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So I tried to connect to my switch with a game running, somehow it always says "not connected". The exception your program handles is the following.
System.Net.Sockets.SocketException
HResult=0x80004005
Message=No connection could be made because the target machine actively refused it 192.168.2.44:7331
Source=System
StackTrace:
at System.Net.Sockets.Socket.InternalEndConnect(IAsyncResult asyncResult)
at System.Net.Sockets.Socket.EndConnect(IAsyncResult asyncResult)
at PointerSearcher.Form1.<>c__DisplayClass47_0.<button2_Click>b__0() in C:\Users\luigi\Downloads\PointerSearcher-SE-master\PointerSearcher\Form1.cs:line 827
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
I'm not sure if there is anything to do with atomsphere's host setting or other problem.
The text was updated successfully, but these errors were encountered:
So I tried to connect to my switch with a game running, somehow it always says "not connected". The exception your program handles is the following.
I'm not sure if there is anything to do with atomsphere's host setting or other problem.
The text was updated successfully, but these errors were encountered: