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Just wanted to thank you for this useful plugin. It makes life easier for control rig & custom anim bp implementations by adding weightless bones directly in editor.
I realized in 5.4, Epic added "Post Settings" section for IK Retargeter, and it has lots of cool post-process settings. One of them is "Pin Bone", which is basically providing same functionality with this tool's "Constraint Bone" ik solver. You might want to take a look at it and possibly deprecate that functionality in next release.
The text was updated successfully, but these errors were encountered:
Just wanted to thank you for this useful plugin. It makes life easier for control rig & custom anim bp implementations by adding weightless bones directly in editor.
I realized in 5.4, Epic added "Post Settings" section for IK Retargeter, and it has lots of cool post-process settings. One of them is "Pin Bone", which is basically providing same functionality with this tool's "Constraint Bone" ik solver. You might want to take a look at it and possibly deprecate that functionality in next release.
The text was updated successfully, but these errors were encountered: