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depotchest.cpp
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depotchest.cpp
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//////////////////////////////////////////////////////////////////////
// OpenTibia - an opensource roleplaying game
//////////////////////////////////////////////////////////////////////
//
//////////////////////////////////////////////////////////////////////
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//////////////////////////////////////////////////////////////////////
#include "otpch.h"
#include "depotchest.h"
#include "tools.h"
#include "player.h"
#include "configmanager.h"
extern ConfigManager g_config;
extern Game g_game;
DepotChest::DepotChest(uint16_t _type) :
Container(_type)
{
depotLimit = 1500;
depotCap = 1000000;
}
DepotChest::~DepotChest()
{
//
}
ReturnValue DepotChest::__queryAdd(int32_t index, const Thing* thing, uint32_t count,
uint32_t flags, Creature* actor/* = NULL*/) const
{
const Item* item = thing->getItem();
if(!item)
return RET_NOTPOSSIBLE;
if((flags & FLAG_NOLIMIT) == FLAG_NOLIMIT)
return Container::__queryAdd(index, thing, count, flags, actor);
int32_t addCount = 0;
if((item->isStackable() && item->getItemCount() != count))
addCount = 1;
if(item->getTopParent() != this)
{
if(const Container* container = item->getContainer())
addCount = container->getItemHoldingCount() + 1;
else
addCount = 1;
}
if(getItemHoldingCount() + addCount > depotLimit)
return RET_DEPOTISFULL;
float totalWeights = 0.0;
float itemWeight = item->getWeight();
if(item->isStackable())
itemWeight = ((itemWeight/100) * count);
for(ContainerIterator it = this->begin(); it != this->end(); ++it)
totalWeights += (*it)->getWeight();
std::stringstream iw;
iw << std::fixed << std::setprecision(2) << itemWeight;
std::stringstream tw;
tw << std::fixed << std::setprecision(2) << totalWeights;
if(actor)
{
Player* player = actor->getPlayer();
char buffer[90];
sprintf(buffer, "Added %s weight to depot. Current/Max: %s/%s.", iw.str(), tw.str(), std::to_string(depotCap));
player->sendCancel(buffer);
}
if((totalWeights + item->getWeight()) > depotCap)
return RET_DEPOTISHEAVY;
return Container::__queryAdd(index, thing, count, flags, actor);
}
void DepotChest::postAddNotification(Creature* actor, Thing* thing, const Cylinder* oldParent, int32_t index, CylinderLink_t /*link LINK_OWNER*/)
{
if(getParent())
getParent()->postAddNotification(actor, thing, oldParent, index, LINK_PARENT);
}
void DepotChest::postRemoveNotification(Creature* actor, Thing* thing, const Cylinder* newParent, int32_t index, bool isCompleteRemoval, CylinderLink_t /*link = LINK_OWNER*/)
{
if(getParent())
getParent()->postRemoveNotification(actor, thing, newParent, index, isCompleteRemoval, LINK_PARENT);
}