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b/Assets/AWSIM/Scripts/Sensors/PerceptionResultSensor/ObjectClassification.cs new file mode 100644 index 000000000..0d42019b6 --- /dev/null +++ b/Assets/AWSIM/Scripts/Sensors/PerceptionResultSensor/ObjectClassification.cs @@ -0,0 +1,22 @@ +using UnityEngine; + +namespace AWSIM +{ +public class ObjectClassification : MonoBehaviour +{ + // Attach this script to target object to enable perception result sensor + public enum ObjectType + { + UNKNOWN, + CAR, + TRUCK, + BUS, + TRAILER, + MOTORCYCLE, + BICYCLE, + PEDESTRIAN + } + + public ObjectType objectType; +} +} \ No newline at end of file diff --git a/Assets/AWSIM/Scripts/Sensors/PerceptionResultSensor/ObjectClassification.cs.meta b/Assets/AWSIM/Scripts/Sensors/PerceptionResultSensor/ObjectClassification.cs.meta new file mode 100644 index 000000000..35bbc53b8 --- /dev/null +++ b/Assets/AWSIM/Scripts/Sensors/PerceptionResultSensor/ObjectClassification.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a2941ad59a6585815a5d85bb4d5b35e9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/AWSIM/Scripts/Sensors/PerceptionResultSensor/PerceptionResultRos2Publisher.cs b/Assets/AWSIM/Scripts/Sensors/PerceptionResultSensor/PerceptionResultRos2Publisher.cs new file mode 100644 index 000000000..c30221269 --- /dev/null +++ b/Assets/AWSIM/Scripts/Sensors/PerceptionResultSensor/PerceptionResultRos2Publisher.cs @@ -0,0 +1,193 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using System; +using ROS2; + +namespace AWSIM +{ + /// + /// Convert the data output from PerceptionResultSensor to ROS2 msg and Publish. + /// + [RequireComponent(typeof(PerceptionResultSensor))] + public class PerceptionResultRos2Publisher : MonoBehaviour + { + /// + /// Topic name in DetectedObject msg. + /// + public string objectTopic = "/awsim/ground_truth/perception/object_recognition/detection/objects"; + + /// + /// Object sensor frame id. + /// + public string frameId = "base_link"; + + /// + /// max distance that lidar can detect + /// + [Range(0, 200)] + public float maxDistance = 200f; + + /// + /// QoS settings. + /// + public QoSSettings qosSettings = new QoSSettings() + { + ReliabilityPolicy = ReliabilityPolicy.QOS_POLICY_RELIABILITY_BEST_EFFORT, + DurabilityPolicy = DurabilityPolicy.QOS_POLICY_DURABILITY_VOLATILE, + HistoryPolicy = HistoryPolicy.QOS_POLICY_HISTORY_KEEP_LAST, + Depth = 1, + }; + + IPublisher objectPublisher; + autoware_auto_perception_msgs.msg.DetectedObjects objectsMsg; + PerceptionResultSensor objectSensor; + + void Start() + { + // Get ObjectSensor component. + objectSensor = GetComponent(); + + // Set callback. + objectSensor.OnOutputData += Publish; + + // Create msg. + objectsMsg = new autoware_auto_perception_msgs.msg.DetectedObjects(); + + // Create publisher. + var qos = qosSettings.GetQoSProfile(); + objectPublisher = SimulatorROS2Node.CreatePublisher(objectTopic, qos); + } + + void Publish(PerceptionResultSensor.OutputData outputData) + { + if (outputData == null || outputData.objects == null || outputData.origin == null) return; + var objectsList = new List(); + foreach (var detectedObject in outputData.objects) + { + if(detectedObject ==null || detectedObject.rigidBody == null || detectedObject.dimension == null || detectedObject.bounds == null) continue; + var rb = detectedObject.rigidBody; + var dim = detectedObject.dimension; + var bou = detectedObject.bounds; + // Check if detectedObject.dimension and detectedObject.bounds are null + float distance = Vector3.Distance(outputData.origin.position, rb.transform.position); + if (distance > maxDistance) continue; + + var obj = new autoware_auto_perception_msgs.msg.DetectedObject(); + obj.Existence_probability = 1.0f; + var classification = new autoware_auto_perception_msgs.msg.ObjectClassification(); + { + switch (detectedObject.classification) + { + case ObjectClassification.ObjectType.UNKNOWN: + classification.Label = autoware_auto_perception_msgs.msg.ObjectClassification.UNKNOWN; + break; + case ObjectClassification.ObjectType.CAR: + classification.Label = autoware_auto_perception_msgs.msg.ObjectClassification.CAR; + break; + case ObjectClassification.ObjectType.TRUCK: + classification.Label = autoware_auto_perception_msgs.msg.ObjectClassification.TRUCK; + break; + case ObjectClassification.ObjectType.BUS: + classification.Label = autoware_auto_perception_msgs.msg.ObjectClassification.BUS; + break; + case ObjectClassification.ObjectType.TRAILER: + classification.Label = autoware_auto_perception_msgs.msg.ObjectClassification.TRAILER; + break; + case ObjectClassification.ObjectType.MOTORCYCLE: + classification.Label = autoware_auto_perception_msgs.msg.ObjectClassification.MOTORCYCLE; + break; + case ObjectClassification.ObjectType.BICYCLE: + classification.Label = autoware_auto_perception_msgs.msg.ObjectClassification.BICYCLE; + break; + case ObjectClassification.ObjectType.PEDESTRIAN: + classification.Label = autoware_auto_perception_msgs.msg.ObjectClassification.PEDESTRIAN; + break; + default: + Debug.LogWarning("Unknown classification type"); + break; + } + classification.Probability = 1.0f; + } + obj.Classification = new List{classification}.ToArray(); + + var kinematics = new autoware_auto_perception_msgs.msg.DetectedObjectKinematics(); + // Add pose + { + Vector3 relativePosition = rb.transform.position - outputData.origin.position; + Vector3 transformedPosition = Quaternion.Inverse(outputData.origin.rotation) * relativePosition; + var p = ROS2Utility.UnityToRosPosition(transformedPosition); + kinematics.Pose_with_covariance.Pose.Position.X = p.x; + kinematics.Pose_with_covariance.Pose.Position.Y = p.y; + kinematics.Pose_with_covariance.Pose.Position.Z = p.z; + // add initial rotation of object + var r = ROS2Utility.UnityToRosRotation(Quaternion.Inverse(outputData.origin.rotation) *rb.transform.rotation); + kinematics.Pose_with_covariance.Pose.Orientation.X = r.x; + kinematics.Pose_with_covariance.Pose.Orientation.Y = r.y; + kinematics.Pose_with_covariance.Pose.Orientation.Z = r.z; + kinematics.Pose_with_covariance.Pose.Orientation.W = r.w; + } + // Add twist + { + kinematics.Twist_with_covariance.Twist.Linear.X = rb.velocity.magnitude; + kinematics.Twist_with_covariance.Twist.Linear.Y = 0.0; + kinematics.Twist_with_covariance.Twist.Linear.Z = 0.0; + var a = ROS2Utility.UnityToRosPosition(rb.angularVelocity); + kinematics.Twist_with_covariance.Twist.Angular.X = 0.0; + kinematics.Twist_with_covariance.Twist.Angular.Y = 0.0; + kinematics.Twist_with_covariance.Twist.Angular.Z = a.z; + } + // Add covariance + { + kinematics.Has_position_covariance = true; + kinematics.Orientation_availability = autoware_auto_perception_msgs.msg.DetectedObjectKinematics.AVAILABLE; + kinematics.Has_twist = true; + kinematics.Has_twist_covariance = true; + // Add covariance 6x6 + const int size = 6; + for (int i = 0; i < size; i++) + { + kinematics.Pose_with_covariance.Covariance[i * size + i] = 1; + kinematics.Twist_with_covariance.Covariance[i * size + i] = 1; + } + } + obj.Kinematics = kinematics; + + // add shape and footprint + { + var shape = new autoware_auto_perception_msgs.msg.Shape(); + shape.Type = autoware_auto_perception_msgs.msg.Shape.BOUNDING_BOX; + shape.Dimensions.X = dim.x; + shape.Dimensions.Y = dim.y; + shape.Dimensions.Z = dim.z; + var footprints = new geometry_msgs.msg.Polygon(); + // Assuming Point32 has X, Y, Z properties + if(bou.Length > 0){ + var point1 = new geometry_msgs.msg.Point32() { X = bou[0].x, Y = bou[0].y, Z = 0 }; + var point2 = new geometry_msgs.msg.Point32() { X = bou[1].x, Y = bou[1].y, Z = 0 }; + var point3 = new geometry_msgs.msg.Point32() { X = bou[2].x, Y = bou[2].y, Z = 0 }; + var point4 = new geometry_msgs.msg.Point32() { X = bou[3].x, Y = bou[3].y, Z = 0 }; + footprints.Points = new[] { point1, point2, point3, point4 }; + } + shape.Footprint = footprints; + obj.Shape = shape; + } + objectsList.Add(obj); + } + // Converts data output from ObjectSensor to ROS2 msg + objectsMsg.Objects = objectsList.ToArray(); + // Update msg header. + var header = objectsMsg as MessageWithHeader; + SimulatorROS2Node.UpdateROSTimestamp(ref header); + objectsMsg.Header.Frame_id = frameId; + + // Publish to ROS2. + objectPublisher.Publish(objectsMsg); + } + + void OnDestroy() + { + SimulatorROS2Node.RemovePublisher(objectPublisher); + } + } +} diff --git a/Assets/AWSIM/Scripts/Sensors/PerceptionResultSensor/PerceptionResultRos2Publisher.cs.meta b/Assets/AWSIM/Scripts/Sensors/PerceptionResultSensor/PerceptionResultRos2Publisher.cs.meta new file mode 100644 index 000000000..5a1a71e24 --- /dev/null +++ b/Assets/AWSIM/Scripts/Sensors/PerceptionResultSensor/PerceptionResultRos2Publisher.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b268261a3d68d09b1ab995099f84af28 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/AWSIM/Scripts/Sensors/PerceptionResultSensor/PerceptionResultSensor.cs b/Assets/AWSIM/Scripts/Sensors/PerceptionResultSensor/PerceptionResultSensor.cs new file mode 100644 index 000000000..989ef50ec --- /dev/null +++ b/Assets/AWSIM/Scripts/Sensors/PerceptionResultSensor/PerceptionResultSensor.cs @@ -0,0 +1,165 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Events; +using System.Linq; + +namespace AWSIM +{ + /// + /// ObjectSensor sensor. + /// Need to attach classification script to the objects. + /// + /// TODO: To improve the performance of ObjectSensor sensors, cached objects should be attached first. + public class PerceptionResultSensor : MonoBehaviour + { + /// + /// This data is output from ObjectSensor at the OutputHz cycle. + /// + /// + + public class DetectedObject + { + public Rigidbody rigidBody; + public Vector3 dimension; + public Vector2[] bounds; + public ObjectClassification.ObjectType classification; + } + + public class OutputData + { + public DetectedObject[] objects; + public Transform origin; + } + + /// + /// Data output hz. + /// Sensor processing and callbacks are called in this hz. + /// + [Range(0, 10)] + public int OutputHz = 10; // Autoware's DetectedObject basically output at 10hz. + + + /// + /// Delegate used in callbacks. + /// + /// Data output for each hz + public delegate void OnOutputDataDelegate(OutputData outputData); + + /// + /// Called each time data is output. + /// + public OnOutputDataDelegate OnOutputData; + float timer = 0; + public OutputData outputData = new OutputData(); + private List filteredObjects = new List(); + [Header("Hint: Manually attaching classification objects is quicker.")] + [Header("Warning: Objects without a rigidbody are not supported for classification.")] + + public ObjectClassification[] cachedObjectsWithClassification; + private bool manuallyCached = true; + + // This method generates a footprint for the vehicle based on its dimensions, position, and rotation. + Vector2[] GenerateFootprint(Vector3 dimensions, Rigidbody vehicleRb) + { + Vector2[] footprint = new Vector2[4]; + + // Retrieve the vehicle's position and rotation + Quaternion rotation = vehicleRb.rotation; + + // Calculate half of the dimensions for easier calculation + float halfLength = dimensions.x * 0.5f; + float halfWidth = dimensions.y * 0.5f; + + // Define the vehicle's corner points relative to its center + Vector3[] localCorners = { + new Vector3(-halfLength, 0, halfWidth), // Front left + new Vector3(-halfLength, 0, -halfWidth), // Rear left + new Vector3(halfLength, 0, -halfWidth), // Rear right + new Vector3(halfLength, 0, halfWidth) // Front right + }; + + // Rotate and translate each corner point to get the footprint + for (int i = 0; i < 4; i++) + { + Vector3 globalCorner = rotation * localCorners[i]; + footprint[i] = new Vector2(globalCorner.x, globalCorner.z); // Using X and Z axes as Unity is left-handed and Y is up. + } + + return footprint; + } + + void CreateDetectedObjectData(){ + outputData.objects = new DetectedObject[cachedObjectsWithClassification.Length]; + for (int i = 0; i < cachedObjectsWithClassification.Length; i++) { + ObjectClassification obj = cachedObjectsWithClassification[i]; + outputData.objects[i] = new DetectedObject(); + // add classification + outputData.objects[i].classification = obj.objectType; + var gameObject = obj.gameObject; + // Note: object without rigidbody is considered above + var rb = gameObject.GetComponent(); + if(rb == null){ + Debug.Log("Please Attach RigidBody to NPC"); + } + outputData.objects[i].rigidBody = rb; + MeshFilter[] meshFilters = gameObject.GetComponentsInChildren(); + if(meshFilters.Length > 0){ + Vector3 localMinBounds = new Vector3(float.MaxValue, float.MaxValue, float.MaxValue); + Vector3 localMaxBounds = new Vector3(float.MinValue, float.MinValue, float.MinValue); + // mesh filter bounds is in local coordinate + foreach (MeshFilter meshFilter in meshFilters) + { + Bounds localBounds = meshFilter.sharedMesh.bounds; + localMinBounds = Vector3.Min(localMinBounds, localBounds.min); + localMaxBounds = Vector3.Max(localMaxBounds, localBounds.max); + } + outputData.objects[i].dimension = ROS2Utility.UnityToRosScale(localMaxBounds - localMinBounds); + outputData.objects[i].bounds = GenerateFootprint(outputData.objects[i].dimension, outputData.objects[i].rigidBody); + } else { + outputData.objects[i].dimension = new Vector3(0.5f, 0.5f, 1.5f); + outputData.objects[i].bounds = new Vector2[]{}; + } + } + } + + void Start() + { + outputData.origin = this.transform; + // Check if cachedObjectsWithClassification is empty + if(cachedObjectsWithClassification == null || cachedObjectsWithClassification.Length == 0) + { + cachedObjectsWithClassification = FindObjectsOfType(); + manuallyCached = false; + } + CreateDetectedObjectData(); + } + + void FixedUpdate() + { + // Matching output to hz. + timer += Time.deltaTime; + var interval = 1.0f / OutputHz; + interval -= 0.00001f; // Allow for accuracy errors. + if (timer < interval) + return; + timer = 0; + outputData.origin = this.transform; + if(!manuallyCached){ + var currentObjectsWithClassification = FindObjectsOfType(); + if (!Enumerable.SequenceEqual(cachedObjectsWithClassification, currentObjectsWithClassification)) { + cachedObjectsWithClassification = currentObjectsWithClassification; + CreateDetectedObjectData(); + } + } + for (int i = 0; i < cachedObjectsWithClassification.Length; i++) + { + var o = outputData.objects[i]; + if(o == null) continue; + outputData.objects[i].bounds = GenerateFootprint(o.dimension,o.rigidBody); + } + // Calls registered callbacks + OnOutputData.Invoke(outputData); + } + } +} \ No newline at end of file diff --git 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