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Not Connected. #4

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youquzhiji opened this issue Aug 13, 2022 · 1 comment
Open

Not Connected. #4

youquzhiji opened this issue Aug 13, 2022 · 1 comment

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@youquzhiji
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So I tried to connect to my switch with a game running, somehow it always says "not connected". The exception your program handles is the following.

System.Net.Sockets.SocketException
  HResult=0x80004005
  Message=No connection could be made because the target machine actively refused it 192.168.2.44:7331
  Source=System
  StackTrace:
   at System.Net.Sockets.Socket.InternalEndConnect(IAsyncResult asyncResult)
   at System.Net.Sockets.Socket.EndConnect(IAsyncResult asyncResult)
   at PointerSearcher.Form1.<>c__DisplayClass47_0.<button2_Click>b__0() in C:\Users\luigi\Downloads\PointerSearcher-SE-master\PointerSearcher\Form1.cs:line 827
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()

I'm not sure if there is anything to do with atomsphere's host setting or other problem.

@FloDoc
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FloDoc commented Aug 24, 2022

I am also having "no connection" problems. Seems like all other tools connect but pointer searcher

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