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Tried it out in 5.4.2 it looks great in stand-alone but refuses to package for linux #100
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Are you using the Marketplace version? Try using the GitHub version. Add the plugin to your project's Plugin folder and package the project. |
Unfortunately, I don't install Linux on my PC, so I couldn't investigate this issue further. However, I recommend first removing the Async Loading Screen plugin and trying to package your game in Linux. If you successfully package your game without the Async Loading plugin, then the plugin may have a packaging problem with Linux. |
Yeah it does, it packages for windows with async too and for Linux without it I tried to modify the code a bit this morning based on the compiler errors but nothing worked unfortunately. Alright I'll go back to my custom solution thanks for trying 👍 dang I was hoping it was a simple missing include or something |
Also just to clarify this is on windows packaging a build for Linux in case anyone else comes along |
Sadly same Issue |
I left most things default just to try it out but get this when packaging
Missing precompiled manifest for 'AsyncLoadingScreen', 'D:\UE_5.4\Engine\Plugins\Marketplace\AsyncLoadingScreen\Intermediate\Build\Linux\UnrealGame\Shipping\AsyncLoadingScreen\AsyncLoadingScreen.precompiled'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in AsyncLoadingScreen.build.cs to override. If part of a plugin, also check if its 'Type' is correct.
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