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__init__.py
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__init__.py
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bl_info = {
"name": "Ucup Export Helper",
"author": "Yusuf Umar, Przemysław Bągard",
"version": (0, 0, 0),
"blender": (4, 0, 0),
"location": "View 3D > Tool Shelf > Ucup Exporter",
"description": "Tool to help exporting things to Godot",
"wiki_url": "http://twitter.com/ucupumar",
"category": "Import-Export",
}
if "bpy" in locals():
import imp
imp.reload(common)
imp.reload(ue4)
imp.reload(godot)
imp.reload(actions)
imp.reload(hero_tpp)
else:
from . import common, ue4, godot, actions, hero_tpp
import bpy
def register():
ue4.register()
godot.register()
actions.register()
hero_tpp.register()
def unregister():
ue4.unregister()
godot.unregister()
actions.unregister()
hero_tpp.unregister()
if __name__ == "__main__":
register()
# TODO:
# Deals with double neck (V)
# Deals with single limb bone (V)
# Add humanoid metarig settings (X)
# - Number of limb bones
# - Number of neck bones
# - Fingers (thumb, other fingers, palms)
# - Breast
# - Extra hip bones
# - Face
# Add exception bone option (V)
# Detect non rigify rig (V)
# Deals with non rigify bone (V)
# Add export mesh exception (V)
# Support for old rigify
# Batch export skeletal mesh and actions
# Support for static mesh
# Make UE4 TPP action can be used using original unreal TPP rig