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2.5.cpp
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2.5.cpp
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#include <iostream>
#include <map>
using namespace std;
typedef struct node{
int data;
node *next;
}node;
node* init(int a[], int n, int m){
node *head, *p, *q;
for(int i=0; i<n; ++i){
node *nd = new node();
nd->data = a[i];
if(i==m) q = nd;
if(i==0){
head = p = nd;
continue;
}
p->next = nd;
p = nd;
}
p->next = q;
return head;
}
node* loopstart(node *head){
if(head==NULL) return NULL;
node *fast = head, *slow = head;
while(fast && fast->next){
fast = fast->next->next;
slow = slow->next;
if(fast==slow) break;
}
if(!fast || !fast->next) return NULL;
slow = head;
while(fast!=slow){
fast = fast->next;
slow = slow->next;
}
return fast;
}
map<node*, bool> hash;
node* loopstart1(node *head){
while(head){
if(hash[head]) return head;
else{
hash[head] = true;
head = head->next;
}
}
return head;
}
int main(){
int n = 10, m = 9;// m<n
int a[] = {
3, 2, 1, 3, 5, 6, 2, 6, 3, 1
};
node *head = init(a, n, m);
//node *p = loopstart(head);
node *p = loopstart1(head);
if(p)
cout<<p->data<<endl;
return 0;
}