We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
ffmpeg
I don't know why, but just setting process.env.path didn't work for me when building on Netlify.
You can see what troubles I got into here: https://github.com/ubershmekel/ld47/blob/master/build/build-sounds.js
I ended up copying the audiosprite.js file and modifying it to allow using a custom ffmpeg binary file path.
audiosprite.js
The text was updated successfully, but these errors were encountered:
Created a PR to address this #83
(In the meantime, you can use @gamestdio/audiosprite package with this feature)
@gamestdio/audiosprite
Sorry, something went wrong.
I didn't see #83, but I took a different approach with another PR, #85.
Successfully merging a pull request may close this issue.
I don't know why, but just setting process.env.path didn't work for me when building on Netlify.
You can see what troubles I got into here: https://github.com/ubershmekel/ld47/blob/master/build/build-sounds.js
I ended up copying the
audiosprite.js
file and modifying it to allow using a customffmpeg
binary file path.The text was updated successfully, but these errors were encountered: