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JavaScript Cheat Sheet
Lance Pollard edited this page Sep 25, 2012
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1 revision
- develop against a set of fixtures so you're dealing with the same graphics every time you refresh the page (uploaded images, etc.). but also be able to create new things
- be able to reset the db back to the base "fixtured" state.
- use
console.log
and related on the client so you can see the line number (i.e. don't wrap it) - http://jsperf.com/dynamic-arguments
class User
has_many :posts
end
class User
@has_many "posts"
module Associations
included do
end
module ClassMethods
def has_many(*args)
end
def reflections
end
end
module InstanceMethods
def reflections
self.class.reflections
end
end
end
Associations =
included: ->
ClassMethods:
has_many: ->
reflections: ->
InstanceMethods:
reflections: ->
@constructor.reflections()
user.instance_eval do
puts self.class.name
end
Object.prototype.instance_eval = (block) ->
block.call(@)
user.instance_eval ->
console.log @constructor.name
# args is a plain array
def find(*args)
options = args.extract_options!
end
# args is an "Arguments" object
find: ->
args = extract_args(arguments)
options = extract_options(args)
repeater = (i) ->
if i < length
asyncwork ->
repeater i + 1
repeater 0
# http://jsperf.com/function-vs-new-object-call
class TestClass
constructor: ->
1 + 1
testFunction = ->
1 + 1
new TestClass() # 7,486,425 ops/sec
testFunction() # 108,392,512 ops/sec
# http://jsperf.com/function-call-vs-getter
class TestClass
method: ->
1 + 1
getOrSet: ->
if arguments.length > 0 then 1 + 1 else @["_getOrSet"] = arguments
Object.defineProperty TestClass.prototype, "getter",
get: -> 1 + 1
object = new TestClass
object.method() # 28,804,533 ops/sec
object.getter # 15,671,784 ops/sec (50% slower)
object.method.call(object) # 27,044,957 ops/sec
object.method.apply(object) # 28,804,533 ops/sec
object.getOrSet() # 2,920,880 ops/sec (90% slower)
Replace all function calls to object.send(name, arguments...)
with node burrito, like this guy does: http://www.ruby-forum.com/topic/128539.
POSITION_BELOW: 1 << 0,
POSITION_RIGHT: 1 << 1,
POSITION_LEFT: 1 << 2,
POSITION_ABOVE: 1 << 3,
POSITION_MIDDLE: 1 << 4,