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aogproperty.cpp
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aogproperty.cpp
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#include "aogsettings.h"
#include "aogproperty.h"
//AOGSettings settings;
AOGProperty test_property("test/test", false);
//QtAOG-specific setting properties
AOGProperty property_environment_last_name("environment/name",QString(""));
AOGProperty::AOGProperty(const QString key, const QVariant &defaultvalue): key(key), default_value(defaultvalue)
{
AOGProperty::add_default_map(key, default_value);
}
AOGProperty::AOGProperty(const QString key, const QVector<int> &defaultvalue): key(key), default_list(defaultvalue)
{
AOGProperty::add_default_map(key,toVariant(defaultvalue));
}
void AOGProperty::add_default_map(const QString &key, const QVariant &default_value) {
default_map[key] = default_value;
}
void AOGProperty::init_defaults()
{
for (QString key: AOGProperty::default_map.keys()) {
settings->value(key, default_map[key]);
}
}
AOGProperty::operator int() { return settings->value(key,default_value).toInt(); }
AOGProperty::operator char() { return (char)(settings->value(key,default_value).toInt()); }
AOGProperty::operator double() { return settings->value(key,default_value).toDouble(); }
AOGProperty::operator QString() { return settings->value(key,default_value).toString(); }
AOGProperty::operator bool() { return settings->value(key,default_value).toBool(); }
AOGProperty::operator float() { return settings->value(key,default_value).toFloat(); }
AOGProperty::operator QColor() { return settings->value(key,default_value).value<QColor>(); }
//special case for QVector<int>. In AOGSettings, this type is marshalled as
//a QVariantList so that the ini file has human-readable text in it.
AOGProperty::operator QVector<int>() { return settings->value(key,default_list); }
QVariant AOGProperty::value(void) { return settings->value(key,default_value); }
AOGProperty &AOGProperty::operator=(QVariant newvalue) { settings->setValue(key, newvalue); return *this;}
AOGProperty &AOGProperty::operator=(QVector<int> newvalue) { settings->setValue(key, newvalue); return *this;}