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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Plataforma 2D | Clécio"
config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
DialogManager="*res://singletons/dialog_manager.gd"
Globals="*res://singletons/globals.gd"
[display]
window/size/viewport_width=640
window/size/viewport_height=320
window/size/always_on_top=true
window/stretch/mode="viewport"
window/vsync/vsync_mode=0
[input]
interact={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":73,"key_label":0,"unicode":105,"echo":false,"script":null)
]
}
advance_message={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":79,"key_label":0,"unicode":111,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="player"
2d_physics/layer_2="world"
2d_physics/layer_3="enemies"
2d_physics/layer_4="items"
2d_physics/layer_5="hitbox"
2d_physics/layer_6="hurtbox"
[rendering]
textures/canvas_textures/default_texture_filter=0