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IL2CPP Testing #3
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I don't test yet. |
I check it in 4.6.2p2, Can you check in Unity 4.6.2p2? |
FYI, I found that depends on PlayerSettings. I've tested in both 4.6.2p2, 4.6.3f1 on the project, using IL2CPP, .net 2.0 subset |
hmm I voted. |
To-do's for UniZip for Unity & XCode: add "PluginsCode>iOS>ZipArchive" files & folder to Unity project "Assets\Plugins\iOS" If package is newly imported after above setup: (2) Open "UnityZipFile.mm" file and REMOVE: -line 32[zip release] -Before Build in XCode select "unity framework" from "unity iPhone" and go to "build settings>other>flags" add "-lz" symbol. |
Have you tested the project using the new IL2CPP compiler for iOS?
Builds using UnityZip, seem to always fail.
Here's a bug on Unity's Issue Tracker mentioned by someone else:
http://issuetracker.unity3d.com/issues/il2cpp-regression-projects-with-ionic-zlib-assembly-fail-to-build-in-4-dot-6-2p1
I am testing in 4.6.2P1 and seeing the same issues.
Thanks!
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