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Single rendering loop #15

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tomassedovic opened this issue Sep 7, 2016 · 0 comments
Open

Single rendering loop #15

tomassedovic opened this issue Sep 7, 2016 · 0 comments

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@tomassedovic
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Not sure how feasible/reasonable this is, but I'm a little unhappy about the fact that we use two nested rendering loops -- one for the main game and the other for targetting monsters/tiles.

And the menu drawing messes with the loop again by blocking on an input.

Might not be worth the trouble but it's something a more complicated game would need to implement.

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