 0 y: 0 width: 1 - height: 0.5 + height: 0.25 + tempHidden: 0 + isDisabled: 0 + UVSet: 0 + altMaterial: {fileID: 0} + BlendshapeSlotNames: [] + Suppressed: 0 + dontSerialize: 0 + rendererAsset: {fileID: 0} + - asset: {fileID: 11400000, guid: f552f5dd25919084fa1077b6df706c9d, type: 2} + overlayScale: 1 + tags: [] + Races: [] + blendShapeTargetSlot: + BlendshapeFoldout: 0 + ClipPlaneFoldout: 0 + isDeleted: 0 + expandAlongNormal: 0 + overSmoosh: 0 + smooshDistance: 0 + smooshInvertX: 0 + smooshInvertY: 0 + smooshInvertZ: 0 + smooshInvertDist: 0 + smooshTargetTag: + smooshableTag: + isSwapSlot: 0 + swapTag: + skinnedMeshRenderer: 0 + submeshIndex: 0 + vertexOffset: 2095 + UVArea: + serializedVersion: 2 + x: 0 + y: 0.25 + width: 1 + height: 0.25 tempHidden: 0 isDisabled: 0 UVSet: 0 @@ -22673,7 +22499,7 @@ MonoBehaviour: sharedColors: - name: Skin channelMask: - - {r: 1, g: 0.90348154, b: 0.9025157, a: 1} + - {r: 1, g: 1, b: 1, a: 1} - {r: 1, g: 1, b: 1, a: 1} - {r: 1, g: 1, b: 1, a: 1} - {r: 1, g: 1, b: 1, a: 1} @@ -22685,62 +22511,12 @@ MonoBehaviour: - {r: 0, g: 0, b: 0, a: 0} - {r: 0, g: 0, b: 0, a: 0} PropertyBlock: - alwaysUpdate: 0 + alwaysUpdate: 1 alwaysUpdateParms: 1 serializedProperties: - - p11: - name: - Value: 0 - p10: - name: _SSSCol - Value: {r: 0.99215686, g: 0.08235294, b: 0.08235294, a: 0} - p9: - name: - Value: {x: 0, y: 0, z: 0, w: 0} - p8: - name: - Value: [] - p7: - name: - Value: {fileID: 0} - p6: - name: - Value: [] - p5: - name: - Value: 0 - p4: - name: - Value: - e00: 0 - e01: 0 - e02: 0 - e03: 0 - e10: 0 - e11: 0 - e12: 0 - e13: 0 - e20: 0 - e21: 0 - e22: 0 - e23: 0 - e30: 0 - e31: 0 - e32: 0 - e33: 0 - p3: - name: - Value: [] - p2: - name: - p1: - name: - offset: 0 - size: 0 - propertType: UMAColorProperty - p11: name: _BumpScale - Value: 0.5 + Value: 0.05 p10: name: Value: {r: 0, g: 0, b: 0, a: 0} @@ -22790,7 +22566,7 @@ MonoBehaviour: propertType: UMAFloatProperty foldout: 0 showAdvanced: 0 - isBaseColor: 1 + isBaseColor: 0 displayColor: {r: 1, g: 1, b: 1, a: 1} - name: Hair channelMask: @@ -22879,9 +22655,9 @@ MonoBehaviour: displayColor: {r: 1, g: 1, b: 1, a: 1} animator: {fileID: 0} KeepAvatar: 0 - characterHeight: 2 - characterRadius: 0.25 - characterMass: 50 + characterHeight: 1.3664421 + characterRadius: 0.191426 + characterMass: 44.644894 --- !u!95 &4983528355912461235 Animator: serializedVersion: 5 From 4f414527e9abef1ce8fd681bebffb47c02d3c927 Mon Sep 17 00:00:00 2001 From: Jaimi Date: Sun, 9 Jun 2024 17:32:30 -0500 Subject: [PATCH 4/5] Update HumanMale Base Recipe.asset --- .../Recipes/BaseRecipes/HumanMale Base Recipe.asset | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/UMAProject/Assets/UMA/Content/Core/HumanMale/Recipes/BaseRecipes/HumanMale Base Recipe.asset b/UMAProject/Assets/UMA/Content/Core/HumanMale/Recipes/BaseRecipes/HumanMale Base Recipe.asset index b3b62e22e..888b36b47 100644 --- a/UMAProject/Assets/UMA/Content/Core/HumanMale/Recipes/BaseRecipes/HumanMale Base Recipe.asset +++ b/UMAProject/Assets/UMA/Content/Core/HumanMale/Recipes/BaseRecipes/HumanMale Base Recipe.asset @@ -30,10 +30,10 @@ MonoBehaviour: disabled: 0 recipeString: '{"version":3,"packedSlotDataList":[],"slotsV2":[],"slotsV3":[{"id":"MaleEyes","scale":100,"copyIdx":-1,"overlays":[{"id":"Eye Overlay","colorIdx":3,"rect":[0.0,0.0,0.0,0.0],"isTransformed":false,"scale":{"x":0.0,"y":0.0,"z":0.0},"rotation":0.0,"blendModes":[0,0,0],"Tags":[],"tiling":[false,false,false],"uvOverride":0},{"id":"Default - Eye 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