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how to make it work on ios #9

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tim-hub opened this issue Jun 2, 2016 · 1 comment
Open

how to make it work on ios #9

tim-hub opened this issue Jun 2, 2016 · 1 comment

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@tim-hub
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tim-hub commented Jun 2, 2016

I am new to ios and xcode.

When I build the project to xcode, it always give me error, how to add the ZipArchive to xcode project, add the whole folder? and waht about the references?

Thanks

@Ad-mob-dev
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To-do's for UniZip for Unity & XCode:

add "PluginsCode>iOS>ZipArchive" files & folder to Unity project "Assets\Plugins\iOS"
After that copy from package UnityZip: ">Asset>Plugins" (folders, files) & add to your project : "Assets/Plugins/IOS"
Alterations for UniZip for iOS successful build:

If package is newly imported after above setup:
(1) Open "ZipArchive.mm" file and REMOVE:
-line 270[dc release]
-line 271[gregorian release]
-line 327[comp release]
-line 328[gregorian release]
-line 40[super delloc]

(2) Open "UnityZipFile.mm" file and REMOVE:

-line 32[zip release]
-line 35[list release]
-line 59[zip release]

-Before Build in XCode select "unity framework" from "unity iPhone" and go to "build settings>other>flags" add "-lz" symbol.

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