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d_oldversions.hpp
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#ifndef RAIC2018_D_OLDVERSIONS_HPP
#define RAIC2018_D_OLDVERSIONS_HPP
#include "MyStrat.hpp"
struct EmptyStrat : MyStratBase
{
virtual void compute(const Simulator &_sim) override
{
this->sim = _sim;
for (MyRobot &me : sim.robots)
{
if (me.side != Side::NEG)
continue;
me.action.jump_speed = 0;
me.action.target_velocity = P3(0);
me.action.use_nitro = false;
}
}
};
struct QuickStartGuy : MyStratBase
{
virtual void compute(const Simulator &sim) override;
};
namespace stratV24 {
struct RobotState
{
P3 foundTargetPos;
size_t targetT;
F speed, height;
Trajectory2d traj;
int nitroTicks;
P3 targetVel;
F trajScore;
F attackScore;
};
struct SideState
{
int defendId = -1;
int attackId = -1;
};
struct MyStrat : MyStratBase
{
std::map<int, RobotState> robotState;
SideState sideState[2];
int enEngageT;
void computeDefender();
void computeJump(MyRobot &me);
void updateRobotState();
void computePredictedBallPos();
F computePP(const P &pos, int myId, int T);
virtual void compute(const Simulator &sim) override;
//std::vector<Ball> predictedBallPos;
};
}
namespace stratV25 {
struct RobotState
{
P3 foundTargetPos;
size_t targetT;
F speed, height;
Trajectory2d traj;
int nitroTicks;
P3 targetVel;
F trajScore;
F attackScore;
int jumpT = -1;
};
struct SideState
{
int defendId = -1;
int attackId = -1;
};
struct MyStrat : MyStratBase
{
std::map<int, RobotState> robotState;
SideState sideState[2];
int enEngageT;
void computeDefender();
void computeJump(MyRobot &me);
void updateRobotState();
void computePredictedBallPos();
F computePP(const P &pos, int myId, int T);
virtual void compute(const Simulator &sim) override;
//std::vector<Ball> predictedBallPos;
};
}
namespace stratV26 {
struct RobotState
{
P3 foundTargetPos;
size_t targetT;
F speed, height;
Trajectory2d traj;
int nitroTicks;
P3 targetVel;
F trajScore;
F attackScore;
int jumpT = -1;
};
struct SideState
{
int defendId = -1;
int attackId = -1;
};
struct MyStrat : MyStratBase
{
std::map<int, RobotState> robotState;
SideState sideState[2];
int enEngageT;
void computeDefender();
void computeJump(MyRobot &me);
void updateRobotState();
void computePredictedBallPos();
F computePP(const P &pos, int myId, int T);
virtual void compute(const Simulator &sim) override;
//std::vector<Ball> predictedBallPos;
};
}
namespace stratV27 {
struct RobotState
{
P3 foundTargetPos;
size_t targetT;
F speed, height;
Trajectory2d traj;
int nitroTicks;
P3 targetVel;
F trajScore;
F attackScore;
int jumpT = -1;
};
struct SideState
{
int defendId = -1;
int attackId = -1;
};
struct MyStrat : MyStratBase
{
std::map<int, RobotState> robotState;
SideState sideState[2];
int enEngageT;
F currentBallScore = 0;
bool highDanger = false;
void computeDefender();
void computeJump(MyRobot &me);
void updateRobotState();
void computeHighDanger();
void computePredictedBallPos();
F computePP(const P &pos, int myId, int T);
virtual void compute(const Simulator &sim) override;
//std::vector<Ball> predictedBallPos;
};
}
namespace stratV28 {
struct RobotState
{
P3 foundTargetPos;
size_t targetT;
F speed, height;
Trajectory2d traj;
int nitroTicks;
P3 targetVel;
F trajScore;
F attackScore;
int jumpT = -1;
bool targetPointFound;
};
struct SideState
{
int defendId = -1;
int attackId = -1;
};
struct MyStrat : MyStratBase
{
std::map<int, RobotState> robotState;
SideState sideState[2];
int enEngageT;
F currentBallScore = 0;
bool highDanger = false;
void computeDefender();
void computeJump(MyRobot &me);
void updateRobotState();
void computeHighDanger();
void computePredictedBallPos();
F computePP(const P &pos, int myId, int T);
virtual void compute(const Simulator &sim) override;
//std::vector<Ball> predictedBallPos;
};
}
namespace stratV29 {
struct RobotState
{
P3 foundTargetPos;
size_t targetT;
F speed, height;
Trajectory2d traj;
int nitroTicks;
P3 targetVel;
F trajScore;
F attackScore;
int jumpT = -1;
bool targetPointFound;
};
struct SideState
{
int defendId = -1;
int attackId = -1;
};
struct MyStrat : MyStratBase
{
std::map<int, RobotState> robotState;
SideState sideState[2];
int enEngageT;
F currentBallScore = 0;
bool highDanger = false;
void computeDefender();
void computeJump(MyRobot &me);
void updateRobotState();
void computeHighDanger();
void computePredictedBallPos();
F computePP(const P &pos, int myId, int T);
virtual void compute(const Simulator &sim) override;
//std::vector<Ball> predictedBallPos;
};
}
#endif //RAIC2018_D_OLDVERSIONS_HPP