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Works in Editor, but "Encoding name 'IBM437' not supported" in Windows #5

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Ragzouken opened this issue Aug 15, 2015 · 5 comments
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@Ragzouken
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Not sure if I've done something weong, but when I make a build and try to use the zipping, I get this:
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

ArgumentException: Encoding name 'IBM437' not supported

Parameter name: name
at System.Text.Encoding.GetEncoding (System.String name) [0x00000] in :0

at Ionic.Zip.ZipFile..cctor () [0x00000] in :0
Rethrow as TypeInitializationException: An exception was thrown by the type initializer for Ionic.Zip.ZipFile

@tsubaki
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tsubaki commented Aug 18, 2015

Did you build for standalone?
or other platform?

@tsubaki tsubaki added the bug label Aug 18, 2015
@Ragzouken
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Windows / x86 standalone

@Ragzouken
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This suggests it might be a dll problem? http://answers.unity3d.com/questions/378005/ioniczipdll-does-not-work-in-build.html

@tsubaki
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tsubaki commented Aug 18, 2015

Looks like same issue. Can you check it?

@Ragzouken
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Right, sorry - initially I couldn't find those DLLs on my computer but after looking in the right drive I found them and it indeed fixed my problem :)

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