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iPhone 2G @ 3.1.3 #63

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mirostype opened this issue Dec 14, 2020 · 2 comments
Open

iPhone 2G @ 3.1.3 #63

mirostype opened this issue Dec 14, 2020 · 2 comments

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@mirostype
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Is it worth to try compile this app to armv6 processor and iPhone 2G? Is there any hardware limitation regarding running it on this phone? Apple introdused AirPlay in iPhone 3G (beta). I am able to run a build which is supposedly made for arm6 on iPhone 3G. I've tried to change only a minimum os version to 3.1.3 and managed to transfer the app, but it crashes almost immediately after opening it on iPhone 2G

I love this app and iPhone 2G Wolfson sound quality. It would be fantastic to have this app running on this phone.

Could anyone help me in this project?

@trenskow
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trenskow commented Feb 1, 2021

Sorry, I didn't see your message before now. It is possible to compile it to earlier versions of iOS. I cannot say specifically which versions you are able to compile to, but it's worth a shot?

@JBA474
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JBA474 commented Feb 13, 2021

It’s been a long time since I tried compiling this for my old iOS devices. This was a reverse engineered AirPlay target. I bring that up because I’m pretty sure that means it doesn’t matter if the host iOS supports airplay natively. (For example it doesn’t matter that my raspberry I isn’t native airplay but I can run software that will receive and decode it fine). With that said I don’t know if your device has the right hardware or resources to run this. This was a really old project, you’re likely to have more success on old hardware than anything more recent. To explain what I mean by reverse engineering- look into why this was released as open source- Apple wouldn’t let the author to post an app to AppStore with the embedded ID of the airplay target from an AirPort Express.
Good luck and report back.

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3 participants