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gear_items.json
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gear_items.json
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[
{
"category": "Tech",
"subcategory": "Everyday",
"name": "Breather",
"complexity/gp": "Min/1",
"summary": "Converts CO2 into oxygen or provides 2 hours of air.",
"description": "<p>Ideal for Mars and exoplanets where you need air but not a full vacsuit, breathers consist of a face masks and a backpack or side pouch unit. It converts carbon dioxide into breathable oxygen indefinitely. For environments without convertible CO2 atmospheres (such as Titan), a small air tank provides 2 hours of breathable air.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "d561a36d-6754-438e-9d21-e2a14b5c0961"
},
{
"category": "Tech",
"subcategory": "Everyday",
"name": "Cold Suit",
"complexity/gp": "Min/1",
"summary": "Protects against -100 C.",
"description": "<p>This layered set of waterproof clothing is designed for indefinitely surviving in the cold environment of Mars and similar exoplanets. It protects against temperatures as low as -100 C. The suit is partially pressurized for low-atmospheric pressure areas.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "fa05e75b-83b0-4984-8e48-3f64e14884d4"
},
{
"category": "Tech",
"subcategory": "Everyday",
"name": "Ecto",
"complexity/gp": "Min/1",
"summary": "External version of mesh inserts, minus the internal medical sensors.",
"description": "<p>Ectos are mobile devices equivalent to mesh inserts, minus the internal medical sensors, used by bioconservatives or the implant-averse. They are flexible, dirt-resistant, and self-cleaning.</p><p>They are often worn as bracelets or other adornments, and may be stretched out to increase screen size. They are coupled with wireless-enabled glasses, contact lenses, earpieces, and haptic gloves for experiencing augmented reality. Using an ecto applies a -10 modifier to mesh actions.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "1f399993-7572-480d-9d21-7817908eeab7"
},
{
"category": "Tech",
"subcategory": "Everyday",
"name": "Grip Tape",
"complexity/gp": "Min/1",
"summary": "Sticky nanotape used to adhere gear to any surface.",
"description": "<p>Sticky nanotape can be used to adhere gear to an surface, which is then easily released by pulling in the right (perpendicular) direction.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "b255d3d7-598f-4060-80bb-d617008198d2"
},
{
"category": "Tech",
"subcategory": "Everyday",
"name": "Holographic Projector",
"complexity/gp": "Min/1",
"summary": "Projects 3D, HD, ultra-realistic images/video. +20 to Perceive as fake w/in 20 m.",
"description": "<p>This device can project high-definition, ultra-realistic three-dimensional images and movies. From a distance (20+ meters), such holograms are difficult to distinguish as fake, but up close they are easier to see for what they are (+20 Perceive Test modifier). Holograms do not appear in wavelengths other than visual light, and so are easily identified by anyone with enhanced vision.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "c3a1cd05-ec47-4304-b49b-d0919f12bfb1"
},
{
"category": "Tech",
"subcategory": "Everyday",
"name": "Micrograv Shoes",
"complexity/gp": "Min/1",
"summary": "Shoes w/ velcro or magnetics to walk in micrograv.",
"description": "<p>These shoes are equipped with velcro and/or a magnetic system, allowing the wearer to walk normally on appropriate surfaces in micrograv and zero-g environments, rather than floating or bouncing.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "0df32b90-ded8-42b0-bdee-17065e291514"
},
{
"category": "Tech",
"subcategory": "Everyday",
"name": "Nuclear Battery",
"complexity/gp": "Min/1",
"summary": "Power from radio-isotope decay for years.",
"description": "<p>These micro-sized batteries generate power from radio-isotope decay, storing it for use. They can produce power for years or even decades. They are often used to recharge standard batteries.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "cc5b7b21-ee12-4343-8961-28b710380dc7"
},
{
"category": "Tech",
"subcategory": "Everyday",
"name": "Portable Sensor",
"complexity/gp": "Mod/2",
"summary": "Portable/wearable sensor system of one type (lidar, radar, x-ray, etc.).",
"description": "<p>This is a small portable (possibly even wearable) sensor system. The type of sensor must be chosen (for example: infrared, lidar, radar, x-ray). Combined sensor systems are also available, at a cumulative cost. See Senses and Sensors ▶318, and Radio and Sensor Ranges ▶337.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "2bd54854-c12a-412d-8b19-563a4f73bfb5"
},
{
"category": "Tech",
"subcategory": "Everyday",
"name": "Smart Clothing",
"complexity/gp": "Min/1",
"summary": "Can change color, texture, and cut. +10 Infiltrate, +30 covered and stationary.",
"description": "<p>Made from smart materials, you can change the color/patterns of smart clothing immediately and the texture and cut in 1d6 minutes. When used for camouflage purposes, smart clothing applies a +10 modifier to Infiltrate Tests, +30 if you are completely covered (or using chameleon skin) and remain stationary. This camo does not apply against radar, x-ray, gamma-ray, or infrared heat sensors (including enhanced vision). You can also use smart clothing to stand out (+10 to +30 to Perceive you). Smart clothing keeps you comfortable in environments from -40 to 70 C.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "5894deef-90f4-41a2-a6bd-81b7cd6776be"
},
{
"category": "Tech",
"subcategory": "Everyday",
"name": "Solar Charger",
"complexity/gp": "Min/1",
"summary": "Portable unit unfolds into solar panels for (re)charging electronics/batteries.",
"description": "<p>This small portable unit unfolds into highly efficient solar panels, useful for collecting sunlight and charging electronics or recharging batteries. It is common in gatecrashing and asteroid mining ops, though power output relies on proximity to the sun/star.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "48ea6208-70f9-483d-b803-a937ee77fd21"
},
{
"category": "Tech",
"subcategory": "Everyday",
"name": "Specs",
"complexity/gp": "Mod/2",
"summary": "Glasses/goggles that provide enhanced vision. +10 Perceive.",
"description": "<p>Specs are vision-enhancing glasses or goggles. They provide all of the benefits of enhanced vision ▶318 and include a t-ray emitter ▶318. They provide a +10 bonus to Perceive Tests.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "1f9c3b36-4da9-4941-870b-9706abdd8173"
},
{
"category": "Tech",
"subcategory": "Everyday",
"name": "Standard Battery",
"complexity/gp": "Min/1",
"summary": "Rechargeable, good for hundreds of hours.",
"description": "<p>Batteries are micro-sized, high-density, ultra-capacity, rechargeable, room-temperature superconductors good for hundreds of hours of operation.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "8dabf86e-24d4-4a49-bbd3-e0b9cb9aeecb"
},
{
"category": "Tech",
"subcategory": "Everyday",
"name": "Tools (Kit)",
"complexity/gp": "Min/1",
"summary": "Portable, applies to specific skill.",
"description": "<p>Tools come in kits (small, portable), shops (can fit into a large vehicle), and facilities (huge, non-mobile). Each set of tools applies to a particular skill, such as Hardware: Electronics or Medicine: Paramedic.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "0c286cef-ef15-4016-8fd0-c1ced572822c"
},
{
"category": "Tech",
"subcategory": "Everyday",
"name": "Tools (Shop)",
"complexity/gp": "Mod/2",
"summary": "Fits into large vehicle, applies to specific skill.",
"description": "<p>Tools come in kits (small, portable), shops (can fit into a large vehicle), and facilities (huge, non-mobile). Each set of tools applies to a particular skill, such as Hardware: Electronics or Medicine: Paramedic.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "97aaed99-450e-4bad-a146-3d974b7c4010"
},
{
"category": "Tech",
"subcategory": "Everyday",
"name": "Tools (Facility)",
"complexity/gp": "Maj/3",
"summary": "Non-mobile, applies to specific skill.",
"description": "<p>Tools come in kits (small, portable), shops (can fit into a large vehicle), and facilities (huge, non-mobile). Each set of tools applies to a particular skill, such as Hardware: Electronics or Medicine: Paramedic.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "9526e9a1-e823-4c6d-90e9-709d44dce7ad"
},
{
"category": "Tech",
"subcategory": "Everyday",
"name": "Utilitool",
"complexity/gp": "Min/1",
"summary": "All-purpose smart-material tool.",
"description": "<p>In its basic form, a utilitool is the size and shape of a large fountain pen. Made from smart materials, it can transform into almost any tool in 1d6 minutes, from a wrench, knife, or powered screwdriver to a rotary grinder or pair of pliers.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "6e0efeb6-234a-4127-9514-fc93070a9643"
},
{
"category": "Tech",
"subcategory": "Everyday",
"name": "Viewers",
"complexity/gp": "Mod/2",
"summary": "Long-range version of specs. 50x magnification, directional microphone. +10 Perceive.",
"description": "<p>Viewers are a long-range version of specs, akin to advanced binoculars. They provide 50x magnification and incorporate a directional microphone that magnifies sound from the direction you are facing by a factor of 50. Viewers are not useful at short ranges.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "8a8a8012-2bf4-4f4e-b4ba-68644ecc685c"
},
{
"category": "Tech",
"subcategory": "Everyday",
"name": "Wireless Energy Transmitter",
"complexity/gp": "Min/1",
"summary": "Charges devices within 20 m.",
"description": "<p>When plugged into an energy source, this transmitter will transfer power to devices within 20 meters via near-field resonant inductive coupling. These are common in habitat areas, both public and private.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "7c88b782-066d-4a1c-8eb4-aab593890e80"
},
{
"category": "Tech",
"subcategory": "Chemicals",
"name": "Atropine",
"complexity/gp": "Min/1",
"summary": "Antidote against nerve agents.",
"description": "<p>Though poisonous in large doses, atropine is an effective antidote against nerve agents like BTX2 and Nervex. Atropine will negate the effect whether taken soon before or after exposure.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "99d034fb-7629-4499-8c72-bf8deaecd5d9"
},
{
"category": "Tech",
"subcategory": "Chemicals",
"name": "DMSO",
"complexity/gp": "Min/1",
"summary": "Carries other chemicals through the skin.",
"description": "<p>This chemical acts as a carrier, allowing other chemicals to be absorbed through the skin. It allows any chemical, drug, or toxin to be applied dermally.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "7def6af9-8a8d-4089-a11e-077d4faa4e2e"
},
{
"category": "Tech",
"subcategory": "Chemicals",
"name": "Liquid Thermite",
"complexity/gp": "Mod/R/2",
"summary": "Gel that burns, inflicting DV 3d10 + 10 [26] per turn for 3 turns.",
"description": "<p>Liquid thermite comes in a gel form that is easily applied under all environmental conditions (by the nature of its chemical reaction, thermite is oxygenated and will burn underwater or in space). It is ignited with an electric charge, burning at temperatures exceeding 2,500 C and melting through whatever it is touching. Liquid thermite inflicts DV 3d10 + 10 [27] per action turn to whatever it is touching for 3 turns. Armor is also melted, reduce the AV by damage taken. Treat damage as cumulative for determining wounds.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "2eec9f4a-a75d-433c-8178-9308ff20e828"
},
{
"category": "Tech",
"subcategory": "Chemicals",
"name": "NotWater",
"complexity/gp": "Min/1",
"summary": "Liquid fire retardant that does not get things wet.",
"description": "<p>NotWater is an effective liquid fire retardant that does not get objects wet, no matter how absorbent they are — it simply beads up and slides right off.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "4cc0f724-a4df-47fc-a6e1-2e003043d9b3"
},
{
"category": "Tech",
"subcategory": "Chemicals",
"name": "Scrapper’s Gel",
"complexity/gp": "Min/1",
"summary": "Gel that burns, inflicting DV 2d10 + 5 [16] per turn for 3 turns.",
"description": "<p>This goo turns into a potent acid when given an electrical charge. It comes in a gel-like state and may be smeared like jelly under most environmental conditions, even in space. In acid form, scrapper’s gel inflicts DV 2d10 + 5 [16] per action turn to anything it touches for 3 turns, unless the material has been treated against acid. Armor is also melted, reduce the AV by damage taken. Treat damage as cumulative for determining wounds.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "65125867-b04c-454b-b01e-dc5de9585e90"
},
{
"category": "Tech",
"subcategory": "Chemicals",
"name": "Slip",
"complexity/gp": "Min/1",
"summary": "Frictionless liquid. REF Check to walk across, SOM Check to hold on to, -30 to grapple.",
"description": "<p>This liquid is almost entirely frictionless. When spread around an area (such as by hose or splash grenade), anyone attempting to walk or run on the affected surface must make a REF Check or fall down. Coated surfaces are extremely hard to grip, requiring a SOM Check to hang on to. Anyone attempting to grapple a slip-soaked character suffers a -30 modifier.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "50e39e52-79da-44b2-9ed6-3f4bea82fd68"
},
{
"category": "Tech",
"subcategory": "Chemicals",
"name": "Tracker Dye",
"complexity/gp": "Min/1",
"summary": "Visible at other wavelengths.",
"description": "<p>This liquid is colorless at normal light but recognizable under other pre-specified wavelengths (such as infrared or UV).</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "f40f6251-687b-44b6-8c7e-264fb7a020b1"
}
]