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find_offside.asv
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find_offside.asv
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clear all
close all
clc
%% Reading the Video
file_name = 'fifa';
obj = VideoReader("input/" + file_name + ".mp4");
v = VideoWriter("outputs/" + file_name + "_out2","MPEG-4");
open(v);
skip_until = 40;
%% Detecting the Offside Line
for frame_index = 1 : 140 %fill in the appropriate number
% exit if no more frames in video
if (~hasFrame(obj))
break
end
% disp(frame_index)
% if not first frame, then store previous frame in prev_img
if (frame_index > skip_until)
prev_img = img;
end
img = readFrame(obj);
imwrite(255 - img, 'before_inv.jpg');
% skip a few frames
if (frame_index < skip_until)
continue
end
% calculate vanishing point.
% user input required here, please mark the lines in the GUI.
if (frame_index == skip_until)
% imshow(img)
% [x, y] = getpts;
% points = [x, y];
% close all
% for testing
% file: fifa
points = [222,130;4.00000000000001,342;330,134;4.00000000000001,548;444,130;136,718;560,132;438,720;682,130;740,720;796,130;1008,718;914,130;1280,672;1036,130;1280,390;1158,130;1278,228];
% file: fifa3
% points = [110.000000000000,23.9999999999999;1.99999999999983,212;188.000000000000,27.9999999999999;23.9999999999998,448.000000000000;264.000000000000,27.9999999999999;154.000000000000,450.000000000000;348,23.9999999999999;314.000000000000,448.000000000000;424.000000000000,23.9999999999999;456,448.000000000000;508,23.9999999999999;616.000000000000,448.000000000000;590.000000000000,21.9999999999999;768.000000000000,448.000000000000;672.000000000000,19.9999999999999;798.000000000000,260];
num_of_points = size(points, 1);
num_of_lines = num_of_points / 2;
m = zeros(num_of_lines, 1);
c = zeros(num_of_lines, 1);
k = 1;
vp = zeros(2, 1);
thetas = zeros(num_of_lines, 1);
for j = 1:2:num_of_points
m(k) = (points(j + 1, 2) - points(j, 2)) / (points(j + 1, 1) - points(j, 1));
c(k) = -points(j, 1) * m(k) + points(j, 2);
thetas(k) = rad2deg(atan((points(j + 1, 1) - points(j, 1)) / (points(j + 1, 2) - points(j, 2))));
k = k + 1;
% plot([points(j, 1) points(j + 1, 1)],[points(j, 2) points(j + 1, 2)],'Color','g','LineWidth', 2)
end
% point = [116,128;4.00000000000001,214];
% theta = rad2deg(atan((point(2, 1) - point(1, 1)) / (point(2, 2) - point(1, 2))));
for p = 1:num_of_lines
for q = (p + 1):num_of_lines
A = [-m(p), 1; -m(q), 1];
b = [c(p); c(q)];
vp = vp + A \ b;
end
end
vp = int16(vp / (num_of_lines * (num_of_lines - 1) / 2));
disp(vp)
continue
end
% track for 19/20 frames, only 1 in every 20 frames we do the
% actual detection. the rest 19 frames are tracked using KLT algorithm.
% Note here that for the first time, detection runs and creates variable
% S which contains all the bounding boxes and Team_Ids which contains
% corresponding teams.
if (frame_index > skip_until + 1 && mod(frame_index - skip_until, 10) ~= 0)
f = figure('visible', 'off');
imshow(img)
left_most = 9999;
for i = 1:size(S,1)
BB = S(i).BoundingBox;
if(( BB(1)+(BB(3)/2)<115 || BB(1)+(BB(3)/2)>130) && (BB(2)+(BB(4)/2)<990 || BB(2)+(BB(4)/2)>1010))
if(S(i).BoundingBox(1)<1)
S(i).BoundingBox(1) = 1;
BB(1) = S(i).BoundingBox(1);
end
if(S(i).BoundingBox(2)<1)
S(i).BoundingBox(2) = 1;
BB(2) = S(i).BoundingBox(2);
end
if(S(i).BoundingBox(1)+BB(3)>size(img,2))
S(i).BoundingBox(3) = size(img,2)-S(i).BoundingBox(1);
BB(3) = S(i).BoundingBox(3);
end
if(S(i).BoundingBox(2)+BB(4)>size(img,1))
S(i).BoundingBox(4) = size(img,1)-S(i).BoundingBox(2);
BB(4) = S(i).BoundingBox(4);
end
points = detectMinEigenFeatures(rgb2gray(prev_img),'ROI',S(i).BoundingBox);
if(size(points,1) ==0)
disp('ERROR in points here')
continue
end
pointImage = insertMarker(prev_img,points.Location,'+','Color','white');
tracker = vision.PointTracker('MaxBidirectionalError',1);
initialize(tracker,points.Location,prev_img);
frame = img;
[points, validity] = step(tracker,frame);
mean_x = mean(points(:,1));
mean_y = mean(points(:,2));
S(i).BoundingBox(1) = floor(mean_x - BB(3)/2);
S(i).BoundingBox(2) = floor(mean_y - BB(4)/2);
S(i).BoundingBox(3) = BB(3);
S(i).BoundingBox(4) = BB(4);
img1 = insertMarker(frame,points(validity, :),'+');
hold on;
rectangle('Position',[S(i).BoundingBox(1),S(i).BoundingBox(2),S(i).BoundingBox(3),S(i).BoundingBox(4)],...
'LineWidth',2,'EdgeColor','red')
if (Team_Ids(i) == 1)
text(BB(1) - 2, BB(2) - 2, 'D_T');
end
if (Team_Ids(i) == 2)
text(BB(1) - 2, BB(2) - 2, 'A_T');
end
%Calculating the last defender on the left side using
%vanishing point. Same can be done symmetrically to the
%right hand side as well.
x1 = floor(BB(1) + BB(3) / 2);
y1 = floor(BB(2) + BB(4));
slope = (double(vp(2)) - y1) / (double(vp(1)) - x1);
lx = (ly - vp(2)) / slope + vp(1);
if (lx < left_most && Team_Ids(i) == 1)
left_most = lx;
end
rectangle('Position',[BB(1), BB(2), BB(3), BB(4)],...
'LineWidth', 2, 'EdgeColor', 'red')
end
end
plot([left_most,vp(1)], [ly ,vp(2)], 'y', 'LineWidth', 1)
fig = getframe(gcf);
writeVideo(v, fig);
close(gcf);
continue;
end
%% Actual Detection starts (one every 20 frames).
% preprocessing the image to grayscale
img_valid = img;
BW_img = rgb2gray(img_valid);
Edge_img_orig = edge(BW_img, 'sobel');
%% Removing the TOP Boundary
Edge_img = Edge_img_orig;
start_angle = 89;
end_angle = 89.99;
theta_resolution = 0.01;
% get lines using hough transform
[hou, theta, rho] = hough(Edge_img_orig(1:floor(size(Edge_img_orig, 1) / 2),:), 'Theta', start_angle:theta_resolution:end_angle);
peaks = houghpeaks(hou, 2, 'threshold', ceil(0.3 * max(hou(:))));
lines = houghlines(Edge_img_orig(1:floor(size(Edge_img_orig, 1) / 2),:), theta, rho,peaks, 'FillGap', 5, 'MinLength', 7);
% find top-most row by comparing y values
min_row = lines(1).point1(2);
xy_long = [lines(1).point1; lines(1).point2];
for k = 1:length(lines)
xy = [lines(k).point1; lines(k).point2];
row_index = lines(k).point1(2);
if (row_index < min_row)
min_row = row_index;
xy_long = xy;
end
end
% set all pixels above the line to black
img_valid(1:xy_long(:, 2), :, :) = 0;
BW_img(1:xy_long(:,2), :, :) = 0;
Edge_img(1:xy_long(:,2), :, :) = 0;
%% Determining the actual play area
% remove hud elements
hud = [647, 64, 37, 204 ; 647, 1014, 37, 204]; % hardcoded - replace as needed
img_valid(hud(1, 1):(hud(1, 1) + hud(1, 3)), hud(1, 2):(hud(1, 2) + hud(1, 4)), :) = 0;
img_valid(hud(2, 1):(hud(2, 1) + hud(2, 3)), hud(2, 2):(hud(2, 2) + hud(2, 4)), :) = 0;
[field, fieldSize, maskedRGBImage] = colorDetectionHSV(img_valid, 'green', 200);
img_valid = maskedRGBImage;
%% Determining the players and Team_Ids
% get players by color
[teamAttack, teamAttackSize, ~] = colorDetectionHSV(img_valid, 'blue', 5);
[teamDefense, teamDefenseSize, ~] = colorDetectionHSV(img_valid, 'red', 5);
% put all players/teamids in one list
S = [teamDefense; teamAttack];
Team_Ids = [ones(teamDefenseSize,1); 2 * ones(teamAttackSize, 1)];
%% Mark the bounding boxes
f = figure('visible','off');
figure();
imshow(img)
hold on;
left_most = 9999;
ly = size(img, 1);
for i = 1:size(S, 1)
BB = S(i).BoundingBox;
%Accounting for static UI elements with team logos which disrupt
%the detection. We know the locations of these static UI elements.
%In real life, this need not be done as we can work with the raw
%camera feed directly. Remove/change this portion to suit your needs.
% if(( BB(1)+(BB(3)/2)<115 || BB(1)+(BB(3)/2)>130) || (BB(2)+(BB(4)/2)<990 || BB(2)+(BB(4)/2)>1010))
% no need to account for them anymore because they are removed previously
% (called hud elements)
if (Team_Ids(i) == 1)
text(BB(1) - 2, BB(2) - 2, 'D');
BB(4) = 1.5 * BB(4);
S(i).BoundingBox(4) = BB(4);
end
if (Team_Ids(i) == 2)
text(BB(1) - 2, BB(2) - 2, 'A');
end
x1 = floor(BB(1) + BB(3) / 2);
y1 = floor(BB(2) + BB(4));
slope = (double(vp(2)) - y1) / (double(vp(1)) - x1);
lx = (ly - vp(2)) / slope + vp(1);
if (lx < left_most && Team_Ids(i) == 1)
left_most = lx;
end
rectangle('Position',[BB(1), BB(2), BB(3), BB(4)],...
'LineWidth', 2, 'EdgeColor', 'red')
% plot([x1, vp(1)], [y1, vp(2)], 'r', 'LineWidth', 1)
% plot([lx, vp(1)], [ly, vp(2)], 'c', 'LineWidth', 1)
end
% plot the offside line, this is currently done for the left most
% player, same can be repeated for the right most player as well.
plot([left_most, vp(1)], [ly, vp(2)], 'c', 'LineWidth', 1)
fig = getframe(gcf);
writeVideo(v,fig);
close(gcf);
end
close(v);