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Not sure if I have missed this, but when a High Velocity missile attack is made and the defence option is Dodge, the system rolls against the full dodge EML rather than 50%. This means that arrow attacks are dodged when they should not be, and there is no way to modify the result manually.
The text was updated successfully, but these errors were encountered:
The workaround that we're using in our games is to add an Effect; we pre-populate this on all PCs and NPCs during creation, and set it to inactive until needed. We title it "High-Velocity Missile Dodge", and in the Effects tab, we add "Combat Skills EML", "Multiply", 0.5. When a character is shot at, before selecting the Dodge defense, activate the Effect, then click Dodge, then deactivate the Effect. To have it deactivate on its own, you can enter "1" for Turns in the Duration tab.
Not sure if I have missed this, but when a High Velocity missile attack is made and the defence option is Dodge, the system rolls against the full dodge EML rather than 50%. This means that arrow attacks are dodged when they should not be, and there is no way to modify the result manually.
The text was updated successfully, but these errors were encountered: