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pano_scene_earth.html
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pano_scene_earth.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>VR 地球</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background-color: #000000;
margin: 0px;
overflow: hidden;
}
#info {
position: absolute;
top: 0px; width: 100%;
color: #ffffff;
padding: 5px;
font-family:Monospace;
font-size:13px;
font-weight: bold;
text-align:center;
}
a {
color: #ffffff;
}
</style>
</head>
<body>
<div id="container"></div>
<div id="info">
</div>
<script src="../build/three.js"></script>
<script src="./js/controls/OrbitControls.js"></script>
<script src="../build/mxreality.js"></script>
<script>
var scene, renderer;
var container, mesh;
var VR;
init();//初始化
animate();//动画
function init() {
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
container = document.getElementById( 'container' );
VR=new VR(scene,renderer,container);
VR.init(function () {
});
var envLight=new THREE.AmbientLight(0xffffff,0.5);
scene.add(envLight);
light = new THREE.DirectionalLight(0xffffff, 1.0, 0);//设置平行光源
light.position.set( 400, 700, -800 );//设置光源向量
scene.add( light );
var geometry = new THREE.SphereGeometry( 5, 60, 40 );
var material = new THREE.MeshLambertMaterial( {
map: new THREE.TextureLoader().load( 'textures/land_ocean_ice_cloud_2048.jpg' )
} );
mesh = new THREE.Mesh( geometry, material );
mesh.position.set(12,0,12);
scene.add( mesh );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
}
function animate() {
//document.getElementById("info").innerHTML ="alpha:"+parseInt(V_R._alpha)+",beta:"+parseInt(V_R._beta)+",gama:"+parseInt(V_R._gamma)+",gammaFace:"+V_R._gammaFace;
requestAnimationFrame( animate );
update();
}
function update() {
mesh.rotation.y += 0.01;
}
</script>
</body>
</html>