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Not sure how feasible/reasonable this is, but I'm a little unhappy about the fact that we use two nested rendering loops -- one for the main game and the other for targetting monsters/tiles.
And the menu drawing messes with the loop again by blocking on an input.
Might not be worth the trouble but it's something a more complicated game would need to implement.
The text was updated successfully, but these errors were encountered:
Not sure how feasible/reasonable this is, but I'm a little unhappy about the fact that we use two nested rendering loops -- one for the main game and the other for targetting monsters/tiles.
And the menu drawing messes with the loop again by blocking on an input.
Might not be worth the trouble but it's something a more complicated game would need to implement.
The text was updated successfully, but these errors were encountered: